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{
"id": "1404",
"name": "万敌",
"rarity": 5,
"element": "虚数",
"path": "毁灭",
"jpcv": "阿座上 洋平",
"cncv": "赵成晨",
"sp": 160,
"affiliation": "翁法罗斯",
"factions": "/",
"baseAttr": {
"atk": 426.88800000000003,
"hp": 1552.3200000000002,
"def": 194.04000000000002,
"speed": 95,
"cpct": 5,
"cdmg": 50,
"aggro": 125
},
"growAttr": {},
"skills": [
"140401",
"140402",
"140403",
"140404",
"140406",
"140407",
"140409",
"140411"
],
"eidolons": [
{
"id": "140401",
"name": "寒风雕琢不屈的脊梁",
"effect": "【弑神登神】对主目标造成的伤害倍率提高30%,且变成对敌方全体造成等同于主目标伤害倍率的虚数属性伤害。",
"icon": "icon/skill/1404_rank1.png"
},
{
"id": "140402",
"name": "纷争见证尸骸的喉鸣",
"effect": "【血仇】状态期间万敌造成的伤害无视敌方目标15%的防御力且接受治疗后会将40%的治疗数值转化为充能累计转化的充能不超过40点。任意单位行动后重置可累计的充能。",
"icon": "icon/skill/1404_rank2.png"
},
{
"id": "140403",
"name": "荣耀辉映不渝的筵宴",
"effect": "战技等级+2最多不超过15级普攻等级+1最多不超过10级。",
"icon": "icon/skill/1404_skill.png"
},
{
"id": "140404",
"name": "号角惊觉缄默的狂狮",
"effect": "【血仇】状态期间暴击伤害提高30%且受到来自敌方目标的攻击后回复等同于自身10%生命上限的生命值。",
"icon": "icon/skill/1404_rank4.png"
},
{
"id": "140405",
"name": "兵戈雕刻躯身的烈焰",
"effect": "终结技等级+2最多不超过15级天赋等级+2最多不超过15级。",
"icon": "icon/skill/1404_ultimate.png"
},
{
"id": "140406",
"name": "往日攀陟沉积的血山",
"effect": "进入战斗时立刻进入【血仇】状态且【弑神登神】所需的充能值降低至100点。",
"icon": "icon/skill/1404_rank6.png"
}
],
"skillsData": {
"140401": {
"id": "140401",
"name": "踏破征途的誓言",
"max_level": 9,
"element": "Imaginary",
"type": "Normal",
"type_text": "普攻",
"effect": "SingleAttack",
"effect_text": "单攻",
"simple_desc": "对敌方单体造成少量虚数属性伤害。",
"desc": "对指定敌方单体造成等同于万敌<span class=\"textColor\">25%/30%/35%/40%/45%/50%/55%/60%/65%</span>生命上限的虚数属性伤害。",
"params": [
[
0.25
],
[
0.3
],
[
0.35
],
[
0.4
],
[
0.45
],
[
0.5
],
[
0.55
],
[
0.6
],
[
0.65
]
],
"icon": "icon/skill/1404_basic_atk.png"
},
"140402": {
"id": "140402",
"name": "万死无悔",
"max_level": 15,
"element": "Imaginary",
"type": "BPSkill",
"type_text": "战技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。",
"desc": "消耗等同于万敌当前生命值<span class=\"textColor\">50%</span>的生命值,对指定敌方单体造成等同于万敌<span class=\"textColor\">45%/49%/54%/58%/63%/67%/73%/78%/84%/90%/94%/99%/103%/108%/112%</span>生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌<span class=\"textColor\">25%/27%/30%/32%/35%/37%/40%/43%/46%/50%/52%/55%/57%/60%/62%</span>生命上限的虚数属性伤害。\n若当前生命值不足施放战技时万敌的当前生命值降低至1点。",
"params": [
[
0.45,
0.25,
0.5
],
[
0.495,
0.275,
0.5
],
[
0.54,
0.3,
0.5
],
[
0.585,
0.325,
0.5
],
[
0.63,
0.35,
0.5
],
[
0.675,
0.375,
0.5
],
[
0.7312,
0.4062,
0.5
],
[
0.7875,
