{
"id": "1005",
"name": "卡芙卡",
"rarity": 5,
"element": "雷",
"path": "虚无",
"jpcv": "伊藤静",
"cncv": "徐慧",
"allegiance": "星核猎手",
"sp": 120,
"affiliation": "星核猎手",
"factions": "星核猎手",
"baseAttr": {
"atk": 679.1400000000001,
"hp": 1086.624,
"def": 485.1,
"speed": 100,
"cpct": 5,
"cdmg": 50,
"aggro": 100
},
"growAttr": {
"atk": [
4,
4,
6,
6,
8
],
"effect": [
4,
6,
8
],
"hp": [
4,
6
]
},
"desc": "「星核猎手」的成员,潇洒从容的职业装丽人。 利用言灵术,设计令开拓者吸收星核。 爱好是购买及整理大衣。",
"skills": [
"100501",
"100502",
"100503",
"100504",
"100506",
"100507"
],
"eidolons": [
{
"id": "100501",
"name": "无穷动!无穷",
"effect": "天赋触发追加攻击时,有100%的基础概率使目标受到的持续伤害提高30%,持续2回合。",
"icon": "icon/skill/1005_rank1.png"
},
{
"id": "100502",
"name": "狂想者,呜咽",
"effect": "卡芙卡在场时,我方全体造成的持续伤害提高25%。",
"icon": "icon/skill/1005_rank2.png"
},
{
"id": "100503",
"name": "我赞美,即兴",
"effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
"icon": "icon/skill/1005_skill.png"
},
{
"id": "100504",
"name": "把宣叙呈献给",
"effect": "当敌方目标承受的由卡芙卡造成的触电状态产生伤害时,额外为卡芙卡恢复2点能量。",
"icon": "icon/skill/1005_rank4.png"
},
{
"id": "100505",
"name": "只有今晚奏鸣",
"effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
"icon": "icon/skill/1005_ultimate.png"
},
{
"id": "100506",
"name": "回旋,悄悄地",
"effect": "终结技、秘技与天赋触发的追加攻击使敌方目标陷入的触电状态的伤害倍率提高156%,并使触电状态的持续时间增加1回合。",
"icon": "icon/skill/1005_rank6.png"
}
],
"skillsData": {
"100501": {
"id": "100501",
"name": "夜间喧嚣不止",
"max_level": 9,
"element": "Thunder",
"type": "Normal",
"type_text": "普攻",
"effect": "SingleAttack",
"effect_text": "单攻",
"simple_desc": "对敌方单体造成少量雷属性伤害。",
"desc": "对指定敌方单体造成等同于卡芙卡50%/60%/70%/80%/90%/100%/110%/120%/130%攻击力的雷属性伤害。",
"params": [
[
0.5
],
[
0.6
],
[
0.7
],
[
0.8
],
[
0.9
],
[
1
],
[
1.1
],
[
1.2
],
[
1.3
]
],
"icon": "icon/skill/1005_basic_atk.png",
"AttributeBuff": [
"额外能力·折磨:施放终结技时,敌方目标由「其当前承受的触电状态立即产生伤害」变更为「其当前承受的所有持续伤害类负面状态立即产生伤害」。",
"属性加成·效果命中强化:效果命中提高4%。",
"属性加成·攻击强化:攻击力提高4%。",
"属性加成·生命强化:生命值上限提高4%。"
]
},
"100502": {
"id": "100502",
"name": "月光摩挲连绵",
"max_level": 15,
"element": "Thunder",
"type": "BPSkill",
"type_text": "战技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "对敌方单体造成雷属性伤害,对相邻目标造成少量雷属性伤害。\n若主目标处于持续伤害类负面状态,则使持续伤害类负面状态额外产生1次伤害。",
"desc": "对指定敌方单体造成等同于卡芙卡80%/88%/96%/104%/112%/120%/130%/140%/150%/160%/168%/176%/184%/192%/2%攻击力的雷属性伤害,同时对其相邻目标造成等同于卡芙卡30%/33%/36%/39%/42%/45%/48%/52%/56%/60%/63%/66%/69%/72%/75%攻击力的雷属性伤害。\n若指定敌方单体处于持续伤害状态,其当前承受的所有持续伤害立即产生相当于原伤害60%/61%/63%/64%/66%/67%/69%/71%/73%/75%/76%/78%/79%/81%/82%的伤害。",
"params": [
[
0.8,
0.6,
0.3
],
[
0.88,
0.615,
0.33
],
[
0.96,
0.63,
0.36
],
[
1.04,
0.645,
0.39
],
[
1.12,
0.66,
0.42
],
[
1.2,
0.675,
0.45
],
[
1.3,
0.6938,
0.4875
],
[
1.4,
0.7125,
0.525
],
[
1.5,
0.7313,
0.5625
],
[
1.6,
0.75,
0.6
],
[
1.68,
0.765,
0.63
],
[
1.76,
0.78,
0.66
],
[
1.84,
0.795,
0.69
],
[
1.92,
0.81,
0.72
],
[
2,
0.825,
0.75
]
],
"icon": "icon/skill/1005_skill.png",
"AttributeBuff": [
"额外能力·掠夺:触电状态下的敌方目标被消灭时,卡芙卡额外恢复5点能量。",
"属性加成· 攻击强化:攻击力提高6%。",
"属性加成· 效果命中强化:效果命中提高6%。",
"属性加成·攻击强化:攻击力提高6%。"
]
},
"100503": {
"id": "100503",
"name": "悲剧尽头的颤音",
"max_level": 15,
"element": "Thunder",
"type": "Ultra",
"type_text": "终结技",
"effect": "AoEAttack",
"effect_text": "群攻",
"simple_desc": "对敌方全体造成少量雷属性伤害,大概率施加触电状态。\n若敌方目标处于触电状态,则使触电状态额外产生1次伤害。",
"desc": "对敌方全体造成等同于卡芙卡48%/51%/54%/57%/60%/64%/68%/72%/76%/80%/83%/86%/89%/92%/96%攻击力的雷属性伤害,有100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%的基础概率使受到攻击的敌方目标陷入触电状态,并使其当前承受的触电状态立即产生相当于原伤害80%/82%/84%/86%/88%/90%/92%/95%/97%/100%/102%/104%/106%/108%/110%的伤害。触电状态持续2回合。\n触电状态下,敌方目标每回合开始时受到等同于卡芙卡115%/126%/137%/148%/159%/175%/197%/224%/257%/290%/304%/318%/332%/346%/360%攻击力的雷属性持续伤害。",
"params": [
[
0.48,
1,
2,
1.16,
0.8
],
[
0.512,
1,
2,
1.2688,
0.82
],
[
0.544,
1,
2,
1.3775,
0.84
],
[
0.576,
1,
2,
1.4863,
0.86
],
[
0.608,
1,
2,
1.595,
0.88
],
[
0.64,
1,
2,
1.7581,
0.9
],
[
0.68,
1,
2,
1.9756,
0.925
],
[
0.72,
1,
2,
2.2475,
0.95
],
[
0.76,
1,
2,
2.5738,
0.975
],
[
0.8,
1,
2,
2.9,
1
],
[
0.832,
1,
2,
3.0414,
1.02
],
[
0.864,
1,
2,
3.1828,
1.04
],
[
0.896,
1,
2,
3.3241,
1.06
],
[
0.928,
1,
2,
3.4655,
