mirror of
https://github.com/ctrlcvs/xiaoyao-cvs-plugin.git
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2045 lines
60 KiB
JSON
2045 lines
60 KiB
JSON
{
|
||
"id": "1205",
|
||
"name": "刃",
|
||
"rarity": 5,
|
||
"element": "风",
|
||
"path": "毁灭",
|
||
"isTopImg": 20,
|
||
"jpcv": "三木眞一郎",
|
||
"cncv": "刘以嘉",
|
||
"allegiance": "星核猎手",
|
||
"sp": 130,
|
||
"affiliation": "星核猎手",
|
||
"factions": "星核猎手",
|
||
"baseAttr": {
|
||
"atk": 543.312,
|
||
"hp": 1358.2800000000002,
|
||
"def": 485.1,
|
||
"speed": 97,
|
||
"cpct": 5,
|
||
"cdmg": 50,
|
||
"aggro": 125
|
||
},
|
||
"growAttr": {
|
||
"hp": [
|
||
4,
|
||
4,
|
||
6,
|
||
6,
|
||
8
|
||
],
|
||
"cpct": [
|
||
2.7,
|
||
4,
|
||
5.3
|
||
],
|
||
"resist": [
|
||
4,
|
||
6
|
||
]
|
||
},
|
||
"desc": "「星核猎手」的成员,弃身锋刃的剑客。 效忠于「命运的奴隶」,拥有可怖的自愈能力。",
|
||
"skills": [
|
||
"120501",
|
||
"120502",
|
||
"120503",
|
||
"120504",
|
||
"120506",
|
||
"120507",
|
||
"120508"
|
||
],
|
||
"eidolons": [
|
||
{
|
||
"id": "120501",
|
||
"name": "剑录大限,地狱变相",
|
||
"effect": "终结技对指定敌方单体造成的伤害额外提高,提高数值等同于刃150%本场战斗中累计的已损失生命值。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的90%,施放终结技后会清空并进行重新累计。",
|
||
"icon": "icon/skill/1205_rank1.png"
|
||
},
|
||
{
|
||
"id": "120502",
|
||
"name": "支离旧梦,万端遗恨",
|
||
"effect": "刃处于【地狱变】状态时,暴击率提高15%。",
|
||
"icon": "icon/skill/1205_rank2.png"
|
||
},
|
||
{
|
||
"id": "120503",
|
||
"name": "冶炼玄钢,铣淬寒芒",
|
||
"effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
|
||
"icon": "icon/skill/1205_skill.png"
|
||
},
|
||
{
|
||
"id": "120504",
|
||
"name": "泉台歧路,百骸回春",
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||
"effect": "当前生命值百分比从大于50%降低至小于等于50%时,生命上限提高20%,该效果最多叠加2层。",
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||
"icon": "icon/skill/1205_rank4.png"
|
||
},
|
||
{
|
||
"id": "120505",
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||
"name": "十王判死,业镜悬照",
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||
"effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
|
||
"icon": "icon/skill/1205_ultimate.png"
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||
},
|
||
{
|
||
"id": "120506",
|
||
"name": "命留魂销,复返此身",
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||
"effect": "充能的层数上限降低至4层。天赋触发追加攻击造成的伤害额外提高,提高数值等同于刃50%的生命上限。",
|
||
"icon": "icon/skill/1205_rank6.png"
|
||
}
|
||
],
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||
"skillsData": {
|
||
"120501": {
|
||
"id": "120501",
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||
"name": "支离剑",
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||
"max_level": 9,
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||
"element": "Wind",
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||
"type": "Normal",
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||
"type_text": "普攻",
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||
"effect": "SingleAttack",
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||
"effect_text": "单攻",
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||
"simple_desc": "对敌方单体造成少量风属性伤害。",
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||
"desc": "对指定敌方单体造成等同于刃<span class=\"textColor\">50%/60%/70%/80%/90%/100%/110%/120%/130%</span>攻击力的风属性伤害。",
|
||
"params": [
|
||
[
|
||
0.5
|
||
],
|
||
[
|
||
0.6
|
||
],
|
||
[
|
||
0.7
|
||
],
|
||
[
|
||
0.8
|
||
],
|
||
[
|
||
0.9
|
||
],
|
||
[
|
||
1
|
||
],
|
||
[
|
||
1.1
|
||
],
|
||
[
|
||
1.2
|
||
],
|
||
[
|
||
1.3
|
||
]
|
||
],
|
||
"icon": "icon/skill/1205_basic_atk.png"
|
||
},
|
||
"120502": {
|
||
"id": "120502",
|
||
"name": "地狱变",
|
||
"max_level": 15,
|
||
"element": "Wind",
|
||
"type": "BPSkill",
|
||
"type_text": "战技",
|
||
"effect": "Enhance",
|
||
"effect_text": "强化",
|
||
