{
"id": "1404",
"name": "万敌",
"rarity": 5,
"element": "虚数",
"path": "毁灭",
"jpcv": "阿座上 洋平",
"cncv": "赵成晨",
"sp": 160,
"affiliation": "翁法罗斯",
"factions": "/",
"baseAttr": {
"atk": 426.88800000000003,
"hp": 1552.3200000000002,
"def": 194.04000000000002,
"speed": 95,
"cpct": 5,
"cdmg": 50,
"aggro": 125
},
"growAttr": {},
"skills": [
"140401",
"140402",
"140403",
"140404",
"140406",
"140407",
"140409",
"140411"
],
"eidolons": [
{
"id": "140401",
"name": "寒风雕琢不屈的脊梁",
"effect": "【弑神登神】对主目标造成的伤害倍率提高30%,且变成对敌方全体造成等同于主目标伤害倍率的虚数属性伤害。",
"icon": "icon/skill/1404_rank1.png"
},
{
"id": "140402",
"name": "纷争见证尸骸的喉鸣",
"effect": "【血仇】状态期间,万敌造成的伤害无视敌方目标15%的防御力,且接受治疗后会将40%的治疗数值转化为充能,累计转化的充能不超过40点。任意单位行动后重置可累计的充能。",
"icon": "icon/skill/1404_rank2.png"
},
{
"id": "140403",
"name": "荣耀辉映不渝的筵宴",
"effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"icon": "icon/skill/1404_skill.png"
},
{
"id": "140404",
"name": "号角惊觉缄默的狂狮",
"effect": "【血仇】状态期间暴击伤害提高30%,且受到来自敌方目标的攻击后回复等同于自身10%生命上限的生命值。",
"icon": "icon/skill/1404_rank4.png"
},
{
"id": "140405",
"name": "兵戈雕刻躯身的烈焰",
"effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"icon": "icon/skill/1404_ultimate.png"
},
{
"id": "140406",
"name": "往日攀陟沉积的血山",
"effect": "进入战斗时立刻进入【血仇】状态且【弑神登神】所需的充能值降低至100点。",
"icon": "icon/skill/1404_rank6.png"
}
],
"skillsData": {
"140401": {
"id": "140401",
"name": "踏破征途的誓言",
"max_level": 9,
"element": "Imaginary",
"type": "Normal",
"type_text": "普攻",
"effect": "SingleAttack",
"effect_text": "单攻",
"simple_desc": "对敌方单体造成少量虚数属性伤害。",
"desc": "对指定敌方单体造成等同于万敌25%/30%/35%/40%/45%/50%/55%/60%/65%生命上限的虚数属性伤害。",
"params": [
[
0.25
],
[
0.3
],
[
0.35
],
[
0.4
],
[
0.45
],
[
0.5
],
[
0.55
],
[
0.6
],
[
0.65
]
],
"icon": "icon/skill/1404_basic_atk.png"
},
"140402": {
"id": "140402",
"name": "万死无悔",
"max_level": 15,
"element": "Imaginary",
"type": "BPSkill",
"type_text": "战技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。",
"desc": "消耗等同于万敌当前生命值50%的生命值,对指定敌方单体造成等同于万敌45%/49%/54%/58%/63%/67%/73%/78%/84%/90%/94%/99%/103%/108%/112%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌25%/27%/30%/32%/35%/37%/40%/43%/46%/50%/52%/55%/57%/60%/62%生命上限的虚数属性伤害。\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。",
"params": [
[
0.45,
0.25,
0.5
],
[
0.495,
0.275,
0.5
],
[
0.54,
0.3,
0.5
],
[
0.585,
0.325,
0.5
],
[
0.63,
0.35,
0.5
],
[
0.675,
0.375,
0.5
],
[
0.7312,
0.4062,
0.5
],
[
0.7875,
0.4375,
0.5
],
[
0.8438,
0.4688,
0.5
],
[
0.9,
0.5,
0.5
],
[
0.945,
0.525,
0.5
],
[
0.99,
0.55,
0.5
],
[
1.035,
0.575,
0.5
],
[
1.08,
0.6,
0.5
],
[
1.125,
0.625,
0.5
]
],
"icon": "icon/skill/1404_skill.png"
},
"140403": {
"id": "140403",
"name": "诛天焚骨的王座",
"max_level": 15,
"element": "Imaginary",
"type": "Ultra",
"type_text": "终结技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "回复生命值并积攒天赋充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害,并使目标与相邻目标陷入嘲讽状态。",
"desc": "回复等同于万敌15%/16%/17%/18%/19%/20%/21%/22%生命上限的生命值并积攒20点天赋充能。对指定敌方单体造成等同于万敌96%/102%/108%/115%/121%/128%/136%/144%/152%/160%/166%/172%/179%/185%/192%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%生命上限的虚数属性伤害,并使目标与相邻目标陷入嘲讽状态,持续2回合。下一次【弑神登神】优先攻击指定敌方单体,该效果仅对最新目标生效。",
"params": [
[
0.96,
0.6,
0.15,
2,
20
],
[
1.024,
0.64,
0.155,
2,
20
],
[
1.088,
0.68,
0.16,
2,
20
],
[
1.152,
0.72,
0.165,
2,
20
],
[
1.216,
0.76,
0.17,
2,
20
],
[
1.28,
0.8,
0.175,
2,
20
],
[
1.36,
0.85,
0.1812,
2,
20
],
[
1.44,
0.9,
0.1875,
2,
20
],
[
1.52,
0.95,
0.1938,
2,
20
],
[
1.6,
1,
0.2,
2,
20
],
[
1.664,
1.04,
0.205,
2,
20
],
[
1.728,
1.08,
0.21,
2,
20
],
[
1.792,
