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LICENSE
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LICENSE
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GNU GENERAL PUBLIC LICENSE
|
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Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
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Everyone is permitted to copy and distribute verbatim copies
|
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of this license document, but changing it is not allowed.
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|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
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||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
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your programs, too.
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|
||||
When we speak of free software, we are referring to freedom, not
|
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price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
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want it, that you can change the software or use pieces of it in new
|
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free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
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you modify it: responsibilities to respect the freedom of others.
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|
||||
For example, if you distribute copies of such a program, whether
|
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gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
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|
||||
Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
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|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
|
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changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
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||||
|
||||
Some devices are designed to deny users access to install or run
|
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modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
|
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have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
|
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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|
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
|
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software on general-purpose computers, but in those that do, we wish to
|
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avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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|
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TERMS AND CONDITIONS
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|
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0. Definitions.
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|
||||
"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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|
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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"recipients" may be individuals or organizations.
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||||
To "modify" a work means to copy from or adapt all or part of the work
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in a fashion requiring copyright permission, other than the making of an
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exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
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|
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A "covered work" means either the unmodified Program or a work based
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on the Program.
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|
||||
To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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|
||||
To "convey" a work means any kind of propagation that enables other
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parties to make or receive copies. Mere interaction with a user through
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a computer network, with no transfer of a copy, is not conveying.
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|
||||
An interactive user interface displays "Appropriate Legal Notices"
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to the extent that it includes a convenient and prominently visible
|
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feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
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extent that warranties are provided), that licensees may convey the
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work under this License, and how to view a copy of this License. If
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the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
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|
||||
The "source code" for a work means the preferred form of the work
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for making modifications to it. "Object code" means any non-source
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A "Standard Interface" means an interface that either is an official
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standard defined by a recognized standards body, or, in the case of
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||||
interfaces specified for a particular programming language, one that
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is widely used among developers working in that language.
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|
||||
The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
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packaging a Major Component, but which is not part of that Major
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|
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"Major Component", in this context, means a major essential component
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(if any) on which the executable work runs, or a compiler used to
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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||||
work) run the object code and to modify the work, including scripts to
|
||||
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|
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System Libraries, or general-purpose tools or generally available free
|
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programs which are used unmodified in performing those activities but
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includes interface definition files associated with source files for
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the work, and the source code for shared libraries and dynamically
|
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linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
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||||
The Corresponding Source need not include anything that users
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||||
can regenerate automatically from other parts of the Corresponding
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||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
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||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
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||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
36
README.en.md
36
README.en.md
@ -1,36 +0,0 @@
|
||||
# cvs-plugin
|
||||
|
||||
#### Description
|
||||
{**When you're done, you can delete the content in this README and update the file with details for others getting started with your repository**}
|
||||
|
||||
#### Software Architecture
|
||||
Software architecture description
|
||||
|
||||
#### Installation
|
||||