"simple_desc": "消耗自身生命值,获得强化普攻,且本回合不会结束。",
|
||
"desc": "消耗等同于刃生命上限<span class=\"textColor\">30%</span>的生命值,进入【地狱变】状态。\n处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高<span class=\"textColor\">12%/14%/17%/20%/23%/26%/29%/33%/36%/40%/42%/45%/48%/51%/54%</span>,普攻【支离剑】强化为【无间剑树】,持续<span class=\"textColor\">3</span>回合。\n若当前生命值不足,施放战技时刃的当前生命值降低至1点。\n该战技无法恢复能量。施放该战技后,本回合不会结束。",
|
||
"params": [
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.12
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.148
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.176
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.204
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.232
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.26
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.295
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.33
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.365
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.4
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.428
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.456
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.484
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.512
|
||
],
|
||
[
|
||
0.3,
|
||
3,
|
||
1,
|
||
0.54
|
||
]
|
||
],
|
||
"icon": "icon/skill/1205_skill.png"
|
||
},
|
||
"120503": {
|
||
"id": "120503",
|
||
"name": "大辟万死",
|
||
"max_level": 15,
|
||
"element": "Wind",
|
||
"type": "Ultra",
|
||
"type_text": "终结技",
|
||
"effect": "Blast",
|
||
"effect_text": "扩散",
|
||
"simple_desc": "将当前生命值转化为生命上限的50%,并对敌方单体造成大量风属性伤害,对相邻目标造成风属性伤害。",
|
||
"desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃<span class=\"textColor\">24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%</span>攻击力+<span class=\"textColor\">60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%</span>生命上限+<span class=\"textColor\">60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%</span>本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃<span class=\"textColor\">9%/10%/11%/12%/13%/14%/15%/16%/17%/18%/19%</span>攻击力+<span class=\"textColor\">24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%</span>生命上限+<span class=\"textColor\">24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%</span>本场战斗中累计已损失生命值的风属性伤害。\n本场战斗中累计已损失生命值最高不超过刃生命上限的<span class=\"textColor\">90%</span>,施放终结技后会清空并进行重新累计。",
|
||
"params": [
|
||
[
|
||
0.24,
|
||
0.6,
|
||
0.096,
|
||
0.24,
|
||
0.6,
|
||
0.24,
|
||
0.9
|
||
],
|
||
[
|
||
0.256,
|
||
0.64,
|
||
0.1024,
|
||
0.256,
|
||
0.64,
|
||
0.256,
|
||
0.9
|
||
],
|
||
[
|
||
0.272,
|
||
0.68,
|
||
0.1088,
|
||
0.272,
|
||
0.68,
|
||
0.272,
|
||
0.9
|
||
],
|
||
[
|
||
0.288,
|
||
0.72,
|
||
0.1152,
|
||
0.288,
|
||
0.72,
|
||
0.288,
|
||
0.9
|
||
],
|
||
[
|
||
0.304,
|
||
0.76,
|
||
0.1216,
|
||
0.304,
|
||
0.76,
|
||
0.304,
|
||
0.9
|
||
],
|
||
[
|
||
0.32,
|
||
0.8,
|
||
0.128,
|
||
0.32,
|
||
0.8,
|
||
0.32,
|
||
0.9
|
||
],
|
||
[
|
||
0.34,
|
||
0.85,
|
||
0.136,
|
||
0.34,
|
||
0.85,
|
||
0.34,
|
||
0.9
|
||
],
|
||
[
|
||
0.36,
|
||
0.9,
|
||
0.144,
|
||
0.36,
|
||
0.9,
|
||
0.36,
|
||
0.9
|
||
],
|
||
[
|
||
0.38,
|
||
0.95,
|
||
0.152,
|
||
0.38,
|
||
0.95,
|
||
0.38,
|
||
0.9
|
||
],
|
||
[
|
||
0.4,
|
||
1,
|
||
0.16,
|
||
0.4,
|
||
1,
|
||
0.4,
|
||
0.9
|
||
],
|
||
[
|
||
0.416,
|
||
1.04,
|
||
0.1664,
|
||
0.416,
|
||
1.04,
|
||
0.416,
|
||
0.9
|
||
],
|
||
[
|
||
0.432,
|
||
1.08,
|
||
0.1728,
|
||
0.432,
|
||
1.08,
|
||
0.432,
|
||
0.9
|
||
],
|
||
[
|
||
0.448,
|
||
1.12,
|
||
0.1792,
|
||
0.448,
|
||
1.12,
|
||
0.448,
|
||
0.9
|
||
],
|
||
[
|
||
0.464,
|
||
1.16,
|
||
0.1856,
|
||
0.464,
|
||
1.16,
|
||
0.464,
|
||
0.9
|
||
],
|
||
[
|
||
0.48,
|
||
1.2,
|
||
0.192,
|
||
0.48,
|
||
1.2,
|
||
0.48,
|
||
0.9
|
||
]
|
||
],
|
||
