diff --git a/CHANGELOG.md b/CHANGELOG.md index 5736d09..30313b4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,9 @@ # 1.2.9 -* 增加星穹铁道武器图鉴 +* 增加星穹铁道武器、角色图鉴 * 指令`#于夜色中图鉴` + * 指令`#希儿图鉴` * 需要在设置中开启 指令:`#图鉴设置星铁图鉴开启` + * 感谢****@小萌新****提供的部分数据 # 1.2.8 * 增加`#原神充值` 原神离线充值 * 增加`#商品列表` diff --git a/model/srGallery.js b/model/srGallery.js index 4654a94..eb63d89 100644 --- a/model/srGallery.js +++ b/model/srGallery.js @@ -1,18 +1,26 @@ import fs from "fs"; import { - Cfg,Data + Cfg, Data } from "../components/index.js"; import lodash from 'lodash'; import Common from "../components/Common.js"; + const _path = process.cwd(); let pathPlus = `${_path}/plugins/xiaoyao-cvs-plugin/resources/sr/` -export async function AtlasAlias(e,{render}) { - let data =await GetData(e) - if(!data) return false - await Common.render(`sr/weapon/index`, { +export async function AtlasAlias(e, {render}) { + let data + data = await GetRoleData(e) + if (data?.url) return sendMsg(e, {render}, data.data, data.url) + data = await GetWeaPonData(e) + if (data?.url) return sendMsg(e, {render}, data.data, data.url) + return false +} + +export async function sendMsg(e, {render}, data, url) { + await Common.render(url, { ...data - },{ + }, { e, render, scale: 1.4 @@ -21,80 +29,187 @@ export async function AtlasAlias(e,{render}) { } -export async function GetData(e) { - let name=e.msg.replace(/\*|#|星铁|(四|4)星|(五|5)星|星穹铁道|图鉴|专武/g,'') +export async function GetRoleData(e) { + let name = e.msg.replace(/\*|#|星铁|星穹铁道|图鉴/g, '') + let roleName = GetRole(name)?.name + if(!roleName){ + return false + } + let data = Data.readJSON(pathPlus, `character/${roleName}/data.json`) + let items = Data.readJSON(pathPlus, 'items/data.json') + if(!data) return false + + let baseAttr=[{key:'sp',name:'能量',num:data.sp}] + let baseObj={ + atk:'攻击力', + hp:'生命值', + def: "防御力", + speed: "速度", + cpct: "暴击率", + cdmg: "暴击伤害", + aggro: "嘲讽" + } + for (const item of Object.keys(data.baseAttr)) { + baseAttr.push({ + key:item, + name:baseObj[item], + num: parseInt(data.baseAttr[item]) + }) + } + let growObj={ + atk:'攻击', + hp:'生命', + def: "防御", + speed: "速度", + cpct: "暴击率", + cdmg: "暴击伤害", + aggro: "嘲讽", + effect:"效果命中", + damage:"伤害", + resist:"效果抵抗" + } + let growAttr=[] + for (const item of Object.keys(data.growAttr)) { + growAttr.push({ + name:growObj[item]+"强化", + key:item, + num: parseInt(lodash.sum(data.growAttr[item]))+"%" + }) + } + let newMaterial = [{...items["213"],num:294},{...items["2"],num: data.rarity==5?89600:834400}] + for (const materialElement of data.materials) { + for (const newMaterialElement of materialElement) { + if([2].includes(newMaterialElement.id * 1)) continue + if (!lodash.map(newMaterial, 'id').includes(newMaterialElement.id)) { + newMaterial.push(newMaterialElement) + } else { + for (let v = 0; v < newMaterial.length; v++) { + if (newMaterial[v].id == newMaterialElement.id) { + newMaterial[v].num += newMaterialElement.num + } + newMaterial[v] = {...items[newMaterial[v].id], ...newMaterial[v]} + } + } + } + } + + data.skillMaterial=[] + for (const [index,item] of Object.entries(data.skill_tree)) { + let levelsMaterial=lodash.map(Object.values(item.levels), 'material_list') + for (const levelsMaterialElement of levelsMaterial) { + for (const levelsMaterialElement1 of levelsMaterialElement) { + if (!lodash.map(data.skillMaterial, 'id').includes(levelsMaterialElement1.id)) { + data.skillMaterial.push(levelsMaterialElement1) + } else { + for (let v = 0; v < data.skillMaterial.length; v++) { + if (data.skillMaterial[v].id == levelsMaterialElement1.id) { + data.skillMaterial[v].num += levelsMaterialElement1.num + } + data.skillMaterial[v] = {...items[data.skillMaterial[v].id], ...data.skillMaterial[v]} + } + } + } + + } + } + + for (const [i,item] of Object.entries(data.skillsData)) { + let newAttributeBuff=[] + if(item?.AttributeBuff&&item.AttributeBuff.length>0){ + for (const item1 of item.AttributeBuff) { + let text = item1.replace(/:|:/,":").split(':') + newAttributeBuff.push({ + key:text[0], + isType:text[0].includes('额外')?"extra":"attribute", + value:text[1] + }) + } + } + + data.skillsData[i].newAttributeBuff=newAttributeBuff + } + data.materials = newMaterial + data.baseAttr=baseAttr + data.growAttr=growAttr + return {data,url: 'sr/character/index'} +} + + +export async function GetWeaPonData(e) { + let name = e.msg.replace(/\*|#|星铁|(四|4)星|(五|5)星|星穹铁道|图鉴|专武/g, '') let list = Data.readJSON(pathPlus, 'weapon/data.json') let items = Data.readJSON(pathPlus, 'items/data.json') - let role=GetRole(name) - let isUp=false; - if(role) { - name=role.name - isUp=true + let role = GetRole(name) + let isUp = false; + if (role) { + name = role.name + isUp = true } - let roleData,roleList =[]; - lodash.forEach(list,(v,k)=>{ - if(isUp&&v.belongRole.includes(name)){ + let roleData, roleList = []; + lodash.forEach(list, (v, k) => { + if (isUp && v.belongRole.includes(name)) { roleList.push(v) return - }else if([v.name,...v.names,...v?.suitRole].includes(name)&&!isUp){ + } else if ([v.name, ...v.names, ...v?.suitRole].includes(name) && !isUp) { roleList.push(v) return } }) - let isUp4=/4|四/.test(e.msg) - let isUp5=/5|五/.test(e.msg) - if(roleList.length==0) return false - roleData=roleList[0] + let isUp4 = /4|四/.test(e.msg) + let isUp5 = /5|五/.test(e.msg) + if (roleList.length == 0) return false + roleData = roleList[0] for (const role of roleList) { - if(isUp4&&role.star==4){ - roleData=role - }else if (isUp5&&role.star==5){ - roleData=role - }else if(!isUp4&&!isUp5&&roleData.star{ + +let GetRole = (name) => { let list = Data.readJSON(pathPlus, 'character/data.json') let role; - lodash.forEach(list,(v,k)=>{ - if([v.name,...v.names].includes(name)){ - role=v + lodash.forEach(list, (v, k) => { + if ([v.name, ...v.names].includes(name)) { + role = v } }) return role diff --git a/resources/font/AKZIDENZ_GROTESK_EXTRABOLDALT.TTF b/resources/font/AKZIDENZ_GROTESK_EXTRABOLDALT.TTF new file mode 100644 index 0000000..e288f58 Binary files /dev/null and b/resources/font/AKZIDENZ_GROTESK_EXTRABOLDALT.TTF differ diff --git a/resources/sr/character/characters.json b/resources/sr/character/characters.json new file mode 100644 index 0000000..86642ae --- /dev/null +++ b/resources/sr/character/characters.json @@ -0,0 +1,33515 @@ +{ + "1001": { + "id": "1001", + "name": "三月七", + "rarity": "4", + "element": "冰", + "path": "存护", + "eidolons": [ + { + "id": "100101", + "name": "记忆中的你", + "effect": "终结技每冻结1个目标,为三月七恢复6点能量。", + "icon": "icon/skill/1001_rank1.png" + }, + { + "id": "100102", + "name": "记忆中的它", + "effect": "进入战斗时,为当前生命值百分比最低的我方目标提供等同于三月七24%防御力+320的护盾,持续3回合。", + "icon": "icon/skill/1001_rank2.png" + }, + { + "id": "100103", + "name": "记忆中的一切", + "effect": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/1001_skill.png" + }, + { + "id": "100104", + "name": "不愿再失去", + "effect": "天赋的反击效果每回合可触发的次数增加1次。使反击造成的伤害值提高,提高数值等同于三月七防御力的30%。", + "icon": "icon/skill/1001_rank4.png" + }, + { + "id": "100105", + "name": "不想再忘却", + "effect": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1001_ultimate.png" + }, + { + "id": "100106", + "name": "就这样,一直…", + "effect": "在战技提供的护盾保护下的我方目标,每回合开始时回复等同于各自4%生命上限+106的生命值。", + "icon": "icon/skill/1001_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "100101", + "name": "极寒的弓矢", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于三月七50%攻击力的冰属性伤害。", + "abridged_effect": "对敌方单体造成少量冰属性伤害。", + "element_type": "冰", + "icon": "icon/skill/1001_basic_atk.png" + }, + "skill": { + "id": "100102", + "name": "可爱即是正义", + "tag": "防御", + "max_level": 15, + "effect": "为指定我方单体提供能够抵消等同于三月七38%防御力+190伤害的护盾,持续3回合。\n若该目标当前生命值百分比大于等于30%,被敌方攻击的概率大幅提高。", + "abridged_effect": "对我方单体施加护盾。", + "element_type": "", + "icon": "icon/skill/1001_skill.png" + }, + "ultimate": { + "id": "100103", + "name": "冰刻箭雨之时", + "tag": "群攻", + "max_level": 15, + "effect": "对敌方全体造成等同于三月七90%攻击力的冰属性伤害。受到攻击的敌方目标有50%基础概率陷入冻结状态,持续1回合。\n冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七30%攻击力的冰属性附加伤害。", + "abridged_effect": "对敌方全体造成冰属性伤害,有概率施加冻结状态。", + "element_type": "冰", + "icon": "icon/skill/1001_ultimate.png" + }, + "talent": { + "id": "100104", + "name": "少女的特权", + "tag": "单攻", + "max_level": 15, + "effect": "当持有护盾的我方目标受到敌方目标攻击后,三月七立即向攻击者发起反击,对其造成等同于三月七50%攻击力的冰属性伤害,该效果每回合可触发2次。", + "element_type": "冰", + "icon": "icon/skill/1001_talent.png" + }, + "technique": { + "id": "100107", + "name": "冻人的瞬间", + "tag": "", + "max_level": 1, + "effect": "立即攻击敌人,进入战斗后有100%的基础概率使随机敌方单体陷入冻结状态,持续1回合。\n冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七50%攻击力的冰属性附加伤害。", + "element_type": "冰", + "icon": "icon/skill/1001_technique.png" + } + }, + "skill_tree": { + "1001001": { + "max_level": 6, + "point_type": "2", + "anchor": "Point01", + "pre_point": "", + "level_up_skill_id": "100101", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110141", + "num": 2 + }, + { + "id": "111011", + "num": 4 + } + ] + }, + "3": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 8000 + }, + { + "id": "110142", + "num": 2 + }, + { + "id": "111012", + "num": 2 + } + ] + }, + "4": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110142", + "num": 4 + }, + { + "id": "111012", + "num": 3 + } + ] + }, + "5": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 36000 + }, + { + "id": "110143", + "num": 2 + }, + { + "id": "111013", + "num": 2 + } + ] + }, + "6": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 128000 + }, + { + "id": "110143", + "num": 6 + }, + { + "id": "111013", + "num": 3 + } + ] + } + } + }, + "1001002": { + "max_level": 10, + "point_type": "2", + "anchor": "Point02", + "pre_point": "", + "level_up_skill_id": "100102", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 1, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 2000 + }, + { + "id": "111011", + "num": 2 + } + ] + }, + "3": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110141", + "num": 