{ "id": "1404", "name": "万敌", "rarity": 5, "element": "虚数", "path": "毁灭", "jpcv": "阿座上 洋平", "cncv": "赵成晨", "sp": 160, "affiliation": "翁法罗斯", "factions": "/", "baseAttr": { "atk": 426.88800000000003, "hp": 1552.3200000000002, "def": 194.04000000000002, "speed": 95, "cpct": 5, "cdmg": 50, "aggro": 125 }, "growAttr": {}, "skills": [ "140401", "140402", "140403", "140404", "140406", "140407", "140409", "140411" ], "eidolons": [ { "id": "140401", "name": "寒风雕琢不屈的脊梁", "effect": "【弑神登神】对主目标造成的伤害倍率提高30%,且变成对敌方全体造成等同于主目标伤害倍率的虚数属性伤害。", "icon": "icon/skill/1404_rank1.png" }, { "id": "140402", "name": "纷争见证尸骸的喉鸣", "effect": "【血仇】状态期间,万敌造成的伤害无视敌方目标15%的防御力,且接受治疗后会将40%的治疗数值转化为充能,累计转化的充能不超过40点。任意单位行动后重置可累计的充能。", "icon": "icon/skill/1404_rank2.png" }, { "id": "140403", "name": "荣耀辉映不渝的筵宴", "effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "icon": "icon/skill/1404_skill.png" }, { "id": "140404", "name": "号角惊觉缄默的狂狮", "effect": "【血仇】状态期间暴击伤害提高30%,且受到来自敌方目标的攻击后回复等同于自身10%生命上限的生命值。", "icon": "icon/skill/1404_rank4.png" }, { "id": "140405", "name": "兵戈雕刻躯身的烈焰", "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "icon": "icon/skill/1404_ultimate.png" }, { "id": "140406", "name": "往日攀陟沉积的血山", "effect": "进入战斗时立刻进入【血仇】状态且【弑神登神】所需的充能值降低至100点。", "icon": "icon/skill/1404_rank6.png" } ], "skillsData": { "140401": { "id": "140401", "name": "踏破征途的誓言", "max_level": 9, "element": "Imaginary", "type": "Normal", "type_text": "普攻", "effect": "SingleAttack", "effect_text": "单攻", "simple_desc": "对敌方单体造成少量虚数属性伤害。", "desc": "对指定敌方单体造成等同于万敌25%/30%/35%/40%/45%/50%/55%/60%/65%生命上限的虚数属性伤害。", "params": [ [ 0.25 ], [ 0.3 ], [ 0.35 ], [ 0.4 ], [ 0.45 ], [ 0.5 ], [ 0.55 ], [ 0.6 ], [ 0.65 ] ], "icon": "icon/skill/1404_basic_atk.png" }, "140402": { "id": "140402", "name": "万死无悔", "max_level": 15, "element": "Imaginary", "type": "BPSkill", "type_text": "战技", "effect": "Blast", "effect_text": "扩散", "simple_desc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成少量虚数属性伤害。", "desc": "消耗等同于万敌当前生命值50%的生命值,对指定敌方单体造成等同于万敌45%/49%/54%/58%/63%/67%/73%/78%/84%/90%/94%/99%/103%/108%/112%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌25%/27%/30%/32%/35%/37%/40%/43%/46%/50%/52%/55%/57%/60%/62%生命上限的虚数属性伤害。\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。", "params": [ [ 0.45, 0.25, 0.5 ], [ 0.495, 0.275, 0.5 ], [ 0.54, 0.3, 0.5 ], [ 0.585, 0.325, 0.5 ], [ 0.63, 0.35, 0.5 ], [ 0.675, 0.375, 0.5 ], [ 0.7312, 0.4062, 0.5 ], [ 0.7875, 0.4375, 0.5 ], [ 0.8438, 0.4688, 0.5 ], [ 0.9, 0.5, 0.5 ], [ 0.945, 0.525, 0.5 ], [ 0.99, 0.55, 0.5 ], [ 1.035, 0.575, 0.5 ], [ 1.08, 0.6, 0.5 ], [ 1.125, 0.625, 0.5 ] ], "icon": "icon/skill/1404_skill.png" }, "140403": { "id": "140403", "name": "诛天焚骨的王座", "max_level": 15, "element": "Imaginary", "type": "Ultra", "type_text": "终结技", "effect": "Blast", "effect_text": "扩散", "simple_desc": "回复生命值并积攒天赋充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成虚数属性伤害,并使目标与相邻目标陷入嘲讽状态。", "desc": "回复等同于万敌15%/16%/17%/18%/19%/20%/21%/22%生命上限的生命值并积攒20点天赋充能。