"icon": "icon/skill/1205_ultimate.png"
|
||
},
|
||
"120504": {
|
||
"id": "120504",
|
||
"name": "倏忽恩赐",
|
||
"max_level": 15,
|
||
"element": "Wind",
|
||
"type": "Talent",
|
||
"type_text": "天赋",
|
||
"effect": "AoEAttack",
|
||
"effect_text": "群攻",
|
||
"simple_desc": "刃的生命值降低时,获得1层充能。当充能叠加至上限时,立即对敌方全体造成风属性伤害并回复生命值,随后消耗所有充能。",
|
||
"desc": "刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。\n当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃<span class=\"textColor\">22%/24%/26%/28%/30%/33%/35%/38%/41%/44%/46%/48%/50%/52%/55%</span>攻击力+<span class=\"textColor\">55%/60%/66%/71%/77%/82%/89%/96%/103%/110%/115%/121%/126%/132%/137%</span>生命上限的风属性伤害并回复等同于刃生命上限<span class=\"textColor\">25%</span>的生命值,施放追加攻击后,消耗所有充能。",
|
||
"params": [
|
||
[
|
||
3,
|
||
0.22,
|
||
0.25,
|
||
0.55
|
||
],
|
||
[
|
||
3,
|
||
0.242,
|
||
0.25,
|
||
0.605
|
||
],
|
||
[
|
||
3,
|
||
0.264,
|
||
0.25,
|
||
0.66
|
||
],
|
||
[
|
||
3,
|
||
0.286,
|
||
0.25,
|
||
0.715
|
||
],
|
||
[
|
||
3,
|
||
0.308,
|
||
0.25,
|
||
0.77
|
||
],
|
||
[
|
||
3,
|
||
0.33,
|
||
0.25,
|
||
0.825
|
||
],
|
||
[
|
||
3,
|
||
0.3575,
|
||
0.25,
|
||
0.8938
|
||
],
|
||
[
|
||
3,
|
||
0.385,
|
||
0.25,
|
||
0.9625
|
||
],
|
||
[
|
||
3,
|
||
0.4125,
|
||
0.25,
|
||
1.0313
|
||
],
|
||
[
|
||
3,
|
||
0.44,
|
||
0.25,
|
||
1.1
|
||
],
|
||
[
|
||
3,
|
||
0.462,
|
||
0.25,
|
||
1.155
|
||
],
|
||
[
|
||
3,
|
||
0.484,
|
||
0.25,
|
||
1.21
|
||
],
|
||
[
|
||
3,
|
||
0.506,
|
||
0.25,
|
||
1.265
|
||
],
|
||
[
|
||
3,
|
||
0.528,
|
||
0.25,
|
||
1.32
|
||
],
|
||
[
|
||
3,
|
||
0.55,
|
||
0.25,
|
||
1.375
|
||
]
|
||
],
|
||
"icon": "icon/skill/1205_talent.png",
|
||
"AttributeBuff": [
|
||
"额外能力·坏劫隳亡:天赋施放的追加攻击伤害提高20%。"
|
||
]
|
||
},
|
||
"120506": {
|
||
"id": "120506",
|
||
"name": "攻击",
|
||
"max_level": 1,
|
||
"element": "Wind",
|
||
"type": "MazeNormal",
|
||
"type_text": "dev_连携",
|
||
"effect": "MazeAttack",
|
||
"effect_text": "",
|
||
"simple_desc": "",
|
||
"desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
|
||
"params": [],
|
||
"icon": "icon/skill/1205_basic_atk.png"
|
||
},
|
||
"120507": {
|
||
"id": "120507",
|
||
"name": "业途风",
|
||
"max_level": 1,
|
||
"element": "Wind",
|
||
"type": "Maze",
|
||
"type_text": "秘技",
|
||
"effect": "MazeAttack",
|
||
"effect_text": "",
|
||
"simple_desc": "攻击敌人,进战后消耗自身生命值,并对敌方全体造成风属性伤害。",
|
||
"desc": "立即攻击敌人,进入战斗后消耗等同于刃生命上限<span class=\"textColor\">20%</span>的生命值,同时对敌方全体造成等同于刃生命上限<span class=\"textColor\">40%</span>的风属性伤害。\n若当前生命值不足,施放秘技时刃的当前生命值降低至1点。",
|
||
"params": [
|
||
[
|
||
0.4,
|
||
0.2
|
||
]
|
||
],
|
||
"icon": "icon/skill/1205_technique.png",
|
||
"AttributeBuff": [
|
||
"额外能力·无尽形寿:刃的当前生命值百分比小于等于生命上限的50%时,受到治疗时的回复量提高20%。",
|
||
"额外能力·吞刃百死:施放【无间剑树】后,若击中处于弱点击破状态的敌方目标,刃回复等同于自身5%生命上限+100的生命值。"
|
||
]
|
||
},
|
||
"120508": {
|
||
"id": "120508",
|
||
"name": "无间剑树",
|
||
"max_level": 9,
|
||
"element": "Wind",
|
||
"type": "Normal",
|
||
"type_text": "普攻",
|
||
"effect": "Blast",
|
||
"effect_text": "扩散",
|
||
"simple_desc": "消耗自身生命值,对敌方单体造成风属性伤害的同时对相邻目标造成少量风属性伤害。",
|
||
"desc": "消耗等同于刃生命上限<span class=\"textColor\">10%</span>的生命值,对指定敌方单体造成等同于刃<span class=\"textColor\">20%/24%/28%/32%/36%/40%/44%/48%/52%</span>攻击力+<span class=\"textColor\">50%/60%/70%/80%/90%/100%/110%/120%/130%</span>生命上限的风属性伤害,同时对其相邻目标造成等同于刃<span class=\"textColor\">8%/9%/11%/12%/14%/16%/17%/19%/20%</span>攻击力+<span class=\"textColor\">20%/24%/28%/32%/36%/40%/44%/48%/52%</span>生命上限的风属性伤害。\n若当前生命值不足,施放【无间剑树】时刃的当前生命值降低至1点。\n【无间剑树】无法恢复战技点。",
|
||
"params": [
|
||
[
|
||
0.1,
|
||
0.2,
|
||
0.08,
|
||
0.5,
|
||
0.2
|
||
],
|
||
[
|
||
0.1,
|
||
0.24,
|
||
0.096,
|
||
0.6,
|
||
0.24
|
||
],
|
||
[
|
||
0.1,
|
||
0.28,
|
||
0.112,
|
||
0.7,
|
||
0.28
|
||
],
|
||
[
|
||
0.1,
|
||
0.32,
|
