{ "id": "1205", "name": "刃", "rarity": 5, "element": "风", "path": "毁灭", "isTopImg": 20, "jpcv": "三木眞一郎", "cncv": "刘以嘉", "allegiance": "星核猎手", "sp": 130, "affiliation": "星核猎手", "factions": "星核猎手", "baseAttr": { "atk": 543.312, "hp": 1358.2800000000002, "def": 485.1, "speed": 97, "cpct": 5, "cdmg": 50, "aggro": 125 }, "growAttr": { "hp": [ 4, 4, 6, 6, 8 ], "cpct": [ 2.7, 4, 5.3 ], "resist": [ 4, 6 ] }, "desc": "「星核猎手」的成员,弃身锋刃的剑客。 效忠于「命运的奴隶」,拥有可怖的自愈能力。", "skills": [ "120501", "120502", "120503", "120504", "120506", "120507", "120508" ], "eidolons": [ { "id": "120501", "name": "剑录大限,地狱变相", "effect": "终结技对指定敌方单体造成的伤害额外提高,提高数值等同于刃150%本场战斗中累计的已损失生命值。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的90%,施放终结技后会清空并进行重新累计。", "icon": "icon/skill/1205_rank1.png" }, { "id": "120502", "name": "支离旧梦,万端遗恨", "effect": "刃处于【地狱变】状态时,暴击率提高15%。", "icon": "icon/skill/1205_rank2.png" }, { "id": "120503", "name": "冶炼玄钢,铣淬寒芒", "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", "icon": "icon/skill/1205_skill.png" }, { "id": "120504", "name": "泉台歧路,百骸回春", "effect": "当前生命值百分比从大于50%降低至小于等于50%时,生命上限提高20%,该效果最多叠加2层。", "icon": "icon/skill/1205_rank4.png" }, { "id": "120505", "name": "十王判死,业镜悬照", "effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", "icon": "icon/skill/1205_ultimate.png" }, { "id": "120506", "name": "命留魂销,复返此身", "effect": "充能的层数上限降低至4层。天赋触发追加攻击造成的伤害额外提高,提高数值等同于刃50%的生命上限。", "icon": "icon/skill/1205_rank6.png" } ], "skillsData": { "120501": { "id": "120501", "name": "支离剑", "max_level": 9, "element": "Wind", "type": "Normal", "type_text": "普攻", "effect": "SingleAttack", "effect_text": "单攻", "simple_desc": "对敌方单体造成少量风属性伤害。", "desc": "对指定敌方单体造成等同于刃50%/60%/70%/80%/90%/100%/110%/120%/130%攻击力的风属性伤害。", "params": [ [ 0.5 ], [ 0.6 ], [ 0.7 ], [ 0.8 ], [ 0.9 ], [ 1 ], [ 1.1 ], [ 1.2 ], [ 1.3 ] ], "icon": "icon/skill/1205_basic_atk.png" }, "120502": { "id": "120502", "name": "地狱变", "max_level": 15, "element": "Wind", "type": "BPSkill", "type_text": "战技", "effect": "Enhance", "effect_text": "强化", "simple_desc": "消耗自身生命值,获得强化普攻,且本回合不会结束。", "desc": "消耗等同于刃生命上限30%的生命值,进入【地狱变】状态。\n处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高12%/14%/17%/20%/23%/26%/29%/33%/36%/40%/42%/45%/48%/51%/54%,普攻【支离剑】强化为【无间剑树】,持续3回合。\n若当前生命值不足,施放战技时刃的当前生命值降低至1点。\n该战技无法恢复能量。施放该战技后,本回合不会结束。", "params": [ [ 0.3, 3, 1, 0.12 ], [ 0.3, 3, 1, 0.148 ], [ 0.3, 3, 1, 0.176 ], [ 0.3, 3, 1, 0.204 ], [ 0.3, 3, 1, 0.232 ], [ 0.3, 3, 1, 0.26 ], [ 0.3, 3, 1, 0.295 ], [ 0.3, 3, 1, 0.33 ], [ 0.3, 3, 1, 0.365 ], [ 0.3, 3, 1, 0.4 ], [ 0.3, 3, 1, 0.428 ], [ 0.3, 3, 1, 0.456 ], [ 0.3, 3, 1, 0.484 ], [ 0.3, 3, 1, 0.512 ], [ 0.3, 3, 1, 0.54 ] ], "icon": "icon/skill/1205_skill.png" }, "120503": { "id": "120503", "name": "大辟万死", "max_level": 15, "element": "Wind", "type": "Ultra", "type_text": "终结技", "effect": "Blast", "effect_text": "扩散", "simple_desc": "将当前生命值转化为生命上限的50%,并对敌方单体造成大量风属性伤害,对相邻目标造成风属性伤害。", "desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%攻击力+60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%生命上限+60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃9%/10%/11%/12%/13%/14%/15%/16%/17%/18%/19%攻击力+24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%生命上限+24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%本场战斗中累计已损失生命值的风属性伤害。