1.12,
0.215,
2,
20
],
[
1.856,
1.16,
0.22,
2,
20
],
[
1.92,
1.2,
0.225,
2,
20
]
],
"icon": "icon/skill/1404_ultimate.png"
},
"140404": {
"id": "140404",
"name": "以血还血",
"max_level": 15,
"element": "",
"type": "Talent",
"type_text": "天赋",
"effect": "Enhance",
"effect_text": "强化",
"simple_desc": "损失生命值时积攒充能,充能达到100时进入【血仇】状态,回复生命值且行动提前。【血仇】状态下当前生命上限提高,防御力保持为0。自身回合开始时自动施放【弑王成王】。\n【血仇】状态期间充能达到150时,万敌立即获得1个额外回合并自动施放【弑神登神】。\n万敌受到致命攻击时退出【血仇】状态。",
"desc": "每损失1%生命值积攒1点充能,最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌15%/16%/17%/18%/19%/20%/21%/22%/23%/25%/26%/27%/28%/30%生命上限的生命值,同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的50%,防御力保持为0。自身回合开始时自动施放【弑王成王】。\n【血仇】状态期间充能达到150点时,万敌立即获得1个额外回合并自动施放【弑神登神】。\n【血仇】状态期间,万敌受到致命攻击时不会陷入无法战斗状态,但会清空充能退出【血仇】状态并回复等同于自身50%生命上限的生命值。",
"params": [
[
0.15,
0,
150,
0.5,
0.5
],
[
0.16,
0,
150,
0.5,
0.5
],
[
0.17,
0,
150,
0.5,
0.5
],
[
0.18,
0,
150,
0.5,
0.5
],
[
0.19,
0,
150,
0.5,
0.5
],
[
0.2,
0,
150,
0.5,
0.5
],
[
0.2125,
0,
150,
0.5,
0.5
],
[
0.225,
0,
150,
0.5,
0.5
],
[
0.2375,
0,
150,
0.5,
0.5
],
[
0.25,
0,
150,
0.5,
0.5
],
[
0.26,
0,
150,
0.5,
0.5
],
[
0.27,
0,
150,
0.5,
0.5
],
[
0.28,
0,
150,
0.5,
0.5
],
[
0.29,
0,
150,
0.5,
0.5
],
[
0.3,
0,
150,
0.5,
0.5
]
],
"icon": "icon/skill/1404_talent.png",
"AttributeBuff": [
"额外能力·血祥罩衫:战斗开始时,若万敌的生命上限高于4000点,每超过100点生命值可使自身暴击率提高1.2%,万敌受到来自敌方目标伤害造成的充能比例提高2.5%,受到治疗时的回复量提高0.75%,超出部分最多计入4000点生命值。",
"属性加成·速度强化:速度提高3。",
"属性加成·生命强化:生命值上限提高8%。",
"属性加成·暴击伤害强化:暴击伤害提高10.7%。"
]
},
"140406": {
"id": "140406",
"name": "攻击",
"max_level": 1,
"element": "Imaginary",
"type": "MazeNormal",
"type_text": "dev_连携",
"effect": "MazeAttack",
"effect_text": "",
"simple_desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"params": [],
"icon": "icon/skill/1404_basic_atk.png"
},
"140407": {
"id": "140407",
"name": "折戟臣服的监牢",
"max_level": 1,
"element": "",
"type": "Maze",
"type_text": "秘技",
"effect": "Impair",
"effect_text": "妨害",
"simple_desc": "牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并使目标陷入嘲讽状态。自身积攒天赋充能。",
"desc": "使用秘技后牵引一定区域内的敌人并使其陷入10秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\n若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌80%生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续1回合。自身积攒50点天赋充能。",
"params": [
[
10,
0.8,
1,
1,
50
]
],
"icon": "icon/skill/1404_technique.png",
"AttributeBuff": [
"额外能力·水与泥土:【血仇】状态下万敌受到致命攻击时不会退出【血仇】状态。该效果单场战斗中可以触发3次。",
"属性加成·生命强化:生命值上限提高4%。",
"属性加成·暴击伤害强化:暴击伤害提高5.3%。",
"属性加成·速度强化:速度提高2。",
"额外能力·三十僭主:【血仇】状态下万敌免疫控制类负面状态。",
"属性加成·暴击伤害强化:暴击伤害提高8%。",
"属性加成·生命强化:生命值上限提高6%。",
"属性加成·暴击伤害强化:暴击伤害提高8%。",
"属性加成·暴击伤害强化:暴击伤害提高5.3%。"
]
},
"140409": {
"id": "140409",
"name": "弑王成王",
"max_level": 15,
"element": "Imaginary",
"type": "BPSkill",
"type_text": "战技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成虚数属性伤害。\n该技能会自动施放。",
"desc": "消耗等同于万敌当前生命值35%的生命值,对敌方单体造成等同于万敌55%/60%/66%/71%/77%/82%/89%/96%/103%/110%/115%/121%/126%/132%/137%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌33%/36%/39%/42%/46%/49%/53%/57%/61%/66%/69%/72%/75%/79%/82%生命上限的虚数属性伤害。\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。\n该技能会自动施放。",
"params": [
[
0.55,
0.33,
0.35
],
[
0.605,
0.363,
0.35
],
[
0.66,
0.396,
0.35
],
[
0.715,
0.429,
0.35
],
[
0.77,
0.462,
0.35
],
[
0.825,
0.495,
0.35
],
[
0.8938,
0.5363,
0.35
],
[
0.9625,
0.5775,
0.35
],
[
1.0312,
0.6188,
0.35
],
[
1.1,
0.66,
0.35
],
[
1.155,
0.693,
0.35
],
[
1.21,
0.726,
0.35
],
[
1.265,
0.759,
0.35
],
[
1.32,
0.792,
0.35
],
[
1.375,
0.825,
0.35
]
],
"icon": "icon/skill/1404_skill.png"