|
||||
1. xxxx
|
||||
2. xxxx
|
||||
3. xxxx
|
||||
|
||||
#### Instructions
|
||||
|
||||
1. xxxx
|
||||
2. xxxx
|
||||
3. xxxx
|
||||
|
||||
#### Contribution
|
||||
|
||||
1. Fork the repository
|
||||
2. Create Feat_xxx branch
|
||||
3. Commit your code
|
||||
4. Create Pull Request
|
||||
|
||||
|
||||
#### Gitee Feature
|
||||
|
||||
1. You can use Readme\_XXX.md to support different languages, such as Readme\_en.md, Readme\_zh.md
|
||||
2. Gitee blog [blog.gitee.com](https://blog.gitee.com)
|
||||
3. Explore open source project [https://gitee.com/explore](https://gitee.com/explore)
|
||||
4. The most valuable open source project [GVP](https://gitee.com/gvp)
|
||||
5. The manual of Gitee [https://gitee.com/help](https://gitee.com/help)
|
||||
6. The most popular members [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/)
|
196
apps/admin.js
Normal file
196
apps/admin.js
Normal file
@ -0,0 +1,196 @@
|
||||
import { segment } from "oicq";
|
||||
import fs from "fs";
|
||||
import lodash from "lodash";
|
||||
import { createRequire } from "module";
|
||||
import { exec } from "child_process";
|
||||
import { Cfg } from "../components/index.js";
|
||||
import Common from "../components/Common.js";
|
||||
|
||||
|
||||
const require = createRequire(import.meta.url);
|
||||
|
||||
let cfgMap = {
|
||||
"角色": "char.char",
|
||||
"面板": "char.profile",
|
||||
"老婆": "char.wife",
|
||||
"查他人": "char.queryOther",
|
||||
"图鉴": "wiki.wiki",
|
||||
"图片": "wiki.pic",
|
||||
"深渊": "wiki.abyss",
|
||||
"渲染": "sys.scale",
|
||||
"帮助": "sys.help",
|
||||
};
|
||||
let sysCfgReg = `^#喵喵设置\s*(${lodash.keys(cfgMap).join("|")})?\s*(.*)$`;
|
||||
export const rule = {
|
||||
updateRes: {
|
||||
hashMark: true,
|
||||
reg: "^#图鉴更新$",
|
||||
describe: "【#管理】更新素材",
|
||||
},
|
||||
updateMiaoPlugin: {
|
||||
hashMark: true,
|
||||
reg: "^#图鉴(强制)?更新",
|
||||
describe: "【#管理】图鉴更新",
|
||||
},
|
||||
// sysCfg: {
|
||||
// hashMark: true,
|
||||
// reg: sysCfgReg,
|
||||
// describe: "【#管理】系统设置"
|
||||
// }
|
||||
};
|
||||
|
||||
|
||||
const _path = process.cwd();
|
||||
const resPath = `${_path}/plugins/miao-plugin/resources/`;
|
||||
const plusPath = `${resPath}/res-plus/`;
|
||||
|
||||
const checkAuth = async function (e) {
|
||||
return await e.checkAuth({
|
||||
auth: "master",
|
||||
replyMsg: `只有主人才能命令喵喵哦~
|
||||
(*/ω\*)`
|
||||
});
|
||||
}
|
||||
|
||||
export async function sysCfg(e, { render }) {
|
||||
if (!await checkAuth(e)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
let cfgReg = new RegExp(sysCfgReg);
|
||||
let regRet = cfgReg.exec(e.msg);
|
||||
|
||||
if (!regRet) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (regRet[1]) {
|
||||
// 设置模式
|
||||
let val = regRet[2] || "";
|
||||
|
||||
let cfgKey = cfgMap[regRet[1]];
|
||||
if (cfgKey === "sys.scale") {
|
||||
val = Math.min(200, Math.max(50, val * 1 || 100));
|
||||
} else {
|
||||
val = !/关闭/.test(val);
|
||||
}
|
||||
|
||||
if (cfgKey) {
|
||||
Cfg.set(cfgKey, val);
|
||||
}
|
||||
}
|
||||
|
||||
let cfg = {
|
||||
chars: getStatus("char.char"),
|
||||
profile: getStatus("char.profile"),
|
||||
wife: getStatus("char.wife"),
|
||||
other: getStatus("char.queryOther"),
|
||||
wiki: getStatus("wiki.wiki"),
|
||||
pic: getStatus("wiki.pic"),
|
||||
abyss: getStatus("wiki.abyss"),
|
||||
imgPlus: fs.existsSync(plusPath),
|
||||
help: getStatus("sys.help", false),
|
||||
scale: Cfg.get("sys.scale", 100)
|
||||
}
|
||||
|
||||
//渲染图像
|
||||
return await Common.render("admin/index", {
|
||||
...cfg,
|
||||
}, { e, render, scale: 1.4 });
|
||||
}
|
||||
|
||||
const getStatus = function (rote, def = true) {
|
||||
if (Cfg.get(rote, def)) {
|
||||
return `<div class="cfg-status" >已开启</div>`;
|
||||
} else {
|
||||
return `<div class="cfg-status status-off">已关闭</div>`;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export async function updateRes(e) {
|
||||
if (!await checkAuth(e)) {
|
||||
return true;
|
||||
}
|
||||
let command = "";
|
||||
if (fs.existsSync(`${resPath}/miao-res-plus/`)) {
|
||||
e.reply("开始尝试更新,请耐心等待~");
|
||||
command = `git pull`;
|