0.4375,
0.5
],
[
0.8438,
0.4688,
0.5
],
[
0.9,
0.5,
0.5
],
[
0.945,
0.525,
0.5
],
[
0.99,
0.55,
0.5
],
[
1.035,
0.575,
0.5
],
[
1.08,
0.6,
0.5
],
[
1.125,
0.625,
0.5
]
],
"icon": "icon/skill/1404_skill.png"
},
"140403": {
"id": "140403",
"name": "诛天焚骨的王座",
"max_level": 15,
"element": "Imaginary",
"type": "Ultra",
"type_text": "终结技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "回复生命值并积攒天赋充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害,并使目标与相邻目标陷入嘲讽状态。",
"desc": "回复等同于万敌<span class=\"textColor\">15%/16%/17%/18%/19%/20%/21%/22%</span>生命上限的生命值并积攒<span class=\"textColor\">20</span>点天赋充能。对指定敌方单体造成等同于万敌<span class=\"textColor\">96%/102%/108%/115%/121%/128%/136%/144%/152%/160%/166%/172%/179%/185%/192%</span>生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌<span class=\"textColor\">60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%</span>生命上限的虚数属性伤害,并使目标与相邻目标陷入嘲讽状态,持续<span class=\"textColor\">2</span>回合。下一次【弑神登神】优先攻击指定敌方单体,该效果仅对最新目标生效。",
"params": [
[
0.96,
0.6,
0.15,
2,
20
],
[
1.024,
0.64,
0.155,
2,
20
],
[
1.088,
0.68,
0.16,
2,
20
],
[
1.152,
0.72,
0.165,
2,
20
],
[
1.216,
0.76,
0.17,
2,
20
],
[
1.28,
0.8,
0.175,
2,
20
],
[
1.36,
0.85,
0.1812,
2,
20
],
[
1.44,
0.9,
0.1875,
2,
20
],
[
1.52,
0.95,
0.1938,
2,
20
],
[
1.6,
1,
0.2,
2,
20
],
[
1.664,
1.04,
0.205,
2,
20
],
[
1.728,
1.08,
0.21,
2,
20
],
[
1.792,
1.12,
0.215,
2,
20
],
[
1.856,
1.16,
0.22,
2,
20
],
[
1.92,
1.2,
0.225,
2,
20
]
],
"icon": "icon/skill/1404_ultimate.png"
},
"140404": {
"id": "140404",
"name": "以血还血",
"max_level": 15,
"element": "",
"type": "Talent",
"type_text": "天赋",
"effect": "Enhance",
"effect_text": "强化",
"simple_desc": "损失生命值时积攒充能充能达到100时进入【血仇】状态回复生命值且行动提前。【血仇】状态下当前生命上限提高防御力保持为0。自身回合开始时自动施放【弑王成王】。\n【血仇】状态期间充能达到150时万敌立即获得1个额外回合并自动施放【弑神登神】。\n万敌受到致命攻击时退出【血仇】状态。",
"desc": "每损失1%生命值积攒1点充能最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌<span class=\"textColor\">15%/16%/17%/18%/19%/20%/21%/22%/23%/25%/26%/27%/28%/30%</span>生命上限的生命值同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的<span class=\"textColor\">50%</span>防御力保持为0。自身回合开始时自动施放【弑王成王】。\n【血仇】状态期间充能达到<span class=\"textColor\">150</span>点时万敌立即获得1个额外回合并自动施放【弑神登神】。\n【血仇】状态期间万敌受到致命攻击时不会陷入无法战斗状态但会清空充能退出【血仇】状态并回复等同于自身<span class=\"textColor\">50%</span>生命上限的生命值。",
"params": [
[
0.15,
0,
150,
0.5,
0.5
],
[
0.16,
0,
150,
0.5,
0.5
],
[
0.17,
0,
150,
0.5,
0.5
],
[
0.18,
0,
150,
0.5,
0.5
],
[
0.19,
0,
150,
0.5,
0.5
],
[
0.2,
0,
150,
0.5,
0.5
],
[
0.2125,
0,
150,
0.5,
0.5
],
[
0.225,
0,
150,
0.5,
0.5
],
[
0.2375,
0,