},
"140411": {
"id": "140411",
"name": "弑神登神",
"max_level": 15,
"element": "Imaginary",
"type": "BPSkill",
"type_text": "战技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "消耗充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成大量虚数属性伤害。\n该技能会自动施放。",
"desc": "消耗150点充能,对敌方单体造成等同于万敌140%/154%/168%/182%/196%/210%/227%/245%/262%/280%/294%/308%/322%/336%/350%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌84%/92%/100%/109%/117%/126%/136%/147%/157%/168%/176%/184%/193%/201%/210%生命上限的虚数属性伤害。\n该技能会自动施放。此技能期间无法积攒充能。",
"params": [
[
1.4,
0.84,
150
],
[
1.54,
0.924,
150
],
[
1.68,
1.008,
150
],
[
1.82,
1.092,
150
],
[
1.96,
1.176,
150
],
[
2.1,
1.26,
150
],
[
2.275,
1.365,
150
],
[
2.45,
1.47,
150
],
[
2.625,
1.575,
150
],
[
2.8,
1.68,
150
],
[
2.94,
1.764,
150
],
[
3.08,
1.848,
150
],
[
3.22,
1.932,
150
],
[
3.36,
2.016,
150
],
[
3.5,
2.1,
150
]
],
"icon": "icon/skill/1404_skill.png"
}
},
"skill_tree": {
"1404001": {
"id": "1404001",
"name": "",
"max_level": 6,
"desc": "",
"params": [],
"anchor": "Point01",
"pre_points": [],
"level_up_skills": [
{
"id": "140401",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"level": 0,
"properties": [],
"materials": []
},
{
"promotion": 2,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110181",
"num": 3
},
{
"id": "115001",
"num": 6
}
]
},
{
"promotion": 3,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110182",
"num": 3
},
{
"id": "115002",
"num": 3
}
]
},
{
"promotion": 4,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 20000
},
{
"id": "110182",
"num": 5
},
{
"id": "115002",
"num": 4
}
]
},
{
"promotion": 5,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 45000
},
{
"id": "110183",
"num": 3
},
{
"id": "115003",
"num": 3
}
]
},
{
"promotion": 6,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 160000
},
{
"id": "110183",
"num": 8
},
{
"id": "115003",
"num": 4
}
]
}
],
"icon": "icon/skill/1404_basic_atk.png"
},
"1404002": {
"id": "1404002",
"name": "",
"max_level": 10,
"desc": "",
"params": [],
"anchor": "Point02",
"pre_points": [],
"level_up_skills": [
{
"id": "140402",
"num": 1
},
{
"id": "140409",
"num": 1
},
{
"id": "140411",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"level": 0,
"properties": [],
"materials": []
},
{
"promotion": 1,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 2500
},
{
"id": "115001",
"num": 3
}
]
},
{
"promotion": 2,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110181",
"num": 3
},
{
"id": "115001",
"num": 6
}
]
},
{
"promotion": 3,
"level": 0,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110182",
"num": 3
},
{
"id": "115002",
"num": 3
}
]
},
{
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"icon": "icon/skill/1404_skill.png"
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"name": "",
"max_level": 10,
"desc": "",
"params": [],
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},
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},
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},
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},
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},
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"id": "110506",
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}
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}
],
"icon": "icon/skill/1404_ultimate.png"
},
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"id": "1404004",
"name": "",
"max_level": 10,
"desc": "",
"params": [],
"anchor": "Point04",
"pre_points": [],
"level_up_skills": [