2 + }, + { + "id": "111011", + "num": 4 + } + ] + }, + "4": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 8000 + }, + { + "id": "110142", + "num": 2 + }, + { + "id": "111012", + "num": 2 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110142", + "num": 4 + }, + { + "id": "111012", + "num": 3 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 24000 + }, + { + "id": "110142", + "num": 6 + }, + { + "id": "111012", + "num": 5 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 36000 + }, + { + "id": "110143", + "num": 2 + }, + { + "id": "111013", + "num": 2 + } + ] + }, + "8": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 64000 + }, + { + "id": "110143", + "num": 4 + }, + { + "id": "110501", + "num": 1 + }, + { + "id": "111013", + "num": 3 + } + ] + }, + "9": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 128000 + }, + { + "id": "110143", + "num": 6 + }, + { + "id": "110501", + "num": 1 + } + ] + }, + "10": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 240000 + }, + { + "id": "110143", + "num": 11 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1001003": { + "max_level": 10, + "point_type": "2", + "anchor": "Point03", + "pre_point": "", + "level_up_skill_id": "100103", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 1, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 2000 + }, + { + "id": "111011", + "num": 2 + } + ] + }, + "3": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110141", + "num": 2 + }, + { + "id": "111011", + "num": 4 + } + ] + }, + "4": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 8000 + }, + { + "id": "110142", + "num": 2 + }, + { + "id": "111012", + "num": 2 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110142", + "num": 4 + }, + { + "id": "111012", + "num": 3 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 24000 + }, + { + "id": "110142", + "num": 6 + }, + { + "id": "111012", + "num": 5 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 36000 + }, + { + "id": "110143", + "num": 2 + }, + { + "id": "111013", + "num": 2 + } + ] + }, + "8": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 64000 + }, + { + "id": "110143", + "num": 4 + }, + { + "id": "110501", + "num": 1 + }, + { + "id": "111013", + "num": 3 + } + ] + }, + "9": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 128000 + }, + { + "id": "110143", + "num": 6 + }, + { + "id": "110501", + "num": 1 + } + ] + }, + "10": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 240000 + }, + { + "id": "110143", + "num": 11 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1001004": { + "max_level": 10, + "point_type": "2", + "anchor": "Point04", + "pre_point": "", + "level_up_skill_id": "100104", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 1, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 2000 + }, + { + "id": "111011", + "num": 2 + } + ] + }, + "3": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110141", + "num": 2 + }, + { + "id": "111011", + "num": 4 + } + ] + }, + "4": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 8000 + }, + { + "id": "110142", + "num": 2 + }, + { + "id": "111012", + "num": 2 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110142", + "num": 4 + }, + { + "id": "111012", + "num": 3 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 24000 + }, + { + "id": "110142", + "num": 6 + }, + { + "id": "111012", + "num": 5 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 36000 + }, + { + "id": "110143", + "num": 2 + }, + { + "id": "111013", + "num": 2 + } + ] + }, + "8": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 64000 + }, + { + "id": "110143", + "num": 4 + }, + { + "id": "110501", + "num": 1 + }, + { + "id": "111013", + "num": 3 + } + ] + }, + "9": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 128000 + }, + { + "id": "110143", + "num": 6 + }, + { + "id": "110501", + "num": 1 + } + ] + }, + "10": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 240000 + }, + { + "id": "110143", + "num": 11 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1001007": { + "max_level": 1, + "point_type": "2", + "anchor": "Point05", + "pre_point": "", + "level_up_skill_id": "100107", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + } + } + }, + "1001101": { + "max_level": 1, + "point_type": "3", + "anchor": "Point06", + "pre_point": "1001201", + "level_up_skill_id": "", + "levels": { + "1": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110141", + "num": 2 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1001102": { + "max_level": 1, + "point_type": "3", + "anchor": "Point07", + "pre_point": "1001201", + "level_up_skill_id": "", + "levels": { + "1": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110142", + "num": 4 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1001103": { + "max_level": 1, + "point_type": "3", + "anchor": "Point08", + "pre_point": "", + "level_up_skill_id": "", + "levels": { + "1": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 