对指定敌方单体造成等同于万敌96%/102%/108%/115%/121%/128%/136%/144%/152%/160%/166%/172%/179%/185%/192%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%生命上限的虚数属性伤害,并使目标与相邻目标陷入嘲讽状态,持续2回合。下一次【弑神登神】优先攻击指定敌方单体,该效果仅对最新目标生效。", "params": [ [ 0.96, 0.6, 0.15, 2, 20 ], [ 1.024, 0.64, 0.155, 2, 20 ], [ 1.088, 0.68, 0.16, 2, 20 ], [ 1.152, 0.72, 0.165, 2, 20 ], [ 1.216, 0.76, 0.17, 2, 20 ], [ 1.28, 0.8, 0.175, 2, 20 ], [ 1.36, 0.85, 0.1812, 2, 20 ], [ 1.44, 0.9, 0.1875, 2, 20 ], [ 1.52, 0.95, 0.1938, 2, 20 ], [ 1.6, 1, 0.2, 2, 20 ], [ 1.664, 1.04, 0.205, 2, 20 ], [ 1.728, 1.08, 0.21, 2, 20 ], [ 1.792, 1.12, 0.215, 2, 20 ], [ 1.856, 1.16, 0.22, 2, 20 ], [ 1.92, 1.2, 0.225, 2, 20 ] ], "icon": "icon/skill/1404_ultimate.png" }, "140404": { "id": "140404", "name": "以血还血", "max_level": 15, "element": "", "type": "Talent", "type_text": "天赋", "effect": "Enhance", "effect_text": "强化", "simple_desc": "损失生命值时积攒充能,充能达到100时进入【血仇】状态,回复生命值且行动提前。【血仇】状态下当前生命上限提高,防御力保持为0。自身回合开始时自动施放【弑王成王】。\n【血仇】状态期间充能达到150时,万敌立即获得1个额外回合并自动施放【弑神登神】。\n万敌受到致命攻击时退出【血仇】状态。", "desc": "每损失1%生命值积攒1点充能,最多积攒200点。充能达到100时消耗100点充能进入【血仇】状态并回复等同于万敌15%/16%/17%/18%/19%/20%/21%/22%/23%/25%/26%/27%/28%/30%生命上限的生命值,同时行动提前100%。【血仇】状态下生命上限提高,数值等同于当前生命上限的50%,防御力保持为0。自身回合开始时自动施放【弑王成王】。\n【血仇】状态期间充能达到150点时,万敌立即获得1个额外回合并自动施放【弑神登神】。\n【血仇】状态期间,万敌受到致命攻击时不会陷入无法战斗状态,但会清空充能退出【血仇】状态并回复等同于自身50%生命上限的生命值。", "params": [ [ 0.15, 0, 150, 0.5, 0.5 ], [ 0.16, 0, 150, 0.5, 0.5 ], [ 0.17, 0, 150, 0.5, 0.5 ], [ 0.18, 0, 150, 0.5, 0.5 ], [ 0.19, 0, 150, 0.5, 0.5 ], [ 0.2, 0, 150, 0.5, 0.5 ], [ 0.2125, 0, 150, 0.5, 0.5 ], [ 0.225, 0, 150, 0.5, 0.5 ], [ 0.2375, 0, 150, 0.5, 0.5 ], [ 0.25, 0, 150, 0.5, 0.5 ], [ 0.26, 0, 150, 0.5, 0.5 ], [ 0.27, 0, 150, 0.5, 0.5 ], [ 0.28, 0, 150, 0.5, 0.5 ], [ 0.29, 0, 150, 0.5, 0.5 ], [ 0.3, 0, 150, 0.5, 0.5 ] ], "icon": "icon/skill/1404_talent.png", "AttributeBuff": [ "额外能力·血祥罩衫:战斗开始时,若万敌的生命上限高于4000点,每超过100点生命值可使自身暴击率提高1.2%,万敌受到来自敌方目标伤害造成的充能比例提高2.5%,受到治疗时的回复量提高0.75%,超出部分最多计入4000点生命值。", "属性加成·速度强化:速度提高3。", "属性加成·生命强化:生命值上限提高8%。", "属性加成·暴击伤害强化:暴击伤害提高10.7%。" ] }, "140406": { "id": "140406", "name": "攻击", "max_level": 1, "element": "Imaginary", "type": "MazeNormal", "type_text": "dev_连携", "effect": "MazeAttack", "effect_text": "", "simple_desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "params": [], "icon": "icon/skill/1404_basic_atk.png" }, "140407": { "id": "140407", "name": "折戟臣服的监牢", "max_level": 1, "element": "", "type": "Maze", "type_text": "秘技", "effect": "Impair", "effect_text": "妨害", "simple_desc": "牵引一定区域内的敌人并使其陷入晕眩状态。攻击陷入晕眩状态的敌人,进战后对敌方全体造成少量虚数属性伤害,并使目标陷入嘲讽状态。自身积攒天赋充能。", "desc": "使用秘技后牵引一定区域内的敌人并使其陷入10秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。\n若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于万敌80%生命上限的虚数属性伤害,并使目标陷入嘲讽状态,持续1回合。