1.08
],
[
0.96,
1,
2,
3.6069,
1.1
]
],
"icon": "icon/skill/1005_ultimate.png"
},
"100504": {
"id": "100504",
"name": "温柔亦同残酷",
"max_level": 15,
"element": "Thunder",
"type": "Talent",
"type_text": "天赋",
"effect": "SingleAttack",
"effect_text": "单攻",
"simple_desc": "当队友对敌方目标施放普攻后,卡芙卡立即发动追加攻击,对该目标造成雷属性伤害,并有大概率施加触电状态。该效果每回合只能触发1次。",
"desc": "当卡芙卡的队友对敌方目标施放普攻后,卡芙卡立即发动追加攻击,对该目标造成等同于卡芙卡42%/51%/61%/71%/81%/91%/103%/115%/127%/140%/149%/159%/169%/179%/189%攻击力的雷属性伤害,并有100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%/100%的基础概率使受到攻击的敌方目标陷入与终结技相同的触电状态,持续2回合,该效果每回合只能触发1次。",
"params": [
[
0.42,
1,
2
],
[
0.518,
1,
2
],
[
0.616,
1,
2
],
[
0.714,
1,
2
],
[
0.812,
1,
2
],
[
0.91,
1,
2
],
[
1.0325,
1,
2
],
[
1.155,
1,
2
],
[
1.2775,
1,
2
],
[
1.4,
1,
2
],
[
1.498,
1,
2
],
[
1.596,
1,
2
],
[
1.694,
1,
2
],
[
1.792,
1,
2
],
[
1.89,
1,
2
]
],
"icon": "icon/skill/1005_talent.png",
"AttributeBuff": [
"额外能力·荆棘:终结技、秘技与天赋触发的追加攻击使敌方目标陷入的触电状态的基础概率提高30%。",
"属性加成·生命强化:生命值上限提高6%。",
"属性加成·效果命中强化:效果命中提高8%。"
]
},
"100506": {
"id": "100506",
"name": "攻击",
"max_level": 1,
"element": "Thunder",
"type": "MazeNormal",
"type_text": "dev_连携",
"effect": "MazeAttack",
"effect_text": "",
"simple_desc": "",
"desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"params": [],
"icon": "icon/skill/1005_basic_atk.png"
},
"100507": {
"id": "100507",
"name": "宽恕无关慈悲",
"max_level": 1,
"element": "Thunder",
"type": "Maze",
"type_text": "秘技",
"effect": "MazeAttack",
"effect_text": "",
"simple_desc": "攻击范围内的所有敌人,进入战斗后对敌方全体造成少量雷属性伤害,大概率施加触电状态。",
"desc": "立即攻击一定范围内的所有敌人,进入战斗后对敌方全体造成等同于卡芙卡50%攻击力的雷属性伤害,同时有100%的基础概率使敌方每个单体目标陷入与终结技相同的触电状态,持续2回合。",
"params": [
[
1,
2,
0.5
]
],
"icon": "icon/skill/1005_technique.png",
"AttributeBuff": [
"属性加成·攻击强化:攻击力提高4%。",
"属性加成·攻击强化:攻击力提高8%。"
]
}
},
"skill_tree": {
"1005001": {
"id": "1005001",
"name": "",
"max_level": 6,
"desc": "",
"params": [],
"anchor": "Point01",
"pre_points": [],
"level_up_skills": [
{
"id": "100501",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
},
{
"promotion": 2,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110151",
"num": 3
},
{
"id": "111011",
"num": 6
}
]
},
{
"promotion": 3,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110152",
"num": 3
},
{
"id": "111012",
"num": 3
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 20000
},
{
"id": "110152",
"num": 5
},
{
"id": "111012",
"num": 4
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 45000
},
{
"id": "110153",
"num": 3
},
{
"id": "111013",
"num": 3
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 160000
},
{
"id": "110153",
"num": 8
},
{
"id": "111013",
"num": 4
}
]
}
],
"icon": "icon/skill/1005_basic_atk.png"
},
"1005002": {
"id": "1005002",
"name": "",
"max_level": 10,
"desc": "",
"params": [],
"anchor": "Point02",
"pre_points": [],
"level_up_skills": [
{
"id": "100502",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
},
{
"promotion": 1,
"properties": [],
"materials": [
{
"id": "2",
"num": 2500
},
{
"id": "111011",
"num": 3
}
]
},
{
"promotion": 2,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110151",
"num": 3
},
{
"id": "111011",
"num": 6
}
]
},
{
"promotion": 3,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110152",
"num": 3
},
{
"id": "111012",
"num": 3
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 20000
},
{
"id": "110152",
"num": 5
},
{
"id": "111012",
"num": 4
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 30000
},
{
"id": "110152",
"num": 7
},
{
"id": "111012",
"num": 6
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 45000
},
{
"id": "110153",
"num": 3
},
{
"id": "111013",
"num": 3
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 80000
},
{
"id": "110153",
"num": 5
},
{
"id": "110503",
"num": 1
},
{
"id": "111013",
"num": 4
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 160000
},
{
"id": "110153",
"num": 8
},
{
"id": "241",
"num": 1
},
{
"id": "110503",
"num": 1
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 300000
},
{
"id": "110153",
"num": 14
},
{
"id": "241",
"num": 1
},
{
"id": "110503",