||||
exec(command, { cwd: `${resPath}/miao-res-plus/` }, function (error, stdout, stderr) {
|
||||
//console.log(stdout);
|
||||
if (/Already up to date/.test(stdout)) {
|
||||
e.reply("目前所有图片都已经是最新了~");
|
||||
return true;
|
||||
}
|
||||
let numRet = /(\d*) files changed,/.exec(stdout);
|
||||
if (numRet && numRet[1]) {
|
||||
e.reply(`报告主人,更新成功,此次更新了${numRet[1]}个图片~`);
|
||||
return true;
|
||||
}
|
||||
if (error) {
|
||||
e.reply("更新失败!\nError code: " + error.code + "\n" + error.stack + "\n 请稍后重试。");
|
||||
} else {
|
||||
e.reply("图片加量包更新成功~");
|
||||
}
|
||||
});
|
||||
} else {
|
||||
command = `git clone https://gitee.com/yoimiya-kokomi/miao-res-plus.git "${resPath}/miao-res-plus/"`;
|
||||
e.reply("开始尝试安装图片加量包,可能会需要一段时间,请耐心等待~");
|
||||
exec(command, function (error, stdout, stderr) {
|
||||
if (error) {
|
||||
e.reply("角色图片加量包安装失败!\nError code: " + error.code + "\n" + error.stack + "\n 请稍后重试。");
|
||||
} else {
|
||||
e.reply("角色图片加量包安装成功!您后续也可以通过 #喵喵更新图像 命令来更新图像");
|
||||
}
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
let timer;
|
||||
|
||||
export async function updateMiaoPlugin(e) {
|
||||
if (!await checkAuth(e)) {
|
||||
return true;
|
||||
}
|
||||
let isForce = e.msg.includes("强制");
|
||||
let command = "git pull";
|
||||
if (isForce) {
|
||||
command = "git checkout . && git pull";
|
||||
e.reply("正在执行强制更新操作,请稍等");
|
||||
} else {
|
||||
e.reply("正在执行更新操作,请稍等");
|
||||
}
|
||||
exec(command, { cwd: `${_path}/plugins/miao-plugin/` }, function (error, stdout, stderr) {
|
||||
//console.log(stdout);
|
||||
if (/Already up to date/.test(stdout)) {
|
||||
e.reply("目前已经是最新版喵喵了~");
|
||||
return true;
|
||||
}
|
||||
if (error) {
|
||||
e.reply("喵喵更新失败!\nError code: " + error.code + "\n" + error.stack + "\n 请稍后重试。");
|
||||
return true;
|
||||
}
|
||||
e.reply("喵喵更新成功,尝试重新启动Yunzai以应用更新...");
|
||||
timer && clearTimeout(timer);
|
||||
redis.set("miao:restart-msg", JSON.stringify({
|
||||
msg: "重启成功,新版喵喵已经生效",
|
||||
qq: e.user_id
|
||||
}), { EX: 30 });
|
||||
timer = setTimeout(function () {
|
||||
let command = "npm run restart";
|
||||
exec(command, function (error, stdout, stderr) {
|
||||
if (error) {
|
||||
if (/Yunzai not found/.test(error)) {
|
||||
e.reply("自动重启失败,请手动重启以应用新版喵喵。请使用 npm run start 命令启动Yunzai-Bot");
|
||||
} else {
|
||||
e.reply("重启失败!\nError code: " + error.code + "\n" + error.stack + "\n 请稍后重试。");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
})
|
||||
}, 1000);
|
||||
|
||||
});
|
||||
return true;
|
||||
}
|
71
index.js
Normal file
71
index.js
Normal file
@ -0,0 +1,71 @@
|
||||
// import {
|
||||
// character,
|
||||
// getProfile,
|
||||
// wife,
|
||||
// wifeReg,
|
||||
// enemyLv,
|
||||
// getArtis,
|
||||
// getProfileAll,
|
||||
// profileHelp
|
||||
// } from "./apps/character.js";
|
||||
// import { consStat, abyssPct, abyssTeam } from "./apps/stat.js";
|
||||
// import { wiki, calendar } from "./apps/wiki.js";
|
||||
// import { help, versionInfo } from "./apps/help.js";
|
||||
// import lodash from "lodash";
|
||||
// import common from "../../lib/common.js";
|
||||
// import { rule as adminRule, updateRes, sysCfg, updateMiaoPlugin } from "./apps/admin.js";
|
||||
// import { currentVersion } from "./components/Changelog.js";
|
||||
|
||||
// export {
|
||||
// character,
|
||||
// wife,
|
||||
// consStat,
|
||||
// abyssPct,
|
||||
// abyssTeam,
|
||||
// wiki,
|
||||
// updateRes,
|
||||
// updateMiaoPlugin,
|
||||
// sysCfg,
|
||||
// help,
|
||||
// versionInfo,
|
||||
// getProfile,
|
||||
// enemyLv,
|
||||
// getArtis,
|
||||
// getProfileAll,
|
||||
// profileHelp,
|
||||
// calendar
|
||||
// };
|
||||
|
||||
|
||||
// let rule = {
|
||||
// versionInfo: {
|
||||
// reg: "^#图鉴版本$",
|
||||
// describe: "【#帮助】 喵喵版本介绍",
|
||||
// },
|
||||
// calendar: {
|
||||
// reg: "^#图鉴列表$",
|
||||
// describe: "【#日历】 活动日历",
|
||||
// },
|
||||
// ...adminRule
|
||||
// };
|
||||
|
||||
// lodash.forEach(rule, (r) => {
|
||||
// r.priority = r.priority || 50;
|
||||
// r.prehash = true;
|
||||
// r.hashMark = true;
|
||||
// });
|
||||
|
||||
// export { rule };
