{ "id": "1210", "name": "桂乃芬", "rarity": 4, "element": "火", "path": "虚无", "jpcv": "直田姫奈", "cncv": "小敢", "allegiance": "仙舟「罗浮」", "sp": 120, "affiliation": "仙舟「罗浮」", "factions": "/", "baseAttr": { "atk": 582.1199999999999, "hp": 882, "def": 441, "speed": 106, "cpct": 5, "cdmg": 50, "aggro": 100 }, "growAttr": { "damage": [ 3.2, 3.2, 4.8, 4.8, 6.4 ], "break": [ 5.3, 8, 10.7 ], "effect": [ 4, 6 ] }, "desc": "客居仙舟「罗浮」的行为艺术家——或者说,街头艺人。 在三餐温饱之余,追逐着自己在罗浮的新生活。", "skills": [ "121001", "121002", "121003", "121004", "121006", "121007" ], "eidolons": [ { "id": "121001", "name": "倒立吃面条", "effect": "施放战技时,有100%的基础概率使受到攻击的敌方目标效果抵抗降低10%,持续2回合。", "icon": "icon/skill/1210_rank1.png" }, { "id": "121002", "name": "刷牙吹口哨", "effect": "当敌方目标处于灼烧状态时,桂乃芬的普攻与战技对其施加的灼烧状态的伤害倍率提升40%。", "icon": "icon/skill/1210_rank2.png" }, { "id": "121003", "name": "胸口碎大石", "effect": "战技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。", "icon": "icon/skill/1210_skill.png" }, { "id": "121004", "name": "金枪锁咽喉", "effect": "桂乃芬施加的灼烧状态每触发一次伤害,使自身恢复2点能量。", "icon": "icon/skill/1210_rank4.png" }, { "id": "121005", "name": "吞剑通脊背", "effect": "终结技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。", "icon": "icon/skill/1210_ultimate.png" }, { "id": "121006", "name": "徒手接子弹", "effect": "使【吞火】的可叠加层数增加1层。", "icon": "icon/skill/1210_rank6.png" } ], "skillsData": { "121001": { "id": "121001", "name": "劈头满堂彩", "max_level": 9, "element": "Fire", "type": "Normal", "type_text": "普攻", "effect": "SingleAttack", "effect_text": "单攻", "simple_desc": "对敌方单体造成少量火属性伤害。", "desc": "对指定敌方单体造成等同于桂乃芬50%/60%/70%/80%/90%/100%/110%/120%/130%攻击力的火属性伤害。", "params": [ [ 0.5 ], [ 0.6 ], [ 0.7 ], [ 0.8 ], [ 0.9 ], [ 1 ], [ 1.1 ], [ 1.2 ], [ 1.3 ] ], "icon": "icon/skill/1210_basic_atk.png", "AttributeBuff": [ "额外能力·缘竿:普攻有80%基础概率使敌方目标陷入与战技相同的灼烧状态。", "属性加成·击破强化:击破特攻提高5.3%。", "属性加成·伤害强化•火:火属性伤害提高3.2%。", "属性加成·效果命中强化:效果命中提高4%。" ] }, "121002": { "id": "121002", "name": "迎面开门红", "max_level": 15, "element": "Fire", "type": "BPSkill", "type_text": "战技", "effect": "Blast", "effect_text": "扩散", "simple_desc": "对敌方单体造成火属性伤害,对相邻目标造成少量火属性伤害,大概率施加灼烧状态。", "desc": "对指定敌方单体造成等同于桂乃芬60%/66%/72%/78%/84%/90%/97%/105%/112%/120%/126%/132%/138%/144%/150%攻击力的火属性伤害,并对相邻目标造成等同于桂乃芬20%/22%/24%/26%/28%/30%/32%/35%/37%/40%/42%/44%/46%/48%/50%攻击力的火属性伤害,有100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%的基础概率使目标与相邻目标陷入灼烧状态。灼烧状态下,敌方目标每回合开始时受到等同于桂乃芬83%/92%/100%/109%/117%/130%/146%/167%/193%/218%/229%/240%/250%/261%/272%攻击力的火属性持续伤害,持续2回合。", "params": [ [ 0.6, 0.2, 1, 0.839, 2 ], [ 0.66, 0.22, 1, 0.923, 2 ], [ 0.72, 0.24, 1, 1.0069, 2 ], [ 0.78, 0.26, 1, 1.0909, 2 ], [ 0.84, 0.28, 1, 1.1748, 2 ], [ 0.9, 0.3, 1, 1.3007, 2 ], [ 0.975, 0.325, 1, 1.4686, 2 ], [ 1.05, 0.35, 1, 1.6784, 2 ], [ 1.125, 0.375, 1, 1.9303, 2 ], [ 1.2, 0.4, 1, 2.1821, 2 ], [ 1.26, 0.42, 1, 2.2912, 2 ], [ 1.32, 0.44, 1, 2.4003, 2 ], [ 1.38, 0.46, 1, 2.5094, 2 ], [ 1.44, 0.48, 1, 2.6186, 2 ], [ 1.5, 0.5, 1, 2.7277, 2 ] ], "icon": "icon/skill/1210_skill.png", "AttributeBuff": [ "额外能力·投狭:战斗开始时,桂乃芬的行动提前25%。", "属性加成·伤害强化•火:火属性伤害提高4.8%。", "属性加成·击破强化:击破特攻提高8%。", "属性加成·伤害强化•火:火属性伤害提高4.8%。" ] }, "121003": { "id": "121003", "name": "给您来段看家戏", "max_level": 