||
0.128,
|
||
0.8,
|
||
0.32
|
||
],
|
||
[
|
||
0.1,
|
||
0.36,
|
||
0.144,
|
||
0.9,
|
||
0.36
|
||
],
|
||
[
|
||
0.1,
|
||
0.4,
|
||
0.16,
|
||
1,
|
||
0.4
|
||
],
|
||
[
|
||
0.1,
|
||
0.44,
|
||
0.176,
|
||
1.1,
|
||
0.44
|
||
],
|
||
[
|
||
0.1,
|
||
0.48,
|
||
0.192,
|
||
1.2,
|
||
0.48
|
||
],
|
||
[
|
||
0.1,
|
||
0.52,
|
||
0.208,
|
||
1.3,
|
||
0.52
|
||
]
|
||
],
|
||
"icon": "icon/skill/1205_basic_atk.png"
|
||
}
|
||
},
|
||
"skill_tree": {
|
||
"1205001": {
|
||
"id": "1205001",
|
||
"max_level": 6,
|
||
"anchor": "Point01",
|
||
"pre_points": [],
|
||
"level_up_skills": [
|
||
{
|
||
"id": "120501",
|
||
"num": 1
|
||
},
|
||
{
|
||
"id": "120508",
|
||
"num": 1
|
||
}
|
||
],
|
||
"levels": [
|
||
{
|
||
"promotion": 0,
|
||
"properties": [],
|
||
"materials": []
|
||
},
|
||
{
|
||
"promotion": 2,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 5000
|
||
},
|
||
{
|
||
"id": "110111",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113001",
|
||
"num": 6
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 3,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 10000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 4,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 20000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 5
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 4
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 5,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 45000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113003",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 6,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 160000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 8
|
||
},
|
||
{
|
||
"id": "113003",
|
||
"num": 4
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"icon": "icon/skill/1205_basic_atk.png"
|
||
},
|
||
"1205002": {
|
||
"id": "1205002",
|
||
"max_level": 10,
|
||
"anchor": "Point02",
|
||
"pre_points": [],
|
||
"level_up_skills": [
|
||
{
|
||
"id": "120502",
|
||
"num": 1
|
||
}
|
||
],
|
||
"levels": [
|
||
{
|
||
"promotion": 0,
|
||
"properties": [],
|
||
"materials": []
|
||
},
|
||
{
|
||
"promotion": 1,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 2500
|
||
},
|
||
{
|
||
"id": "113001",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 2,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 5000
|
||
},
|
||
{
|
||
"id": "110111",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113001",
|
||
"num": 6
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 3,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 10000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 4,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 20000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 5
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 4
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 4,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 30000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 7
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 6
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 5,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 45000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113003",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 5,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 80000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 5
|
||
},
|
||
{
|
||
"id": "110503",
|
||
"num": 1
|
||
},
|
||
{
|
||
"id": "113003",
|
||
"num": 4
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 6,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 160000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 8
|
||
},
|
||
{
|
||
"id": "241",
|
||
"num": 1
|
||
},
|
||
{
|
||
"id": "110503",