|
||||
|
||||
// console.log(`图鉴${currentVersion}初始化~`);
|
||||
|
||||
// setTimeout(async function () {
|
||||
// let msgStr = await redis.get("miao:restart-msg");
|
||||
// if (msgStr) {
|
||||
// let msg = JSON.parse(msgStr);
|
||||
// await common.relpyPrivate(msg.qq, msg.msg);
|
||||
// await redis.del("miao:restart-msg");
|
||||
// let msgs = [`当前版本: ${currentVersion}`, `您可使用 #版本 命令查看更新信息`];
|
||||
// await common.relpyPrivate(msg.qq, msgs.join("\n"));
|
||||
// }
|
||||
// }, 1000);
|
280
tools/char-data-sprider.js
Normal file
280
tools/char-data-sprider.js
Normal file
@ -0,0 +1,280 @@
|
||||
import fs from "fs";
|
||||
import cheerio from "cheerio";
|
||||
import lodash from "lodash";
|
||||
import fetch from "node-fetch";
|
||||
import {roleId, abbr} from "../../../config/genshin/roleId.js";
|
||||
|
||||
const _path = process.cwd();
|
||||
let roleIdMap = {};
|
||||
lodash.forEach(roleId, (names, id) => {
|
||||
roleIdMap[names[0]] = id;
|
||||
});
|
||||
|
||||
function getBasic($, name) {
|
||||
let ret = {}
|
||||
|
||||
if (name) {
|
||||
ret.name = name;
|
||||
} else {
|
||||
// 采集基础信息
|
||||
ret.name = $("#scroll_card_item").next("table").find("tr:first td:eq(1)").text();
|
||||
}
|
||||
ret.abbr = abbr[ret.name] || ret.name;
|
||||
ret.id = roleIdMap[ret.name] || '';
|
||||
|
||||
let basic = $(".data_cont_wrapper table:first");
|
||||
let title = function (title) {
|
||||
return basic.find(`td:contains('${title}')`).next("td").text();
|
||||
}
|
||||
ret.title = title("Title");
|
||||
ret.star = basic.find(`td:contains('Rarity')`).next("td").find(".sea_char_stars_wrap").length;
|
||||
let elem = basic.find(`td:contains('Element')`).next("td").find("img").attr("data-src");
|
||||
|
||||
let elemRet = /\/([^\/]*)_35/.exec(elem);
|
||||
if (elemRet) {
|
||||
ret.elem = elemRet[1];
|
||||
}
|
||||
|
||||
ret.allegiance = title("Allegiance");
|
||||
ret.weapon = title("Weapon Type");
|
||||
ret.britydah = title("Birthday");
|
||||
ret.astro = title("Astrolabe Name");
|
||||
ret.cncv = title("Chinese Seiyuu");
|
||||
ret.jpcv = title("Japanese Seiyuu");
|
||||
ret.desc = title("In-game Description");
|
||||
return ret;
|
||||
}
|
||||
|
||||
function getStat($) {
|
||||
// 采集属性信息
|
||||
let stat = $("#beta_scroll_stat").next(".skilldmgwrapper").find("table");
|
||||
let attrs = [], idx = 4;
|
||||
stat.find("tr:first td:gt(0)").each(function (i) {
|
||||
let title = $(this).text();
|
||||
if (title === "Ascension") {
|
||||
idx = i + 1;
|
||||
console.log(idx);
|
||||
return false;
|
||||
}
|
||||
attrs.push($(this).text())
|
||||
})
|
||||
let lvs = [], lvStat = {};
|
||||
stat.find("tr:gt(0)").each(function (i) {
|
||||
let tr = $(this), lvl = tr.find("td:first").text();
|
||||
lvs.push(lvl);
|
||||
let data = [];
|
||||
tr.find(`td:lt(${idx})`).each(function (i) {
|
||||
if (i > 0) {
|
||||
data.push($(this).text())
|
||||
}
|
||||
})
|
||||
lvStat[lvl] = data;
|
||||
});
|
||||
return {
|
||||
lvs,
|
||||
stat: attrs,
|
||||
detail: lvStat
|
||||
};
|
||||
}
|
||||
|
||||
function getTalents($, eq, onlyLv1 = false) {
|
||||
let root = $("#beta_scroll_attack_talent");
|
||||
let info = root.nextAll(`.item_main_table:eq(${eq})`);
|
||||
|
||||
let name = info.find("tr:first td:eq(1)").text();
|
||||
let icon = info.find("tr:first td:first img").attr("data-src");
|
||||
|
||||
// 说明
|
||||
let desc = info.find("tr:eq(1) td div.skill_desc_layout").html();
|
||||
desc = desc.replace(/<color=[^>]*>/g, "");
|
||||
desc = desc.replace(/<\/color=[^>]*>/g, "");
|
||||
desc = desc.replace(/<span class=[^>]*>/g, "<strong>");
|
||||
desc = desc.replace(/<\/span>/g, "</strong>");
|
||||
desc = desc.split("<br>");
|
||||
lodash.forEach(desc, (txt, i) => {
|
||||
desc[i] = lodash.trim(txt);
|
||||
})
|
||||
|
||||
// detail
|
||||
let detail = root.nextAll(`.skilldmgwrapper:eq(${eq})`).find("table");
|
||||
let lvs = [], details = [];
|
||||
detail.find("tr:first td").each(function (i) {
|
||||
if (onlyLv1 && i > 1) {
|
||||
return false;
|
||||
}
|
||||
if (i > 0) {
|
||||
lvs.push($(this).text())
|
||||
}
|