"num": 1
}
]
}
],
"icon": "icon/skill/1005_skill.png"
},
"1005003": {
"id": "1005003",
"name": "",
"max_level": 10,
"desc": "",
"params": [],
"anchor": "Point03",
"pre_points": [],
"level_up_skills": [
{
"id": "100503",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
},
{
"promotion": 1,
"properties": [],
"materials": [
{
"id": "2",
"num": 2500
},
{
"id": "111011",
"num": 3
}
]
},
{
"promotion": 2,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110151",
"num": 3
},
{
"id": "111011",
"num": 6
}
]
},
{
"promotion": 3,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110152",
"num": 3
},
{
"id": "111012",
"num": 3
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 20000
},
{
"id": "110152",
"num": 5
},
{
"id": "111012",
"num": 4
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 30000
},
{
"id": "110152",
"num": 7
},
{
"id": "111012",
"num": 6
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 45000
},
{
"id": "110153",
"num": 3
},
{
"id": "111013",
"num": 3
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 80000
},
{
"id": "110153",
"num": 5
},
{
"id": "110503",
"num": 1
},
{
"id": "111013",
"num": 4
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 160000
},
{
"id": "110153",
"num": 8
},
{
"id": "241",
"num": 1
},
{
"id": "110503",
"num": 1
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 300000
},
{
"id": "110153",
"num": 14
},
{
"id": "241",
"num": 1
},
{
"id": "110503",
"num": 1
}
]
}
],
"icon": "icon/skill/1005_ultimate.png"
},
"1005004": {
"id": "1005004",
"name": "",
"max_level": 10,
"desc": "",
"params": [],
"anchor": "Point04",
"pre_points": [],
"level_up_skills": [
{
"id": "100504",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
},
{
"promotion": 1,
"properties": [],
"materials": [
{
"id": "2",
"num": 2500
},
{
"id": "111011",
"num": 3
}
]
},
{
"promotion": 2,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110151",
"num": 3
},
{
"id": "111011",
"num": 6
}
]
},
{
"promotion": 3,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110152",
"num": 3
},
{
"id": "111012",
"num": 3
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
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"num": 20000
},
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"id": "110152",
"num": 5
},
{
"id": "111012",
"num": 4
}
]
},
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"promotion": 4,
"properties": [],
"materials": [
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"num": 30000
},
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"num": 7
},
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"num": 6
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
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"num": 45000
},
{
"id": "110153",
"num": 3
},
{
"id": "111013",
"num": 3
}
]
},
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"properties": [],
"materials": [
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},
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},
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},
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"id": "111013",
"num": 4
}
]
},
{
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"properties": [],
"materials": [
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},
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},
{
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"num": 1
},
{
"id": "110503",
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}
]
},
{
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"properties": [],
"materials": [
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"num": 300000
},
{
"id": "110153",
"num": 14
},
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"id": "241",
"num": 1
},
{
"id": "110503",
"num": 1
}
]
}
],
"icon": "icon/skill/1005_talent.png"
},
"1005007": {
"id": "1005007",
"name": "",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point05",
"pre_points": [],
"level_up_skills": [
{
"id": "100507",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