150,
0.5,
0.5
],
[
0.25,
0,
150,
0.5,
0.5
],
[
0.26,
0,
150,
0.5,
0.5
],
[
0.27,
0,
150,
0.5,
0.5
],
[
0.28,
0,
150,
0.5,
0.5
],
[
0.29,
0,
150,
0.5,
0.5
],
[
0.3,
0,
150,
0.5,
0.5
]
],
"icon": "icon/skill/1404_talent.png",
"AttributeBuff": [
"额外能力·血祥罩衫战斗开始时若万敌的生命上限高于4000点每超过100点生命值可使自身暴击率提高1.2%万敌受到来自敌方目标伤害造成的充能比例提高2.5%受到治疗时的回复量提高0.75%超出部分最多计入4000点生命值。",
"属性加成·速度强化速度提高3。",
"属性加成·生命强化生命值上限提高8%。",
"属性加成·暴击伤害强化暴击伤害提高10.7%。"
]
},
"140406": {
"id": "140406",
"name": "攻击",
"max_level": 1,
"element": "Imaginary",
"type": "MazeNormal",
"type_text": "dev_连携",
"effect": "MazeAttack",
"effect_text": "",
"simple_desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"params": [],
"icon": "icon/skill/1404_basic_atk.png"
},
"140407": {
"id": "140407",
"name": "折戟臣服的监牢",
"max_level": 1,
"element": "",
"type": "Maze",
"type_text": "秘技",
"effect": "Impair",
"effect_text": "妨害",
"simple_desc": "牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并使目标陷入嘲讽状态。自身积攒天赋充能。",
"desc": "使用秘技后牵引一定区域内的敌人并使其陷入<span class=\"textColor\">10</span>秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\n若主动攻击陷入晕眩状态的敌人进入战斗时对敌方全体造成等同于万敌<span class=\"textColor\">80%</span>生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续<span class=\"textColor\">1</span>回合。自身积攒<span class=\"textColor\">50</span>点天赋充能。",
"params": [
[
10,
0.8,
1,
1,
50
]
],
"icon": "icon/skill/1404_technique.png",
"AttributeBuff": [
"额外能力·水与泥土【血仇】状态下万敌受到致命攻击时不会退出【血仇】状态。该效果单场战斗中可以触发3次。",
"属性加成·生命强化生命值上限提高4%。",
"属性加成·暴击伤害强化暴击伤害提高5.3%。",
"属性加成·速度强化速度提高2。",
"额外能力·三十僭主:【血仇】状态下万敌免疫控制类负面状态。",
"属性加成·暴击伤害强化暴击伤害提高8%。",
"属性加成·生命强化生命值上限提高6%。",
"属性加成·暴击伤害强化暴击伤害提高8%。",
"属性加成·暴击伤害强化暴击伤害提高5.3%。"
]
},
"140409": {
"id": "140409",
"name": "弑王成王",
"max_level": 15,
"element": "Imaginary",
"type": "BPSkill",
"type_text": "战技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成虚数属性伤害。\n该技能会自动施放。",
"desc": "消耗等同于万敌当前生命值<span class=\"textColor\">35%</span>的生命值,对敌方单体造成等同于万敌<span class=\"textColor\">55%/60%/66%/71%/77%/82%/89%/96%/103%/110%/115%/121%/126%/132%/137%</span>生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌<span class=\"textColor\">33%/36%/39%/42%/46%/49%/53%/57%/61%/66%/69%/72%/75%/79%/82%</span>生命上限的虚数属性伤害。\n若当前生命值不足施放战技时万敌的当前生命值降低至1点。\n该技能会自动施放。",
"params": [
[
0.55,
0.33,
0.35
],
[
0.605,
0.363,
0.35
],
[
0.66,
0.396,
0.35
],
[
0.715,
0.429,
0.35
],
[
0.77,
0.462,
0.35
],
[
0.825,
0.495,
0.35
],
[
0.8938,
0.5363,
0.35
],
[
0.9625,
0.5775,
0.35
],
[
1.0312,
0.6188,
0.35
],
[
1.1,
0.66,
0.35
],
[
1.155,
0.693,
0.35
],
[
1.21,