||||
});
|
||||
detail.find("tr:gt(0)").each(function () {
|
||||
let name = $(this).find("td:eq(0)").text();
|
||||
let values = [], isSame = true;
|
||||
$(this).find("td:gt(0)").each(function (i) {
|
||||
if (onlyLv1 && i > 0) {
|
||||
return false;
|
||||
}
|
||||
let val = lodash.trim($(this).text());
|
||||
values.push(val);
|
||||
if (i > 0 && values[0] !== val) {
|
||||
isSame = false;
|
||||
}
|
||||
});
|
||||
|
||||
details.push({
|
||||
name, isSame, values
|
||||
})
|
||||
});
|
||||
|
||||
return {
|
||||
name,
|
||||
icon,
|
||||
desc,
|
||||
tables: details,
|
||||
lvs
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
let getPassive = function ($, name) {
|
||||
let table = $("#beta_scroll_passive_talent").next("table")
|
||||
let ret = [];
|
||||
|
||||
|
||||
table.find("tr").each(function (idx) {
|
||||
if (idx % 2 === 0) {
|
||||
let ds = {};
|
||||
ds.icon = $(this).find("td:first img").attr("data-src");
|
||||
ds.name = $(this).find("td:eq(1)").text();
|
||||
ret[idx / 2] = ds;
|
||||
} else {
|
||||
ret[(idx - 1) / 2].desc = $(this).find("td").text();
|
||||
}
|
||||
})
|
||||
if (name === "莫娜" || name === "神里绫华") {
|
||||
ret.push(getTalents($, 2, true))
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
let getCons = function ($) {
|
||||
let table = $("#beta_scroll_constellation").next("table")
|
||||
let ret = {};
|
||||
table.find("tr").each(function (idx) {
|
||||
if (idx % 2 === 0) {
|
||||
let ds = {};
|
||||
ds.icon = $(this).find("td:first img").attr("data-src");
|
||||
ds.name = $(this).find("td:eq(1)").text();
|
||||
ret[idx / 2 + 1] = ds;
|
||||
} else {
|
||||
ret[(idx + 1) / 2].desc = $(this).find("td").text();
|
||||
}
|
||||
})
|
||||
return ret;
|
||||
}
|
||||
|
||||
let getImgs = function ($) {
|
||||
let cont = $("#scroll_gallery").next(".homepage_index_cont");
|
||||
let img = function (idx, _cont) {
|
||||
return (_cont || cont).find(`.gallery_content_cont:eq(${idx}) a`).attr("href");
|
||||
}
|
||||
let card = $("#scroll_name_card").nextAll(".homepage_index_cont:first");
|
||||
return {
|
||||
face: img(0),
|
||||
side: img(1),
|
||||
gacha_card: img(2),
|
||||
gacha_splash: img(3),
|
||||
profile: img(1, card),
|
||||
party: img(2, card),
|
||||
char: $("#live_data table.item_main_table:first td:first img").attr("data-src")
|
||||
}
|
||||
}
|
||||
|
||||
let getCharData = async function (url, key, name = '') {
|
||||
|
||||
url = "https://genshin.honeyhunterworld.com/" + url;
|
||||
console.log('req' + key, url)
|
||||
|
||||
let req = await fetch(url);
|
||||
let txt = await req.text();
|
||||
|
||||
const $ = cheerio.load(txt);
|
||||
let ret = getBasic($, name);
|
||||
|
||||
name = ret.name;
|
||||
|
||||
ret.lvStat = getStat($);
|
||||
ret.talent = {
|
||||
a: getTalents($, 0),
|
||||
e: getTalents($, 1),
|
||||
q: getTalents($, name === "莫娜" || name === "神里绫华" ? 3 : 2)
|
||||
}
|
||||
ret.passive = getPassive($, name);
|
||||
ret.cons = getCons($);
|
||||
ret.imgs = getImgs($);
|
||||
return ret;
|
||||
}
|
||||
|
||||
async function saveCharData(url, key, name) {
|
||||
|
||||
let data = await getCharData(url, key, name);
|
||||
|
||||
name = name || data.name;
|
||||
|
||||
if(!name){
|
||||
console.log("角色名不存在"+url);
|
||||
return ;
|
||||
}
|
||||
|
||||
let charPath = `${_path}/plugins/miao-plugin/resources/meta/character/${data.name}/`
|
||||
if (!fs.existsSync(charPath)) {
|
||||
fs.mkdirSync(charPath);
|
||||
}
|
||||
|
||||
fs.writeFileSync(`${charPath}data.json`, JSON.stringify(data, "", "\t"));
|
||||
console.log(data.name + "下载完成");
|
||||
}
|
||||
|
||||
async function down() {
|
||||
// const url = "https://genshin.honeyhunterworld.com/db/char/characters/?lang=CHS";
|
||||
const url = "https://genshin.honeyhunterworld.com/db/char/unreleased-and-upcoming-characters/?lang=CHS";
|
||||
let req = await fetch(url);
|
||||
let txt = await req.text();
|
||||
let $ = cheerio.load(txt);
|
||||
let char = $(".char_sea_cont");
|
||||
|
||||
char.each(async function () {
|
||||
let url = $(this).find("a:first").attr("href");
|
||||
let keyRet = /\/char\/(\w*)\//.exec(url);