{
"id": "140404",
"num": 1
}
],
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"level": 0,
"properties": [],
"materials": []
},
{
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"properties": [],
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}
]
},
{
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"id": "110181",
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"id": "115001",
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}
]
},
{
"promotion": 3,
"level": 0,
"properties": [],
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},
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]
},
{
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},
{
"id": "110182",
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"id": "115002",
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}
]
},
{
"promotion": 4,
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}
]
},
{
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}
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}
],
"icon": "icon/skill/1404_talent.png"
},
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"id": "1404007",
"name": "",
"max_level": 1,
"desc": "",
"params": [],
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}
],
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"level": 0,
"properties": [],
"materials": []
}
],
"icon": "icon/skill/1404_technique.png"
},
"1404101": {
"id": "1404101",
"name": "水与泥土",
"max_level": 1,
"desc": "【血仇】状态下万敌受到致命攻击时不会退出【血仇】状态。该效果单场战斗中可以触发#1[i]次。",
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],
"anchor": "Point06",
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}
],
"icon": "icon/skill/1404_skilltree1.png"
},
"1404102": {
"id": "1404102",
"name": "三十僭主",
"max_level": 1,
"desc": "【血仇】状态下万敌免疫控制类负面状态。",
"params": [],
"anchor": "Point07",
"pre_points": [],
"level_up_skills": [],
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}
],
"icon": "icon/skill/1404_skilltree2.png"
},
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"id": "1404103",
"name": "血祥罩衫",
"max_level": 1,
"desc": "战斗开始时,若万敌的生命上限高于#1[i]点,每超过100点生命值可使自身暴击率提高#3[f1]%,万敌受到来自敌方目标伤害造成的充能比例提高#4[f1]%,受到治疗时的回复量提高#5[f2]%,超出部分最多计入#2[i]点生命值。",
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4000,
0.012,
0.025,
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},
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"params": [],
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},
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}
],
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},
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}
],
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"id": "1404208",
"name": "速度强化",
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"desc": "",
"params": [],
"anchor": "Point16",
"pre_points": [
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}
],
"icon": "icon/property/IconSpeed.png"
},
"1404209": {
"id": "1404209",
"name": "生命强化",
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"desc": "",
"params": [],
"anchor": "Point17",
"pre_points": [
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"level_up_skills": [],
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"id": "1404210",
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"params": [],
"anchor": "Point18",
"pre_points": [
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},
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],
"portrait": "image/character_portrait/1404.png"
}