128000 + }, + { + "id": "110143", + "num": 6 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1001201": { + "max_level": 1, + "point_type": "1", + "anchor": "Point09", + "pre_point": "", + "level_up_skill_id": "", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": { + "property": "IceAddedRatio", + "value": 0.032 + }, + "material_list": [ + { + "id": "2", + "num": 2000 + }, + { + "id": "111011", + "num": 2 + } + ] + } + } + }, + "1001202": { + "max_level": 1, + "point_type": "1", + "anchor": "Point10", + "pre_point": "1001101", + "level_up_skill_id": "", + "levels": { + "1": { + "promotion_limit": 2, + "status_add": { + "property": "DefenceAddedRatio", + "value": 0.05 + }, + "material_list": [ + 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"义的名号", + "effect": "施放战技时,使受到攻击的敌方目标速度降低的基础概率提高35%。", + "icon": "icon/skill/1004_rank4.png" + }, + { + "id": "100405", + "name": "善的力量", + "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1004_ultimate.png" + }, + { + "id": "100406", + "name": "光明的未来", + "effect": "施放战技时,对随机敌方单体额外造成1次伤害。", + "icon": "icon/skill/1004_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "100401", + "name": "重力压制", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于瓦尔特50%攻击力的虚数属性伤害。", + "abridged_effect": "对敌方单体造成少量虚数属性伤害。", + "element_type": "虚数", + "icon": "icon/skill/1004_basic_atk.png" + }, + "skill": { + "id": "100402", + "name": "虚空断界", + "tag": "弹射", + "max_level": 15, + "effect": "对指定敌方单体造成等同于瓦尔特36%攻击力的虚数属性伤害,并额外造成2次伤害。每次伤害对敌方随机单体造成等同于瓦尔特36%攻击力的虚数属性伤害。攻击命中时有65%的基础概率使受到攻击的敌方目标速度降低10%,持续2回合。", + "abridged_effect": "对敌方单体造成少量虚数属性伤害,共弹射3次,有概率对目标施加减速状态。", + "element_type": "虚数", + "icon": "icon/skill/1004_skill.png" + }, + "ultimate": { + "id": "100403", + "name": 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160000 + }, + { + "id": "110153", + "num": 8 + }, + { + "id": "112003", + "num": 8 + } + ] + } + } + }, + "1004210": { + "max_level": 1, + "point_type": "1", + "anchor": "Point18", + "pre_point": "1004201", + "level_up_skill_id": "", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": { + "property": "AttackAddedRatio", + "value": 0.08 + }, + "material_list": [ + { + "id": "2", + "num": 160000 + }, + { + "id": "110153", + "num": 8 + }, + { + "id": "112003", + "num": 8 + } + ] + } + } + } + }, + "version_added": "1.0", + "icon": "icon/character/1004.png", + "element_icon": "icon/element/Imaginary.png", + "path_icon": "icon/path/Nihility.png", + "preview": "image/character_preview/1004.png", + "portrait": "image/character_portrait/1004.png", + "character_overview": [ + "guide/Nwflower/character_overview/1004.png", + "guide/OriginMirror/character_overview/1004.png" + ], + "character_material": "guide/Nwflower/character_material/1004.png" + }, + "1005": { + "id": "1005", + "name": "卡芙卡", + "rarity": "5", + "element": "雷", + "path": "虚无", + "eidolons": [ + { + "id": "100501", + "name": "无穷动!无穷", + "effect": "施放终结技时,敌方目标由「其当前的触电状态立即产生伤害」变更为「其当前承受的所有持续伤害类负面状态立即产生伤害」。", + "icon": "icon/skill/1005_rank1.png" + }, + { + "id": "100502", + "name": "狂想者,呜咽", + "effect": "弱点击破效率提高50%。", + "icon": "icon/skill/1005_rank2.png" + }, + { + "id": "100503", + "name": "我赞美,即兴", + "effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/1005_skill.png" + }, + { + "id": "100504", + "name": "把宣叙呈献给", + "effect": "天赋使敌方目标受到的持续伤害提高效果持续时间增加1回合,并使该效果可以叠加,最多叠加2层。", + "icon": "icon/skill/1005_rank4.png" + }, + { + "id": "100505", + "name": "只有今晚奏鸣", + "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1005_ultimate.png" + }, + { + "id": "100506", + "name": "回旋,悄悄地", + "effect": "终结技使敌方目标陷入的触电状态的伤害倍率提高100%,并使触电状态的持续时间增加1回合。", + "icon": "icon/skill/1005_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "100501", + "name": "夜间喧嚣不止", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于卡芙卡50%攻击力的雷属性伤害。", + "abridged_effect": "对敌方单体造成少量雷属性伤害。", + "element_type": "雷", + "icon": "icon/skill/1005_basic_atk.png" + }, + "skill": { + "id": "100502", + "name": "月光摩挲连绵", + "tag": "扩散", + "max_level": 15, + "effect": "对指定敌方单体造成等同于卡芙卡80%攻击力的雷属性伤害,同时对其相邻目标造成等同于卡芙卡30%攻击力的雷属性伤害。\n若指定敌方单体处于持续伤害状态,其当前承受的所有持续伤害立即产生相当于原伤害80%的伤害。", + "abridged_effect": "对敌方单体造成雷属性伤害,并使目标额外受到持续伤害类负面状态的伤害,对相邻目标造成少量雷属性伤害。", + "element_type": "雷", + "icon": "icon/skill/1005_skill.png" + }, + "ultimate": { + "id": "100503", + "name": "悲剧尽头的颤音", + "tag": "群攻", + "max_level": 15, + "effect": "对敌方全体造成等同于卡芙卡48%攻击力的雷属性伤害,有100%的基础概率使受到攻击的敌方目标陷入触电状态,并使其当前承受的触电状态立即产生相当于原伤害80%的伤害。触电状态持续2回合。\n触电状态下,敌方目标每回合开始时受到等同于卡芙卡75%攻击力的雷属性持续伤害。", + "abridged_effect": "对敌方全体造成少量雷属性伤害,大概率施加触电状态,使目标额外受到触电状态的伤害。", + "element_type": "雷", + "icon": "icon/skill/1005_ultimate.png" + }, + "talent": { + "id": "100504", + "name": "温柔亦同残酷", + "tag": "单攻", + "max_level": 15, + "effect": "当卡芙卡的队友对敌方目标施放普攻后,卡芙卡立即发动追加攻击,对该目标造成等同于卡芙卡60%攻击力的雷属性伤害,并有100%的基础概率使目标受到的持续伤害提高15%,持续2回合。