}
],
"icon": "icon/skill/1005_technique.png"
},
"1005101": {
"id": "1005101",
"name": "折磨",
"max_level": 1,
"desc": "施放终结技时,敌方目标由「其当前承受的触电状态立即产生伤害」变更为「其当前承受的所有持续伤害类负面状态立即产生伤害」。",
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"anchor": "Point06",
"pre_points": [],
"level_up_skills": [],
"levels": [
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"promotion": 2,
"properties": [],
"materials": [
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},
{
"id": "110503",
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}
]
}
],
"icon": "icon/skill/1005_skilltree1.png"
},
"1005102": {
"id": "1005102",
"name": "掠夺",
"max_level": 1,
"desc": "触电状态下的敌方目标被消灭时,卡芙卡额外恢复#1[i]点能量。",
"params": [
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5
]
],
"anchor": "Point07",
"pre_points": [],
"level_up_skills": [],
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},
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},
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"id": "110503",
"num": 1
}
]
}
],
"icon": "icon/skill/1005_skilltree2.png"
},
"1005103": {
"id": "1005103",
"name": "荆棘",
"max_level": 1,
"desc": "终结技、秘技与天赋触发的追加攻击使敌方目标陷入的触电状态的基础概率提高#1[i]%。",
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],
"anchor": "Point08",
"pre_points": [],
"level_up_skills": [],
"levels": [
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},
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}
]
}
],
"icon": "icon/skill/1005_skilltree3.png"
},
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"id": "1005201",
"name": "攻击强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point09",
"pre_points": [],
"level_up_skills": [],
"levels": [
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"properties": [
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}
],
"materials": [
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"num": 2500
},
{
"id": "111011",
"num": 2
}
]
}
],
"icon": "icon/property/IconAttack.png"
},
"1005202": {
"id": "1005202",
"name": "效果命中强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point10",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
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"properties": [
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}
],
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"num": 3
},
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"id": "111011",
"num": 6
}
]
}
],
"icon": "icon/property/IconStatusProbability.png"
},
"1005203": {
"id": "1005203",
"name": "攻击强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point11",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
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"promotion": 3,
"properties": [
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"type": "AttackAddedRatio",
"value": 0.04
}
],
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"id": "110152",
"num": 3
},
{
"id": "111012",
"num": 3
}
]
}
],
"icon": "icon/property/IconAttack.png"
},
"1005204": {
"id": "1005204",
"name": "生命强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point12",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
{
"promotion": 3,
"properties": [
{
"type": "HPAddedRatio",
"value": 0.04
}
],
"materials": [
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"id": "2",
"num": 10000
},
{
"id": "110152",
"num": 3
},
{
"id": "111012",
"num": 3
}
]
}
],
"icon": "icon/property/IconMaxHP.png"
},
"1005205": {
"id": "1005205",
"name": "攻击强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point13",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
{
"promotion": 4,
"properties": [
{
"type": "AttackAddedRatio",
"value": 0.06
}
],
"materials": [
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},
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"id": "110152",
"num": 5
},
{
"id": "111012",
"num": 4
}
]
}
],
"icon": "icon/property/IconAttack.png"
},
"1005206": {
"id": "1005206",
"name": "效果命中强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point14",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