0.726,
0.35
],
[
1.265,
0.759,
0.35
],
[
1.32,
0.792,
0.35
],
[
1.375,
0.825,
0.35
]
],
"icon": "icon/skill/1404_skill.png"
},
"140411": {
"id": "140411",
"name": "弑神登神",
"max_level": 15,
"element": "Imaginary",
"type": "BPSkill",
"type_text": "战技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "消耗充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成大量虚数属性伤害。\n该技能会自动施放。",
"desc": "消耗<span class=\"textColor\">150</span>点充能,对敌方单体造成等同于万敌<span class=\"textColor\">140%/154%/168%/182%/196%/210%/227%/245%/262%/280%/294%/308%/322%/336%/350%</span>生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌<span class=\"textColor\">84%/92%/100%/109%/117%/126%/136%/147%/157%/168%/176%/184%/193%/201%/210%</span>生命上限的虚数属性伤害。\n该技能会自动施放。此技能期间无法积攒充能。",
"params": [
[
1.4,
0.84,
150
],
[
1.54,
0.924,
150
],
[
1.68,
1.008,
150
],
[
1.82,
1.092,
150
],
[
1.96,
1.176,
150
],
[
2.1,
1.26,
150
],
[
2.275,
1.365,
150
],
[
2.45,
1.47,
150
],
[
2.625,
1.575,
150
],
[
2.8,
1.68,
150
],
[
2.94,
1.764,
150
],
[
3.08,
1.848,
150
],
[
3.22,
1.932,
150
],
[
3.36,
2.016,
150
],
[
3.5,
2.1,
150
]
],
"icon": "icon/skill/1404_skill.png"
}
},
"skill_tree": {
"1404001": {
"id": "1404001",
"name": "",
"max_level": 6,
"desc": "",
"params": [],
"anchor": "Point01",
"pre_points": [],
"level_up_skills": [
{
"id": "140401",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"level": 0,
"properties": [],
"materials": []
},
{
"promotion": 2,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110181",
"num": 3
},
{
"id": "115001",
"num": 6
}
]
},
{
"promotion": 3,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110182",
"num": 3
},
{
"id": "115002",
"num": 3
}
]
},
{
"promotion": 4,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 20000
},
{
"id": "110182",
"num": 5
},
{
"id": "115002",
"num": 4
}
]
},
{
"promotion": 5,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 45000
},
{
"id": "110183",
"num": 3
},
{
"id": "115003",
"num": 3
}
]
},
{
"promotion": 6,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 160000
},
{
"id": "110183",
"num": 8
},
{
"id": "115003",
"num": 4
}
]
}
],
"icon": "icon/skill/1404_basic_atk.png"
},
"1404002": {
"id": "1404002",
"name": "",
"max_level": 10,
"desc": "",
"params": [],
"anchor": "Point02",
"pre_points": [],
"level_up_skills": [
{
"id": "140402",
"num": 1
},
{
"id": "140409",
"num": 1
},
{
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},
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],
"portrait": "image/character_portrait/1404.png"
}