该效果每回合只能触发1次。", + "element_type": "雷", + "icon": "icon/skill/1005_talent.png" + }, + "technique": { + "id": "100507", + "name": "宽恕无关慈悲", + "tag": "", + "max_level": 1, + "effect": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于卡芙卡50%攻击力的雷属性伤害,同时有100%的基础概率使每个敌方目标陷入触电状态,持续3回合。\n触电状态下,敌方目标每回合开始时受到等同于卡芙卡50%攻击力的雷属性持续伤害。", + "element_type": "雷", + "icon": "icon/skill/1005_technique.png" + } + }, + "skill_tree": { + "1005001": { + "max_level": 6, + "point_type": "2", + "anchor": "Point01", + "pre_point": "", + "level_up_skill_id": "100501", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 5000 + }, + { + "id": "110151", + "num": 3 + }, + { + "id": "111011", + "num": 6 + } + ] + }, + "3": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 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"promotion_limit": 1, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 2500 + }, + { + "id": "111011", + "num": 3 + } + ] + }, + "3": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 5000 + }, + { + "id": "110151", + "num": 3 + }, + { + "id": "111011", + "num": 6 + } + ] + }, + "4": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 10000 + }, + { + "id": "110152", + "num": 3 + }, + { + "id": "111012", + "num": 3 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 20000 + }, + { + "id": "110152", + "num": 5 + }, + { + "id": "111012", + "num": 4 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 30000 + }, + { + "id": "110152", + "num": 7 + }, + { + "id": "111012", + "num": 6 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + 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"status_add": { + "property": "AttackAddedRatio", + "value": 0.08 + }, + "material_list": [ + { + "id": "2", + "num": 160000 + }, + { + "id": "110153", + "num": 8 + }, + { + "id": "111013", + "num": 8 + } + ] + } + } + } + }, + "version_added": "1.0", + "icon": "icon/character/1005.png", + "element_icon": "icon/element/Lightning.png", + "path_icon": "icon/path/Nihility.png", + "preview": "image/character_preview/1005.png", + "portrait": "image/character_portrait/1005.png", + "character_overview": [], + "character_material": "" + }, + "1006": { + "id": "1006", + "name": "银狼", + "rarity": "5", + "element": "量子", + "path": "虚无", + "eidolons": [ + { + "id": "100601", + "name": "社会工程", + "effect": "在敌方目标进入战斗时,使其效果抵抗降低30%,持续2回合。", + "icon": "icon/skill/1006_rank1.png" + }, + { + "id": "100602", + "name": "僵尸网络", + "effect": "施放终结技时,被指定的敌方单体每有1个负面效果,银狼恢复8点能量,最多生效5次。", + "icon": "icon/skill/1006_rank2.png" + }, + { + "id": "100603", + "name": "攻击载荷", + "effect": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1006_skill.png" + }, + { + "id": "100604", + "name": "反弹端口", + "effect": "施放终结技时,被指定的敌方单体每有1个负面效果,则额外造成等同于银狼攻击力20%的量子属性附加伤害,该效果最多触发5次。", + "icon": "icon/skill/1006_rank4.png" + }, + { + "id": "100605", + "name": "暴力破解", + "effect": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/1006_ultimate.png" + }, + { + "id": "100606", + "name": "重叠网络", + "effect": "敌方目标每有1个负面效果,银狼对其造成的伤害提高20%,该效果最多叠加5层。", + "icon": "icon/skill/1006_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "100601", + "name": "|系统警告|", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于银狼50%攻击力的量子属性伤害。", + "abridged_effect": "对敌方单体造成少量量子属性伤害。", + "element_type": "量子", + "icon": "icon/skill/1006_basic_atk.png" + }, + "skill": { + "id": "100602", + "name": "是否允许更改?", + "tag": "妨害", + "max_level": 15, + "effect": "对指定敌方单体造成等同于银狼70%攻击力的量子属性伤害,同时有75%的基础概率给目标添加1个场上我方目标持有属性的弱点,持续3回合,并使该弱点对应属性的抗性降低20%。\n有100%的基础概率额外使目标的伤害抗性降低#6[f1]%,持续3回合。", + "abridged_effect": "对敌方单体造成量子属性伤害,有概率施加额外的弱点。", + "element_type": "量子", + "icon": "icon/skill/1006_skill.png" + }, + "ultimate": { + "id": "100603", + "name": "|账号已封禁|", + "tag": "妨害", + "max_level": 15, + "effect": "有85%的基础概率使受到攻击的敌方目标防御力降低40%,持续3回合,同时对指定敌方单体造成等同于银狼210%攻击力的量子属性伤害。", + "abridged_effect": "对敌方单体造成大量量子属性伤害,大概率施加防御降低效果。", + "element_type": "量子", + "icon": "icon/skill/1006_ultimate.png" + }, + "talent": { + "id": "100604", + "name": "等待程序响应…", + "tag": "妨害", + "max_level": 15, + "effect": "银狼能够制造:攻击力降低#1[f1]%、防御力降低#2[f1]%、速度降低#3[f1]%3种【缺陷】。\n银狼每次施放攻击后有60%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续2回合。", + "element_type": "", + "icon": "icon/skill/1006_talent.png" + }, + "technique": { + "id": "100607", + "name": "|强制结束进程|", + "tag": "", + "max_level": 1, + "effect": "立即攻击敌人,进入战斗后无视弱点属性削减敌方全体的韧性,击破弱点时,触发量子属性的弱点击破效果。", + "element_type": "量子", + "icon": "icon/skill/1006_technique.png" + } + }, + "skill_tree": { + "1006001": { + "max_level": 6, + "point_type": "2", + "anchor": "Point01", + 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"material_list": [ + { + "id": "2", + "num": 300000 + }, + { + "id": "110153", + "num": 14 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1006003": { + "max_level": 10, + "point_type": "2", + "anchor": "Point03", + "pre_point": "", + "level_up_skill_id": "100603", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 1, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 2500 + }, + { + "id": "112011", + "num": 3 + } + ] + }, + "3": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 5000 + }, + { + "id": "110151", + "num": 3 + }, + { + "id": "112011", + "num": 6 + } + ] + }, + "4": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 10000 + }, + { + "id": "110152", + "num": 3 + }, + { + "id": "112012", + "num": 3 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 20000 + }, + { + "id": "110152", + "num": 5 + }, + { + "id": "112012", + "num": 4 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 30000 + }, + { + "id": "110152", + "num": 7 + }, + { + "id": "112012", + "num": 6 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 45000 + }, + { + "id": "110153", + "num": 3 + }, + { + "id": "112013", + "num": 3 + } + ] + }, + "8": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 80000 + }, + { + "id": "110153", + "num": 5 + }, + { + "id": "110501", + "num": 1 + }, + { + "id": "112013", + "num": 4 + } + ] + }, + "9": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 160000 + }, + { + "id": "110153", + "num": 8 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 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"num": 3 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 20000 + }, + { + "id": "110152", + "num": 5 + }, + { + "id": "112012", + "num": 4 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 30000 + }, + { + "id": "110152", + "num": 7 + }, + { + "id": "112012", + "num": 6 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 45000 + }, + { + "id": "110153", + "num": 3 + }, + { + "id": "112013", + "num": 3 + } + ] + }, + "8": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 80000 + }, + { + "id": "110153", + "num": 5 + }, + { + "id": "110501", + "num": 1 + }, + { + "id": "112013", + "num": 4 + } + ] + }, + "9": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 160000 + }, + { + "id": "110153", + "num": 8 + }, + { + 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"levels": { + "1": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 20000 + }, + { + "id": "110152", + "num": 5 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1006103": { + "max_level": 1, + "point_type": "3", + "anchor": "Point08", + "pre_point": "", + "level_up_skill_id": "", + "levels": { + "1": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 160000 + }, + { + "id": "110153", + "num": 8 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + } + }, + "version_added": "1.0", + "icon": "icon/character/1006.png", + "element_icon": "icon/element/Quantum.png", + "path_icon": "icon/path/Nihility.png", + "preview": "image/character_preview/1006.png", + "portrait": "image/character_portrait/1006.png", + "character_overview": [], + "character_material": "" + }, + "1008": { + "id": "1008", + "name": "阿兰", + "rarity": "4", + "element": "雷", + "path": "毁灭", + "eidolons": [ + { + "id": "100801", + "name": "万死不辞", + "effect": "当前生命值百分比小于等于50%时,战技造成的伤害提高10%。", + "icon": "icon/skill/1008_rank1.png" + }, + { + "id": "100802", + "name": "除制去缚", + "effect": "施放战技、终结技时,解除自身的1个负面效果。", + "icon": "icon/skill/1008_rank2.png" + }, + { + "id": "100803", + "name": "重剑强攻", + "effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/1008_skill.png" + }, + { + "id": "100804", + "name": "绝处反击", + "effect": "进入战斗后,受到致命攻击时阿兰不会陷入无法战斗状态,并立即回复至自身生命上限的25%。该效果在触发1次后或持续2回合后自动解除。", + "icon": "icon/skill/1008_rank4.png" + }, + { + "id": "100805", + "name": "全力倾注", + "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1008_ultimate.png" + }, + { + "id": "100806", + "name": "以身作引", + "effect": "当前生命值百分比小于等于50%时,终结技造成的伤害提高20%,且对相邻目标的伤害倍率提高到与主目标相同的伤害倍率。", + "icon": "icon/skill/1008_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "100801", + "name": "如雷疾行", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于阿兰50%攻击力的雷属性伤害。", + "abridged_effect": "对敌方单体造成少量雷属性伤害。", + "element_type": "雷", + "icon": "icon/skill/1008_basic_atk.png" + }, + "skill": { + "id": "100802", + "name": "禁锢解除", + "tag": "单攻", + "max_level": 15, + "effect": "消耗等同于阿兰生命上限15%的生命值对指定敌方单体造成等同于阿兰120%攻击力的雷属性伤害。若当前生命值不足,施放战技时阿兰的当前生命值降至1点。", + "abridged_effect": "消耗自身部分生命值,对敌方单体造成雷属性伤害。", + "element_type": "雷", + "icon": "icon/skill/1008_skill.png" + }, + "ultimate": { + "id": "100803", + "name": "狂者制裁", + "tag": "扩散", + "max_level": 15, + "effect": "对指定敌方单体造成等同于阿兰192%攻击力的雷属性伤害,同时对其相邻目标造成等同于阿兰96%攻击力的雷属性伤害。", + "abridged_effect": "对敌方单体造成大量雷属性伤害,对相邻目标造成雷属性伤害。", + "element_type": "雷", + "icon": "icon/skill/1008_ultimate.png" + }, + "talent": { + "id": "100804", + "name": "至痛至怒", + "tag": "强化", + "max_level": 15, + "effect": "根据阿兰当前损失的生命值百分比获得伤害加成,最多使阿兰造成的伤害提高36%。", + "element_type": "", + "icon": "icon/skill/1008_talent.png" + }, + "technique": { + "id": "100807", + "name": "极速收割", + "tag": "", + "max_level": 1, + "effect": "立即攻击敌人,进入战斗后对敌方全体造成等同于阿兰80%攻击力的雷属性伤害。", + "element_type": "雷", + "icon": "icon/skill/1008_technique.png" + } + }, + "skill_tree": { + "1008001": { + "max_level": 