\n本场战斗中累计已损失生命值最高不超过刃生命上限的90%,施放终结技后会清空并进行重新累计。", "params": [ [ 0.24, 0.6, 0.096, 0.24, 0.6, 0.24, 0.9 ], [ 0.256, 0.64, 0.1024, 0.256, 0.64, 0.256, 0.9 ], [ 0.272, 0.68, 0.1088, 0.272, 0.68, 0.272, 0.9 ], [ 0.288, 0.72, 0.1152, 0.288, 0.72, 0.288, 0.9 ], [ 0.304, 0.76, 0.1216, 0.304, 0.76, 0.304, 0.9 ], [ 0.32, 0.8, 0.128, 0.32, 0.8, 0.32, 0.9 ], [ 0.34, 0.85, 0.136, 0.34, 0.85, 0.34, 0.9 ], [ 0.36, 0.9, 0.144, 0.36, 0.9, 0.36, 0.9 ], [ 0.38, 0.95, 0.152, 0.38, 0.95, 0.38, 0.9 ], [ 0.4, 1, 0.16, 0.4, 1, 0.4, 0.9 ], [ 0.416, 1.04, 0.1664, 0.416, 1.04, 0.416, 0.9 ], [ 0.432, 1.08, 0.1728, 0.432, 1.08, 0.432, 0.9 ], [ 0.448, 1.12, 0.1792, 0.448, 1.12, 0.448, 0.9 ], [ 0.464, 1.16, 0.1856, 0.464, 1.16, 0.464, 0.9 ], [ 0.48, 1.2, 0.192, 0.48, 1.2, 0.48, 0.9 ] ], "icon": "icon/skill/1205_ultimate.png" }, "120504": { "id": "120504", "name": "倏忽恩赐", "max_level": 15, "element": "Wind", "type": "Talent", "type_text": "天赋", "effect": "AoEAttack", "effect_text": "群攻", "simple_desc": "刃的生命值降低时,获得1层充能。当充能叠加至上限时,立即对敌方全体造成风属性伤害并回复生命值,随后消耗所有充能。", "desc": "刃受到伤害或消耗生命值时,获得1层充能,最多叠加5层。该效果每次受到攻击最多叠加1层。\n当充能叠加至上限时,立即对敌方全体施放1次追加攻击,造成等同于刃22%/24%/26%/28%/30%/33%/35%/38%/41%/44%/46%/48%/50%/52%/55%攻击力+55%/60%/66%/71%/77%/82%/89%/96%/103%/110%/115%/121%/126%/132%/137%生命上限的风属性伤害并回复等同于刃生命上限25%的生命值,施放追加攻击后,消耗所有充能。", "params": [ [ 3, 0.22, 0.25, 0.55 ], [ 3, 0.242, 0.25, 0.605 ], [ 3, 0.264, 0.25, 0.66 ], [ 3, 0.286, 0.25, 0.715 ], [ 3, 0.308, 0.25, 0.77 ], [ 3, 0.33, 0.25, 0.825 ], [ 3, 0.3575, 0.25, 0.8938 ], [ 3, 0.385, 0.25, 0.9625 ], [ 3, 0.4125, 0.25, 1.0313 ], [ 3, 0.44, 0.25, 1.1 ], [ 3, 0.462, 0.25, 1.155 ], [ 3, 0.484, 0.25, 1.21 ], [ 3, 0.506, 0.25, 1.265 ], [ 3, 0.528, 0.25, 1.32 ], [ 3, 0.55, 0.25, 1.375 ] ], "icon": "icon/skill/1205_talent.png", "AttributeBuff": [ "额外能力·坏劫隳亡:天赋施放的追加攻击伤害提高20%。" ] }, "120506": { "id": "120506", "name": "攻击", "max_level": 1, "element": "Wind", "type": "MazeNormal", "type_text": "dev_连携", "effect": "MazeAttack", "effect_text": "", "simple_desc": "", "desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。", "params": [], "icon": "icon/skill/1205_basic_atk.png" }, "120507": { "id": "120507", "name": "业途风", "max_level": 1, "element": "Wind", "type": "Maze", "type_text": "秘技", "effect": "MazeAttack", "effect_text": "", "simple_desc": "攻击敌人,进战后消耗自身生命值,并对敌方全体造成风属性伤害。", "desc": "立即攻击敌人,进入战斗后消耗等同于刃生命上限20%的生命值,同时对敌方全体造成等同于刃生命上限40%的风属性伤害。\n若当前生命值不足,施放秘技时刃的当前生命值降低至1点。", "params": [ [ 0.4, 0.2 ] ], "icon": "icon/skill/1205_technique.png", "AttributeBuff": [ "额外能力·无尽形寿:刃的当前生命值百分比小于等于生命上限的50%时,受到治疗时的回复量提高20%。", "额外能力·吞刃百死:施放【无间剑树】后,若击中处于弱点击破状态的敌方目标,刃回复等同于自身5%生命上限+100的生命值。" ] }, "120508": { "id": "120508", "name": "无间剑树", "max_level": 9, "element": "Wind", "type": "Normal", "type_text": "普攻", "effect": "Blast", "effect_text": "扩散", "simple_desc": "消耗自身生命值,对敌方单体造成风属性伤害的同时对相邻目标造成少量风属性伤害。", "desc": "消耗等同于刃生命上限10%的生命值,对指定敌方单体造成等同于刃20%/24%/28%/32%/36%/40%/44%/48%/52%攻击力+50%/60%/70%/80%/90%/100%/110%/120%/130%生命上限的风属性伤害,同时对其相邻目标造成等同于刃8%/9%/11%/12%/14%/16%/17%/19%/20%攻击力+20%/24%/28%/32%/36%/40%/44%/48%/52%生命上限的风属性伤害。\n若当前生命值不足,施放【无间剑树】时刃的当前生命值降低至1点。