|
||||
|
||||
|
||||
if (keyRet && keyRet[1]) {
|
||||
let key = keyRet[1],
|
||||
tRet = /traveler_(girl|boy)_(\w*)/.exec(key),
|
||||
name;
|
||||
|
||||
if (tRet) {
|
||||
if (tRet[1] === "girl") {
|
||||
name = {anemo: "风", geo: "岩", electro: "雷"}[tRet[2]] + "主";
|
||||
} else {
|
||||
return
|
||||
}
|
||||
}
|
||||
if (key === "heizo") {
|
||||
name = "鹿野院平藏"
|
||||
}
|
||||
|
||||
await saveCharData(url, key, name);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
//await saveCharData("https://genshin.honeyhunterworld.com/db/char/ayaka/?lang=CHS", "ayaka");
|
||||
|
||||
|
||||
await down();
|
||||
|
||||
|
||||
|
||||
|
||||
|
96
tools/char-img-download.js
Normal file
96
tools/char-img-download.js
Normal file
@ -0,0 +1,96 @@
|
||||
import {Data} from "../components/index.js";
|
||||
import lodash from "lodash";
|
||||
import fs from "fs";
|
||||
import request from "request";
|
||||
|
||||
const _root = process.cwd() + "/plugins/miao-plugin/";
|
||||
const _cRoot = _root + "resources/meta/character/";
|
||||
|
||||
|
||||
let readDir = fs.readdirSync(_cRoot);
|
||||
console.log(readDir);
|
||||
|
||||
let imgs = [];
|
||||
|
||||
function img(char, url, target) {
|
||||
imgs.push({
|
||||
url,
|
||||
file: `${char.name}/${target}`
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
lodash.forEach(readDir, (c) => {
|
||||
|
||||
console.log(c);
|
||||
|
||||
if (!fs.existsSync(`${_cRoot}/${c}/data.json`)) {
|
||||
return;
|
||||
}
|
||||
|
||||
let char = Data.readJSON(`${_cRoot}/${c}/`, 'data.json');
|
||||
|
||||
if (char.name) {
|
||||
// 正面
|
||||
|
||||
// 角色条
|
||||
img(char, char.imgs.profile, "profile.png");
|
||||
// 名片
|
||||
img(char, char.imgs.party, "party.png");
|
||||
// img(char, char.imgs.char, "char.png");
|
||||
// 立绘-竖版
|
||||
img(char, char.imgs.gacha_card, "gacha_card.png");
|
||||
// 立绘
|
||||
img(char, char.imgs.gacha_splash, "gacha_splash.png");
|
||||
// 正面像
|
||||
img(char, char.imgs.face, "face.png");
|
||||
img(char, char.imgs.side, "face.png");
|
||||
|
||||
// 天赋
|
||||
if (char.talent) {
|
||||
img(char, char.talent.a.icon, "talent_a.png");
|
||||
img(char, char.talent.e.icon, "talent_e.png");
|
||||
img(char, char.talent.q.icon, "talent_q.png");
|
||||
}
|
||||
// 被动天赋
|
||||
lodash.forEach(char.passive, (p, idx) => {
|
||||
img(char, p.icon, `passive_${idx}.png`);
|
||||
});
|
||||
|
||||
// 命座
|
||||
lodash.forEach(char.cons, (con, idx) => {
|
||||
img(char, con.icon, `cons_${idx}.png`)
|
||||
});
|
||||
|
||||
}
|
||||
})
|
||||
|
||||
let cacheFile = async function () {
|
||||
|
||||
let cacheFn = async function (file) {
|
||||
if (fs.existsSync(`${_cRoot}/${file.file}`)) {
|
||||
console.log(`已存在,跳过 ${file.file}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
try {
|
||||
let stream = fs.createWriteStream(`${_cRoot}/${file.file}`);
|
||||
await request("https://genshin.honeyhunterworld.com/" + file.url).pipe(stream);
|
||||
|
||||
return new Promise((resolve) => {
|
||||
stream.on('finish', resolve)
|
||||
});
|
||||
} catch (e) {
|
||||
return false;
|
||||
}
|
||||
console.log(`下载成功: ${file.file}`);
|
||||
return true;
|
||||
};
|
||||
|
||||
console.log('开始下载');
|
||||
await Data.asyncPool(5, imgs, cacheFn);
|
||||
|
||||
}
|
||||
|
||||
await cacheFile();
|
||||
console.log('下载成功');
|
148
tools/char-init.js
Normal file
148
tools/char-init.js
Normal file
@ -0,0 +1,148 @@
|
||||
import Data from "../components/Data.js";
|
||||
import lodash from "lodash";
|
||||
import { Character } from "../components/models.js";
|
||||
import fs from "fs";
|
||||
|
||||
import { roleId, abbr } from "../../../config/genshin/roleId.js";
|
||||
|
||||
let roleIdMap = {};
|
||||
lodash.forEach(roleId, (names, id) => {
|
||||
roleIdMap[names[0]] = id;
|
||||
})
|
||||
|
||||
let _root = process.cwd();
|
||||
let characterMeta = Data.readJSON("./plugins/miao-plugin/components/meta", "characters.json");
|
||||
let characters = {};
|
||||
let pathName = process.cwd() + "/plugins/miao-plugin/resources/meta/character/";
|
||||
|
||||
// 获取指定角色的Meta信息
|
||||