自身积攒50点天赋充能。", "params": [ [ 10, 0.8, 1, 1, 50 ] ], "icon": "icon/skill/1404_technique.png", "AttributeBuff": [ "额外能力·水与泥土:【血仇】状态下万敌受到致命攻击时不会退出【血仇】状态。该效果单场战斗中可以触发3次。", "属性加成·生命强化:生命值上限提高4%。", "属性加成·暴击伤害强化:暴击伤害提高5.3%。", "属性加成·速度强化:速度提高2。", "额外能力·三十僭主:【血仇】状态下万敌免疫控制类负面状态。", "属性加成·暴击伤害强化:暴击伤害提高8%。", "属性加成·生命强化:生命值上限提高6%。", "属性加成·暴击伤害强化:暴击伤害提高8%。", "属性加成·暴击伤害强化:暴击伤害提高5.3%。" ] }, "140409": { "id": "140409", "name": "弑王成王", "max_level": 15, "element": "Imaginary", "type": "BPSkill", "type_text": "战技", "effect": "Blast", "effect_text": "扩散", "simple_desc": "消耗生命值,对指定敌方单体造成虚数属性伤害,对相邻目标造成虚数属性伤害。\n该技能会自动施放。", "desc": "消耗等同于万敌当前生命值35%的生命值,对敌方单体造成等同于万敌55%/60%/66%/71%/77%/82%/89%/96%/103%/110%/115%/121%/126%/132%/137%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌33%/36%/39%/42%/46%/49%/53%/57%/61%/66%/69%/72%/75%/79%/82%生命上限的虚数属性伤害。\n若当前生命值不足,施放战技时万敌的当前生命值降低至1点。\n该技能会自动施放。", "params": [ [ 0.55, 0.33, 0.35 ], [ 0.605, 0.363, 0.35 ], [ 0.66, 0.396, 0.35 ], [ 0.715, 0.429, 0.35 ], [ 0.77, 0.462, 0.35 ], [ 0.825, 0.495, 0.35 ], [ 0.8938, 0.5363, 0.35 ], [ 0.9625, 0.5775, 0.35 ], [ 1.0312, 0.6188, 0.35 ], [ 1.1, 0.66, 0.35 ], [ 1.155, 0.693, 0.35 ], [ 1.21, 0.726, 0.35 ], [ 1.265, 0.759, 0.35 ], [ 1.32, 0.792, 0.35 ], [ 1.375, 0.825, 0.35 ] ], "icon": "icon/skill/1404_skill.png" }, "140411": { "id": "140411", "name": "弑神登神", "max_level": 15, "element": "Imaginary", "type": "BPSkill", "type_text": "战技", "effect": "Blast", "effect_text": "扩散", "simple_desc": "消耗充能,对指定敌方单体造成大量虚数属性伤害,对相邻目标造成大量虚数属性伤害。\n该技能会自动施放。", "desc": "消耗150点充能,对敌方单体造成等同于万敌140%/154%/168%/182%/196%/210%/227%/245%/262%/280%/294%/308%/322%/336%/350%生命上限的虚数属性伤害,同时对其相邻目标造成等同于万敌84%/92%/100%/109%/117%/126%/136%/147%/157%/168%/176%/184%/193%/201%/210%生命上限的虚数属性伤害。\n该技能会自动施放。此技能期间无法积攒充能。", "params": [ [ 1.4, 0.84, 150 ], [ 1.54, 0.924, 150 ], [ 1.68, 1.008, 150 ], [ 1.82, 1.092, 150 ], [ 1.96, 1.176, 150 ], [ 2.1, 1.26, 150 ], [ 2.275, 1.365, 150 ], [ 2.45, 1.47, 150 ], [ 2.625, 1.575, 150 ], [ 2.8, 1.68, 150 ], [ 2.94, 1.764, 150 ], [ 3.08, 1.848, 150 ], [ 3.22, 1.932, 150 ], [ 3.36, 2.016, 150 ], [ 3.5, 2.1, 150 ] ], "icon": "icon/skill/1404_skill.png" } }, "skill_tree": { "1404001": { "id": "1404001", "name": "", "max_level": 6, "desc": "", "params": [], "anchor": "Point01", "pre_points": [], "level_up_skills": [ { "id": "140401", "num": 1 } ], "levels": [ { "promotion": 0, "level": 0, "properties": [], "materials": [] }, { "promotion": 2, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 5000 }, { "id": "110181", "num": 3 }, { "id": "115001", "num": 6 } ] }, { "promotion": 3, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 10000 }, { "id": "110182", "num": 3 }, { "id": "115002", "num": 3 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 20000 }, { "id": "110182", "num": 5 }, { "id": "115002", "num": 4 } ] }, { "promotion": 5, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 45000 }, { "id": "110183", "num": 3 }, { "id": "115003", "num": 