6, + "point_type": "2", + "anchor": "Point01", + "pre_point": "", + "level_up_skill_id": "100801", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110111", + "num": 2 + }, + { + "id": "111001", + "num": 4 + } + ] + }, + "3": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 8000 + }, + { + "id": "110112", + "num": 2 + }, + { + "id": "111002", + "num": 2 + } + ] + }, + "4": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110112", + "num": 4 + }, + { + "id": "111002", + "num": 3 + } + ] + }, + "5": { + "promotion_limit": 5, + "status_add": 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{ + "id": "2", + "num": 8000 + }, + { + "id": "110112", + "num": 2 + }, + { + "id": "111002", + "num": 2 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110112", + "num": 4 + }, + { + "id": "111002", + "num": 3 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 24000 + }, + { + "id": "110112", + "num": 6 + }, + { + "id": "111002", + "num": 5 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 36000 + }, + { + "id": "110113", + "num": 2 + }, + { + "id": "111003", + "num": 2 + } + ] + }, + "8": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 64000 + }, + { + "id": "110113", + "num": 4 + }, + { + "id": "110501", + "num": 1 + }, + { + "id": "111003", + "num": 3 + } + ] + }, + "9": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 128000 + }, + { + "id": "110113", + "num": 6 + }, + { + "id": "110501", + "num": 1 + } + ] + }, + "10": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 240000 + }, + { + "id": "110113", + "num": 11 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1008003": { + "max_level": 10, + "point_type": "2", + "anchor": "Point03", + "pre_point": "", + "level_up_skill_id": "100803", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 1, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 2000 + }, + { + "id": "111001", + "num": 2 + } + ] + }, + "3": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110111", + "num": 2 + }, + { + "id": "111001", + "num": 4 + } + ] + }, + "4": { + "promotion_limit": 3, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 8000 + }, + { + "id": "110112", + "num": 2 + }, + { + "id": "111002", + "num": 2 + } + ] + }, + "5": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 16000 + }, + { + "id": "110112", + "num": 4 + }, + { + "id": "111002", + "num": 3 + } + ] + }, + "6": { + "promotion_limit": 4, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 24000 + }, + { + "id": "110112", + "num": 6 + }, + { + "id": "111002", + "num": 5 + } + ] + }, + "7": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 36000 + }, + { + "id": "110113", + "num": 2 + }, + { + "id": "111003", + "num": 2 + } + ] + }, + "8": { + "promotion_limit": 5, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 64000 + }, + { + "id": "110113", + "num": 4 + }, + { + "id": "110501", + "num": 1 + }, + { + "id": "111003", + "num": 3 + } + ] + }, + "9": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 128000 + }, + { + "id": "110113", + "num": 6 + }, + { + "id": "110501", + "num": 1 + } + ] + }, + "10": { + "promotion_limit": 6, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 240000 + }, + { + "id": "110113", + "num": 11 + }, + { + "id": "241", + "num": 1 + }, + { + "id": "110501", + "num": 1 + } + ] + } + } + }, + "1008004": { + "max_level": 10, + "point_type": "2", + "anchor": "Point04", + "pre_point": "", + "level_up_skill_id": "100804", + "levels": { + "1": { + "promotion_limit": 0, + "status_add": {}, + "material_list": [] + }, + "2": { + "promotion_limit": 1, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 2000 + }, + { + "id": "111001", + "num": 2 + } + ] + }, + "3": { + "promotion_limit": 2, + "status_add": {}, + "material_list": [ + { + "id": "2", + "num": 4000 + }, + { + "id": "110111", + "num": 2 + }, + { + "id": "111001", + "num": 4 + } + ] + }, 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"icon/skill/1101_rank2.png" + }, + { + "id": "110103", + "name": "鼓炮齐鸣", + "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1101_skill.png" + }, + { + "id": "110104", + "name": "攻其不备", + "effect": "我方其他角色对弱点为风属性的敌方目标施放普攻后,布洛妮娅立即进行1次追加攻击,对该目标造成等同于普攻伤害80%的风属性伤害,该效果每回合可触发1次。", + "icon": "icon/skill/1101_rank4.png" + }, + { + "id": "110105", + "name": "所向克捷", + "effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/1101_ultimate.png" + }, + { + "id": "110106", + "name": "气贯长虹", + "effect": "战技对指定我方目标造成的伤害提高效果的持续时间增加1回合。", + "icon": "icon/skill/1101_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "110101", + "name": "驭风的子弹", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于布洛妮娅50%攻击力的风属性伤害。", + "abridged_effect": "对敌方单体造成少量风属性伤害。", + "element_type": "风", + "icon": "icon/skill/1101_basic_atk.png" + }, + "skill": { + "id": "110102", + "name": "作战再部署", + "tag": "辅助", + "max_level": 15, + "effect": 