15, "element": "Fire", "type": "Ultra", "type_text": "终结技", "effect": "AoEAttack", "effect_text": "群攻", "simple_desc": "对敌方全体造成火属性伤害,若敌方目标处于灼烧状态,则使灼烧状态额外产生1次伤害。", "desc": "对敌方全体造成等同于桂乃芬72%/76%/81%/86%/91%/96%/102%/108%/113%/120%/124%/129%/134%/139%/144%攻击力的火属性伤害,若目标处于灼烧状态,使其当前承受的灼烧状态立即产生相当于原伤害72%/74%/76%/78%/80%/82%/84%/87%/89%/92%/94%/96%/98%/100%/102%的伤害。", "params": [ [ 0.72, 0.72 ], [ 0.768, 0.74 ], [ 0.816, 0.76 ], [ 0.864, 0.78 ], [ 0.912, 0.8 ], [ 0.96, 0.82 ], [ 1.02, 0.845 ], [ 1.08, 0.87 ], [ 1.14, 0.895 ], [ 1.2, 0.92 ], [ 1.248, 0.94 ], [ 1.296, 0.96 ], [ 1.344, 0.98 ], [ 1.392, 1 ], [ 1.44, 1.02 ] ], "icon": "icon/skill/1210_ultimate.png" }, "121004": { "id": "121004", "name": "古来君子养艺人", "max_level": 15, "element": "Fire", "type": "Talent", "type_text": "天赋", "effect": "Impair", "effect_text": "妨害", "simple_desc": "敌方受到的灼烧状态触发伤害后,大概率施加【吞火】状态。", "desc": "桂乃芬在场时,敌方受到的灼烧状态触发伤害后,有100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%的基础概率陷入【吞火】状态,【吞火】状态下敌方目标受到的伤害提高4%/5%/6%/7%/8%,持续3回合,最多叠加3层。", "params": [ [ 1, 0, 0, 0.04, 3, 3 ], [ 1, 0, 0, 0.043, 3, 3 ], [ 1, 0, 0, 0.046, 3, 3 ], [ 1, 0, 0, 0.049, 3, 3 ], [ 1, 0, 0, 0.052, 3, 3 ], [ 1, 0, 0, 0.055, 3, 3 ], [ 1, 0, 0, 0.0588, 3, 3 ], [ 1, 0, 0, 0.0625, 3, 3 ], [ 1, 0, 0, 0.0663, 3, 3 ], [ 1, 0, 0, 0.07, 3, 3 ], [ 1, 0, 0, 0.073, 3, 3 ], [ 1, 0, 0, 0.076, 3, 3 ], [ 1, 0, 0, 0.079, 3, 3 ], [ 1, 0, 0, 0.082, 3, 3 ], [ 1, 0, 0, 0.085, 3, 3 ] ], "icon": "icon/skill/1210_talent.png", "AttributeBuff": [ "额外能力·逾锋:对陷入灼烧状态的敌方目标造成的伤害提高20%。", "属性加成·效果命中强化:效果命中提高6%。", "属性加成·击破强化:击破特攻提高10.7%。" ] }, "121006": { "id": "121006", "name": "攻击", "max_level": 1, "element": "Fire", "type": "MazeNormal", "type_text": "dev_连携", "effect": "MazeAttack", "effect_text": "", "simple_desc": "", "desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "params": [], "icon": "icon/skill/1210_basic_atk.png" }, "121007": { "id": "121007", "name": "耍耍把式卖卖艺", "max_level": 1, "element": "Fire", "type": "Maze", "type_text": "秘技", "effect": "MazeAttack", "effect_text": "", "simple_desc": "攻击敌人,进战后对敌方单体造成少量火属性伤害并施加【吞火】状态,共弹射4次。", "desc": "立即攻击敌人,进入战斗后造成4次伤害,每次伤害对敌方随机单体造成等同于桂乃芬50%攻击力的火属性伤害并有100%的基础概率使目标陷入【吞火】状态。", "params": [ [ 0.5, 4, 1 ] ], "icon": "icon/skill/1210_technique.png", "AttributeBuff": [ "属性加成·伤害强化•火:火属性伤害提高3.2%。", "属性加成·伤害强化•火:火属性伤害提高6.4%。" ] } }, "skill_tree": { "1210001": { "id": "1210001", "name": "", "max_level": 6, "desc": "", "params": [], "anchor": "Point01", "pre_points": [], "level_up_skills": [ { "id": "121001", "num": 1 } ], "levels": [ { "promotion": 0, "level": 0, "properties": [], "materials": [] }, { "promotion": 2, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 4000 }, { "id": "110151", "num": 2 }, { "id": "113011", "num": 4 } ] }, { "promotion": 3, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 8000 }, { "id": "110152", "num": 2 }, { "id": "113012", "num": 2 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 16000 }, { "id": "110152", "num": 4 }, { "id": "113012", "num": 3 } ] }, { "promotion": 5, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 36000 }, { "id": "110153", "num": 2 }, { "id": "113013", "num": 2 } ] }, { "promotion": 6, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 128000 }, { "id": "110153", "num": 6 }, { "id": "113013", "num": 3 } ] } ], "icon": "icon/skill/1210_basic_atk.png" }, "1210002": { "id": "1210002", "name": "", "max_level": 