3 } ] }, { "promotion": 6, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 160000 }, { "id": "110183", "num": 8 }, { "id": "115003", "num": 4 } ] } ], "icon": "icon/skill/1404_basic_atk.png" }, "1404002": { "id": "1404002", "name": "", "max_level": 10, "desc": "", "params": [], "anchor": "Point02", "pre_points": [], "level_up_skills": [ { "id": "140402", "num": 1 }, { "id": "140409", "num": 1 }, { "id": "140411", "num": 1 } ], "levels": [ { "promotion": 0, "level": 0, "properties": [], "materials": [] }, { "promotion": 1, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 2500 }, { "id": "115001", "num": 3 } ] }, { "promotion": 2, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 5000 }, { "id": "110181", "num": 3 }, { "id": "115001", "num": 6 } ] }, { "promotion": 3, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 10000 }, { "id": "110182", "num": 3 }, { "id": "115002", "num": 3 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 20000 }, { "id": "110182", "num": 5 }, { "id": "115002", "num": 4 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 30000 }, { "id": "110182", "num": 7 }, { "id": "115002", "num": 6 } ] }, { "promotion": 5, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 45000 }, { "id": "110183", "num": 3 }, { "id": "115003", "num": 3 } ] }, { "promotion": 5, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 80000 }, { "id": "110183", "num": 5 }, { "id": "110506", "num": 1 }, { "id": "115003", "num": 4 } ] }, { "promotion": 6, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 160000 }, { "id": "110183", "num": 8 }, { "id": "241", "num": 1 }, { "id": "110506", "num": 1 } ] }, { "promotion": 6, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 300000 }, { "id": "110183", "num": 14 }, { "id": "241", "num": 1 }, { "id": "110506", "num": 1 } ] } ], "icon": "icon/skill/1404_skill.png" }, "1404003": { "id": "1404003", "name": "", "max_level": 10, "desc": "", "params": [], "anchor": "Point03", "pre_points": [], "level_up_skills": [ { "id": "140403", "num": 1 } ], "levels": [ { "promotion": 0, "level": 0, "properties": [], "materials": [] }, { "promotion": 1, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 2500 }, { "id": "115001", "num": 3 } ] }, { "promotion": 2, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 5000 }, { "id": "110181", "num": 3 }, { "id": "115001", "num": 6 } ] }, { "promotion": 3, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 10000 }, { "id": "110182", "num": 3 }, { "id": "115002", "num": 3 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 20000 }, { "id": "110182", "num": 5 }, { "id": "115002", "num": 4 } ] }, { "promotion": 4, "level": 0, "properties": [], "materials": [ { "id": "2", "num": 30000 }, { "id": "110182", "num": 7 }, { "id": "115002", "num": 6 } ] }, { "promotion": 5, "level": 0, 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