\n【无间剑树】无法恢复战技点。", "params": [ [ 0.1, 0.2, 0.08, 0.5, 0.2 ], [ 0.1, 0.24, 0.096, 0.6, 0.24 ], [ 0.1, 0.28, 0.112, 0.7, 0.28 ], [ 0.1, 0.32, 0.128, 0.8, 0.32 ], [ 0.1, 0.36, 0.144, 0.9, 0.36 ], [ 0.1, 0.4, 0.16, 1, 0.4 ], [ 0.1, 0.44, 0.176, 1.1, 0.44 ], [ 0.1, 0.48, 0.192, 1.2, 0.48 ], [ 0.1, 0.52, 0.208, 1.3, 0.52 ] ], "icon": "icon/skill/1205_basic_atk.png" } }, "skill_tree": { "1205001": { "id": "1205001", "max_level": 6, "anchor": "Point01", "pre_points": [], "level_up_skills": [ { "id": "120501", "num": 1 }, { "id": "120508", "num": 1 } ], "levels": [ { "promotion": 0, "properties": [], "materials": [] }, { "promotion": 2, "properties": [], "materials": [ { "id": "2", "num": 5000 }, { "id": "110111", "num": 3 }, { "id": "113001", "num": 6 } ] }, { "promotion": 3, "properties": [], "materials": [ { "id": "2", "num": 10000 }, { "id": "110112", "num": 3 }, { "id": "113002", "num": 3 } ] }, { "promotion": 4, "properties": [], "materials": [ { "id": "2", "num": 20000 }, { "id": "110112", "num": 5 }, { "id": "113002", "num": 4 } ] }, { "promotion": 5, "properties": [], "materials": [ { "id": "2", "num": 45000 }, { "id": "110113", "num": 3 }, { "id": "113003", "num": 3 } ] }, { "promotion": 6, "properties": [], "materials": [ { "id": "2", "num": 160000 }, { "id": "110113", "num": 8 }, { "id": "113003", "num": 4 } ] } ], "icon": "icon/skill/1205_basic_atk.png" }, "1205002": { "id": "1205002", "max_level": 10, "anchor": "Point02", "pre_points": [], "level_up_skills": [ { "id": "120502", "num": 1 } ], "levels": [ { "promotion": 0, "properties": [], "materials": [] }, { "promotion": 1, "properties": [], "materials": [ { "id": "2", "num": 2500 }, { "id": "113001", "num": 3 } ] }, { "promotion": 2, "properties": [], "materials": [ { "id": "2", "num": 5000 }, { "id": "110111", "num": 3 }, { "id": "113001", "num": 6 } ] }, { "promotion": 3, "properties": [], "materials": [ { "id": "2", "num": 10000 }, { "id": "110112", "num": 3 }, { "id": "113002", "num": 3 } ] }, { "promotion": 4, "properties": [], "materials": [ { "id": "2", "num": 20000 }, { "id": "110112", "num": 5 }, { "id": "113002", "num": 4 } ] }, { "promotion": 4, "properties": [], "materials": [ { "id": "2", "num": 30000 }, { "id": "110112", "num": 7 }, { "id": "113002", "num": 6 } ] }, { "promotion": 5, "properties": [], "materials": [ { "id": "2", "num": 45000 }, { "id": "110113", "num": 3 }, { "id": "113003", "num": 3 } ] }, { "promotion": 5, "properties": [], "materials": [ { "id": "2", "num": 80000 }, { "id": "110113", "num": 5 }, { "id": "110503", "num": 1 }, { "id": "113003", "num": 4 } ] }, { "promotion": 6, "properties": [], "materials": [ { "id": "2", "num": 160000 }, { "id": "110113", "num": 8 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] }, { "promotion": 6, "properties": [], "materials": [ { "id": "2", "num": 300000 }, { "id": "110113", "num": 14 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] } ], "icon": "icon/skill/1205_skill.png" }, "1205003": { "id": "1205003", "max_level": 10, "anchor": "Point03", "pre_points": [], "level_up_skills": [ { "id": "120503", "num": 1 } ], "levels": [ { "promotion": 0, "properties": [], "materials": [] }, { "promotion": 1, "properties": [], "materials": [ { "id": "2", "num": 2500 }, { "id": "113001", "num": 3 } ] }, { "promotion": 2, "properties": [], "materials": [ { "id": "2", "num": 5000 }, { "id": "110111", "num": 3 }, { "id": "113001", "num": 6 } ] }, { "promotion": 3, "properties": [], "materials": [ { "id": "2", "num": 10000 }, { "id": "110112", "num": 3 }, { "id": "113002", "num": 3 } ] }, { "promotion": 4, "properties": [], "materials": [ { "id": "2", "num": 20000 }, { "id": "110112", "num": 5 }, { "id": "113002", "num": 4 } ] }, { "promotion": 4, "properties": [], "materials": [ { "id": "2", "num": 30000 }, { "id": "110112", "num": 7 }, { "id": "113002", "num": 6 } ] }, { "promotion": 5, "properties": [], "materials": [ { "id": "2", "num": 45000 }, { "id": "110113", "num": 3 }, { "id": "113003", "num": 3 } ] }, { "promotion": 5, "properties": [], "materials": [ { "id": "2", "num": 80000 }, { "id": "110113", "num": 5 }, { "id": "110503", "num": 1 }, { "id": "113003", "num": 4 } ] }, { "promotion": 6, "properties": [], "materials": [ { "id": "2", "num": 160000 }, { "id": "110113", "num": 8 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] }, { "promotion": 6, "properties": [], "materials": [ { "id": "2", "num": 300000 }, { "id": "110113", "num": 14 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] } ], "icon": "icon/skill/1205_ultimate.png" }, "1205004": { "id": "1205004", "max_level": 10, "anchor": "Point04", "pre_points": [], "level_up_skills": [ { "id": "120504", "num": 1 } ], "levels": [ { "promotion": 0, "properties": [], "materials": [] }, { "promotion": 1, "properties": [], "materials": [ { "id": "2", "num": 2500 }, { "id": "113001", "num": 3 } ] }, { "promotion": 2, "properties": [], "materials": [ { "id": "2", "num": 5000 }, { "id": "110111", "num": 3 }, { "id": "113001", "num": 6 } ] }, { "promotion": 3, "properties": [], "materials": [ { "id": "2", "num": 10000 }, { "id": "110112", "num": 3 }, { "id": "113002", "num": 3 } ] }, { "promotion": 4, "properties": [], "materials": [ { "id": "2", "num": 20000 }, { "id": "110112", "num": 5 }, { "id": "113002", "num": 4 } ] }, { "promotion": 4, "properties": [], "materials": [ { "id": "2", "num": 30000 }, { "id": "110112", "num": 7 }, { "id": "113002", "num": 6 } ] }, { "promotion": 5, "properties": [], "materials": [ { "id": "2", "num": 45000 }, { "id": "110113", "num": 3 }, { "id": "113003", "num": 3 } ] }, { "promotion": 5, "properties": [], "materials": [ { "id": "2", "num": 80000 }, { "id": "110113", "num": 5 }, { "id": "110503", "num": 1 }, { "id": "113003", "num": 4 } ] }, { "promotion": 6, "properties": [], "materials": [ { "id": "2", "num": 160000 }, { "id": "110113", "num": 8 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] }, { "promotion": 6, "properties": [], "materials": [ { "id": "2", "num": 300000 }, { "id": "110113", "num": 14 }, { "id": "241", "num": 1 }, { "id": "110503", "num": 1 } ] } ], "icon": "icon/skill/1205_talent.png" }, "1205007": { "id": "1205007", "max_level": 1, "anchor": "Point05", "pre_points": [], "level_up_skills": [ { "id": "120507", "num": 1 } ], "levels": [ { "promotion": 0, "properties": [], "materials": [] } ], "icon": "icon/skill/1205_technique.png" }, 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