const getMetaData = function (name) {
|
||||
if (!characterMeta[name]) {
|
||||
return {};
|
||||
}
|
||||
const metaCfg = { lowerFirstKey: true },
|
||||
meta = characterMeta[name];
|
||||
|
||||
// 处理基础信息
|
||||
let ret = Data.getData(meta, "Name,Key,Title,desc:Description,astro:AstrolabeName", metaCfg);
|
||||
|
||||
ret.star = /4star/.test(meta.Star) ? 4 : 5;
|
||||
|
||||
let weaponid = /s_(\d*).png$/.exec(meta.Weapon);
|
||||
if (weaponid) {
|
||||
ret.weapon = {
|
||||
233101: "长柄武器",
|
||||
33101: "单手剑",
|
||||
43101: "法器",
|
||||
163101: "双手剑",
|
||||
213101: "弓"
|
||||
}[weaponid[1]]
|
||||
}
|
||||
|
||||
|
||||
// 处理图像信息
|
||||
//ret.img = Data.getData(meta, "Weapon,Element,City,Profile,GachaCard,GachaSplash,Source", metaCfg);
|
||||
|
||||
// 处理元素
|
||||
let elemRet = /([^\/]*).png$/.exec(meta.Element);
|
||||
console.log(elemRet[1]);
|
||||
if (elemRet && elemRet[1]) {
|
||||
ret.elem = elemRet[1];
|
||||
ret.element = elemName[ret.elem];
|
||||
}
|
||||
|
||||
// 处理属性
|
||||
ret.stat = Data.getData(meta, "hp:BaseHP,atk:BaseATK,def:BaseDEF,growStat:AscensionStat,growValue:AscensionStatValue", metaCfg);
|
||||
ret.lvStat = lodash.map(meta.CharStat, (d) => Data.getData(d, "Name,Values", metaCfg));
|
||||
|
||||
if (/Mende/.test(meta.City)) {
|
||||
ret.city = "蒙德"
|
||||
} else if (/Liyue/.test(meta.City)) {
|
||||
ret.city = "璃月";
|
||||
} else if (/Daoqi/.test(meta.City)) {
|
||||
ret.city = "稻妻";
|
||||
}
|
||||
|
||||
// 处理材料
|
||||
let itemKey = lodash.map("talent,boss,gemStone,Local,monster,weekly".split(","), (a) => `${a}:${lodash.upperFirst(a)}.Name`);
|
||||
ret.item = Data.getData(meta, itemKey, metaCfg)
|
||||
|
||||
// 处理天赋
|
||||
ret.talent = {
|
||||
a: getTalentData(meta.NormalAttack),
|
||||
e: getTalentData(meta.TalentE),
|
||||
q: getTalentData(meta.TalentQ),
|
||||
};
|
||||
|
||||
// 处理其他天赋
|
||||
ret.passive = lodash.map(meta.PassiveTalents, (d) => Data.getData(d, "Name,desc:Description", metaCfg))
|
||||
|
||||
// 处理命座信息
|
||||
let cons = {};
|
||||
lodash.forEach(meta.Constellation, (data, key) => {
|
||||
cons[key.replace("Constellation", "")] = Data.getData(data, "Name,desc:Description", metaCfg);
|
||||
})
|
||||
ret.cons = cons;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// 获取Meta中的天赋信息
|
||||
const getTalentData = function (data) {
|
||||
let ret = Data.getData(data, "Name,desc:Description", { lowerFirstKey: true });
|
||||
let attr = [], table = [], tableKeys;
|
||||
|
||||
lodash.forEach(data.Table, (tr) => {
|
||||
let tmp = { name: tr.Name }, isTable = true, isDef = false, lastVal;
|
||||
|
||||
// 检查当前行是否是表格数据
|
||||
lodash.forEach(tr.Values, (v) => {
|
||||
// 如果为空则退出循环
|
||||
if (v === "") {
|
||||
isTable = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (typeof (lastVal) === "undefined") {
|
||||
// 设定初始值
|
||||
lastVal = v;
|
||||
} else if (lastVal != v) {
|
||||
// 如果与初始值不一样,则标记退出循环
|
||||
isDef = true;
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
if (isTable && isDef) {
|
||||
if (!tableKeys) {
|
||||
tableKeys = lodash.keys(tr.Values);
|
||||
}
|
||||
tmp.value = lodash.map(tableKeys, (k) => tr.Values[k])
|
||||
table.push(tmp);
|
||||
} else {
|
||||
tmp.value = lastVal;
|
||||
attr.push(tmp)
|
||||
}
|
||||
})
|
||||
ret.attr = attr;
|
||||
ret.table = table;
|
||||
ret.tableKeys = tableKeys;
|
||||
return ret;
|
||||
}
|
||||
|
||||
lodash.forEach(characterMeta, (c) => {
|
||||
let meta = Character.getMetaData(c.Name);
|
||||
let data = {
|
||||
id: roleIdMap[meta.name],
|
||||
key: meta.key,
|
||||
name: meta.name,
|
||||
abbr: abbr[meta.name] || meta.name,
|
||||
city: meta.city
|
||||
};
|
||||
lodash.defaults(data, meta)
|
||||
Data.createDir(pathName, data.name)
|
||||
fs.writeFileSync(`${pathName}${data.name}/data.json`, JSON.stringify(data, "", "\t"));
|
||||
characters[data.id] = { id: data.id, key: data.key, name: meta.name };
|
||||
|
||||
})
|
||||
|
||||
fs.writeFileSync(`${pathName}index.json`, JSON.stringify(characters, "", "\t"));
|
35
tools/test.txt
Normal file
35
tools/test.txt
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user