10, "desc": "", "params": [], "anchor": "Point02", "pre_points": [], "level_up_skills": [ { "id": "121002", "num": 1 } ], "levels": [ { "promotion": 0, "level": 0, "properties": [], "materials": [] }, { "promotion": 1, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 2000 }, { "id": "113011", "num": 2 } ] }, { "promotion": 2, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 4000 }, { "id": "110151", "num": 2 }, { "id": "113011", "num": 4 } ] }, { "promotion": 3, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 8000 }, { "id": "110152", "num": 2 }, { "id": "113012", "num": 2 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 16000 }, { "id": "110152", "num": 4 }, { "id": "113012", "num": 3 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 24000 }, { "id": "110152", "num": 6 }, { "id": "113012", "num": 5 } ] }, { "promotion": 5, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 36000 }, { "id": "110153", "num": 2 }, { "id": "113013", "num": 2 } ] }, { "promotion": 5, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 64000 }, { "id": "110153", "num": 4 }, { "id": "110503", "num": 1 }, { "id": "113013", "num": 3 } ] }, { "promotion": 6, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 128000 }, { "id": "110153", "num": 6 }, { "id": "110503", "num": 1 } ] }, { "promotion": 6, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 240000 }, { "id": "110153", "num": 11 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] } ], "icon": "icon/skill/1210_skill.png" }, "1210003": { "id": "1210003", "name": "", "max_level": 10, "desc": "", "params": [], "anchor": "Point03", "pre_points": [], "level_up_skills": [ { "id": "121003", "num": 1 } ], "levels": [ { "promotion": 0, "level": 0, "properties": [], "materials": [] }, { "promotion": 1, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 2000 }, { "id": "113011", "num": 2 } ] }, { "promotion": 2, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 4000 }, { "id": "110151", "num": 2 }, { "id": "113011", "num": 4 } ] }, { "promotion": 3, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 8000 }, { "id": "110152", "num": 2 }, { "id": "113012", 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"对陷入灼烧状态的敌方目标造成的伤害提高#1[i]%。", "params": [ [ 0.2 ] ], "anchor": "Point08", "pre_points": [], "level_up_skills": [], "levels": [ { "promotion": 6, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 128000 }, { "id": "110153", "num": 6 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] } ], "icon": "icon/skill/1210_skilltree3.png" }, "1210201": { "id": "1210201", "name": "伤害强化•火", "max_level": 1, "desc": "", "params": [], "anchor": "Point09", "pre_points": [], "level_up_skills": [], "levels": [ { "promotion": 0, "level": 1, "properties": [ { "type": "FireAddedRatio", "value": 0.032 } ], "materials": [ { "id": "2", "num": 2000 }, { "id": "113011", "num": 2 } ] } ], "icon": "icon/property/IconFireAddedRatio.png" }, "1210202": { "id": "1210202", "name": "击破强化", "max_level": 1, "desc": "", "params": [], "anchor": "Point10", "pre_points": [ "1210101" ], "level_up_skills": [], "levels": [ { "promotion": 2, "level": 0, "properties": [ { "type": 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