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"promotion": 5,
"properties": [
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"type": "StatusProbabilityBase",
"value": 0.06
}
],
"materials": [
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"id": "2",
"num": 45000
},
{
"id": "110153",
"num": 3
},
{
"id": "111013",
"num": 3
}
]
}
],
"icon": "icon/property/IconStatusProbability.png"
},
"1005207": {
"id": "1005207",
"name": "攻击强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point15",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
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"promotion": 5,
"properties": [
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"type": "AttackAddedRatio",
"value": 0.06
}
],
"materials": [
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"num": 45000
},
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"id": "110153",
"num": 3
},
{
"id": "111013",
"num": 3
}
]
}
],
"icon": "icon/property/IconAttack.png"
},
"1005208": {
"id": "1005208",
"name": "生命强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point16",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
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"promotion": 6,
"properties": [
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"value": 0.06
}
],
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"num": 160000
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{
"id": "110153",
"num": 8
},
{
"id": "111013",
"num": 8
}
]
}
],
"icon": "icon/property/IconMaxHP.png"
},
"1005209": {
"id": "1005209",
"name": "效果命中强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point17",
"pre_points": [
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],
"level_up_skills": [],
"levels": [
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"properties": [
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"value": 0.08
}
],
"materials": [
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"id": "2",
"num": 160000
},
{
"id": "110153",
"num": 8
},
{
"id": "111013",
"num": 8
}
]
}
],
"icon": "icon/property/IconStatusProbability.png"
},
"1005210": {
"id": "1005210",
"name": "攻击强化",
"max_level": 1,
"desc": "",
"params": [],
"anchor": "Point18",
"pre_points": [
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"level_up_skills": [],
"levels": [
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"promotion": 0,
"properties": [
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}
],
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"num": 160000
},
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"id": "110153",
"num": 8
},
{
"id": "111013",
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}
]
}
],
"icon": "icon/property/IconAttack.png"
}
},
"materials": [
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"id": "2",
"num": 4000
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"id": "111011",
"num": 5
}
],
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{
"id": "2",
"num": 8000
},
{
"id": "111011",
"num": 10
}
],
[
{
"id": "2",
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{
"id": "111012",
"num": 6
},
{
"id": "110414",
"num": 3
}
],
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{
"id": "2",
"num": 40000
},
{
"id": "111012",
"num": 9
},
{
"id": "110414",
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}
],
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{
"id": "2",
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{
"id": "111013",
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},
{
"id": "110414",
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}
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{
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},
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"id": "111013",
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}
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],
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}
}
],
"portrait": "image/character_portrait/1005.png"
}