|
||
"num": 1
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 6,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 300000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 14
|
||
},
|
||
{
|
||
"id": "241",
|
||
"num": 1
|
||
},
|
||
{
|
||
"id": "110503",
|
||
"num": 1
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"icon": "icon/skill/1205_skill.png"
|
||
},
|
||
"1205003": {
|
||
"id": "1205003",
|
||
"max_level": 10,
|
||
"anchor": "Point03",
|
||
"pre_points": [],
|
||
"level_up_skills": [
|
||
{
|
||
"id": "120503",
|
||
"num": 1
|
||
}
|
||
],
|
||
"levels": [
|
||
{
|
||
"promotion": 0,
|
||
"properties": [],
|
||
"materials": []
|
||
},
|
||
{
|
||
"promotion": 1,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 2500
|
||
},
|
||
{
|
||
"id": "113001",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 2,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 5000
|
||
},
|
||
{
|
||
"id": "110111",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113001",
|
||
"num": 6
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 3,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 10000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 4,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 20000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 5
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 4
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 4,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 30000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 7
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 6
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 5,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 45000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113003",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 5,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 80000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 5
|
||
},
|
||
{
|
||
"id": "110503",
|
||
"num": 1
|
||
},
|
||
{
|
||
"id": "113003",
|
||
"num": 4
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 6,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 160000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 8
|
||
},
|
||
{
|
||
"id": "241",
|
||
"num": 1
|
||
},
|
||
{
|
||
"id": "110503",
|
||
"num": 1
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 6,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 300000
|
||
},
|
||
{
|
||
"id": "110113",
|
||
"num": 14
|
||
},
|
||
{
|
||
"id": "241",
|
||
"num": 1
|
||
},
|
||
{
|
||
"id": "110503",
|
||
"num": 1
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"icon": "icon/skill/1205_ultimate.png"
|
||
},
|
||
"1205004": {
|
||
"id": "1205004",
|
||
"max_level": 10,
|
||
"anchor": "Point04",
|
||
"pre_points": [],
|
||
"level_up_skills": [
|
||
{
|
||
"id": "120504",
|
||
"num": 1
|
||
}
|
||
],
|
||
"levels": [
|
||
{
|
||
"promotion": 0,
|
||
"properties": [],
|
||
"materials": []
|
||
},
|
||
{
|
||
"promotion": 1,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 2500
|
||
},
|
||
{
|
||
"id": "113001",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 2,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 5000
|
||
},
|
||
{
|
||
"id": "110111",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113001",
|
||
"num": 6
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 3,
|
||
"properties": [],
|
||
"materials": [
|
||
{
|
||
"id": "2",
|
||
"num": 10000
|
||
},
|
||
{
|
||
"id": "110112",
|
||
"num": 3
|
||
},
|
||
{
|
||
"id": "113002",
|
||
"num": 3
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"promotion": 4,
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}
|
||
],
|
||
"portrait": "image/character_portrait/1205.png"
|
||
} |