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"战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/1103_skill.png" + }, + { + "id": "110304", + "name": "制造噪音吧!", + "effect": "施放终结技时,有100%基础概率使非触电状态下的敌方目标状态陷入与战技相同的触电状态。", + "icon": "icon/skill/1103_rank4.png" + }, + { + "id": "110305", + "name": "贝洛伯格最强音!", + "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1103_ultimate.png" + }, + { + "id": "110306", + "name": "这一曲,贯穿天穹!", + "effect": "希露瓦对触电状态下的敌方目标造成的伤害提高30%。", + "icon": "icon/skill/1103_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "110301", + "name": "雷鸣音阶", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于希露瓦50%攻击力的雷属性伤害。", + "abridged_effect": "对敌方单体造成少量雷属性伤害。", + "element_type": "雷", + "icon": "icon/skill/1103_basic_atk.png" + }, + "skill": { + "id": "110302", + "name": "电光石火间", + "tag": "扩散", + "max_level": 15, + "effect": "对指定敌方单体造成等同于希露瓦70%攻击力的雷属性伤害,同时对其相邻目标造成等同于希露瓦30%攻击力的雷属性伤害,此外有80%的基础概率使受到攻击的敌方目标陷入触电状态,持续2回合。\n触电状态下,敌方目标每回合开始时受到等同于希露瓦40%攻击力的雷属性持续伤害。", + "abridged_effect": "对敌方单体及其相邻目标造成少量雷属性伤害,有大概率对目标施加触电状态。", + "element_type": "雷", + "icon": "icon/skill/1103_skill.png" + }, + "ultimate": { + "id": "110303", + "name": "机械热潮登场!", + "tag": "群攻", + "max_level": 15, + "effect": "对敌方全体造成等同于希露瓦108%攻击力的雷属性伤害,并使触电状态下的敌方目标延长2回合的触电状态。", + "abridged_effect": "对敌方全体造成雷属性伤害,并延长目标触电状态的持续时间。", + "element_type": "雷", + "icon": "icon/skill/1103_ultimate.png" + }, + "talent": { + "id": "110304", + "name": "燃情和弦", + "tag": "强化", + "max_level": 15, + "effect": "施放攻击后,对所有触电状态下的敌方目标造成等同于希露瓦36%攻击力的雷属性附加伤害。", + "element_type": "雷", + "icon": "icon/skill/1103_talent.png" + }, + "technique": { + "id": "110307", + "name": "晚安,贝洛伯格", + "tag": "", + "max_level": 1, + "effect": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于希露瓦50%攻击力的雷属性伤害,同时有100%的基础概率使敌方每个单体目标陷入触电状态,持续3回合。\n触电状态下,敌方目标每回合开始时受到等同于希露瓦50%攻击力的雷属性持续伤害。", + "element_type": "雷", + "icon": "icon/skill/1103_technique.png" + } + }, + "skill_tree": { + "1103001": { + "max_level": 6, + "point_type": "2", + "anchor": "Point01", + 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+ "eidolons": [ + { + "id": "110901", + "name": "早睡早起很健康", + "effect": "战技强化后造成的伤害提高20%。", + "icon": "icon/skill/1109_rank1.png" + }, + { + "id": "110902", + "name": "吃好喝好长身体", + "effect": "战技使敌方目标陷入的灼烧状态持续时间增加1回合。", + "icon": "icon/skill/1109_rank2.png" + }, + { + "id": "110903", + "name": "不挑不选全都要", + "effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/1109_skill.png" + }, + { + "id": "110904", + "name": "稀里糊涂没关系", + "effect": "触发天赋时,有100%基础概率使指定敌方目标的相邻目标也陷入等同于战技的灼烧状态。", + "icon": "icon/skill/1109_rank4.png" + }, + { + "id": "110905", + "name": "好事留名鼹鼠党", + "effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/1109_ultimate.png" + }, + { + "id": "110906", + "name": "随时准备打坏人", + "effect": "虎克对灼烧状态下的敌方目标造成的伤害提高20%。", + "icon": "icon/skill/1109_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "110901", + "name": "喂!小心火烛", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于虎克50%攻击力的火属性伤害。", + "abridged_effect": "对敌方单体造成少量火属性伤害。", + "element_type": "火", + "icon": "icon/skill/1109_basic_atk.png" + }, + "skill": { + "id": "110902", + "name": "嘿!记得虎克吗", + "tag": "单攻", + "max_level": 15, + "effect": "对指定敌方单体造成等同于虎克120%攻击力的火属性伤害,同时有100%的基础概率使其陷入灼烧状态,持续2回合。\n灼烧状态下,敌方目标每回合开始时受到等同于虎克25%攻击力的火属性持续伤害。", + "abridged_effect": "对敌方单体造成火属性伤害,大概率对目标施加灼烧状态。", + "element_type": "火", + "icon": "icon/skill/1109_skill.png" + }, + "ultimate": { + "id": "110903", + "name": "轰!飞来焰火", + "tag": "单攻", + "max_level": 15, + "effect": "对指定敌方单体造成等同于虎克240%攻击力的火属性伤害。\n施放终结技后,下一次施放的战技得到强化,强化后的战技能够同时对指定敌方单体及其相邻目标造成伤害。", + "abridged_effect": "对敌方单体造成大量火属性伤害,并强化自身下一次的战技。", + "element_type": "火", + "icon": "icon/skill/1109_ultimate.png" + }, + "talent": { + "id": "110904", + "name": "哈!火上浇油", + "tag": "强化", + "max_level": 15, + "effect": "攻击处于灼烧状态的敌方目标时,追加1次等同于虎克50%攻击力的火属性附加伤害,并额外恢复5点能量。", + "element_type": "火", + "icon": "icon/skill/1109_talent.png" + }, + "technique": { + "id": "110907", + "name": "哎!瞧这一团糟", + "tag": "", + "max_level": 1, + 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"id": "800302", + "name": "古老寒铁的坚守", + "effect": "触发天赋时,为我方全体提供的护盾能够额外抵消等同于开拓者防御力2%+27的伤害。", + "icon": "icon/skill/8003_rank2.png" + }, + { + "id": "800303", + "name": "砌造未来的蓝图", + "effect": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。", + "icon": "icon/skill/8003_skill.png" + }, + { + "id": "800304", + "name": "驻留文明的誓言", + "effect": "战斗开始时,立即获得4层【灼热意志】。", + "icon": "icon/skill/8003_rank4.png" + }, + { + "id": "800305", + "name": "点燃光焰的勇气", + "effect": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。", + "icon": "icon/skill/8003_ultimate.png" + }, + { + "id": "800306", + "name": "永屹城垣的壁垒", + "effect": "施放强化普攻或终结技后,开拓者的防御力提高10%,最多叠加3层。", + "icon": "icon/skill/8003_rank6.png" + } + ], + "skills": { + "basic_atk": { + "id": "800301", + "name": "穿彻坚冰的烈芒", + "tag": "单攻", + "max_level": 9, + "effect": "对指定敌方单体造成等同于开拓者50%攻击力的火属性伤害并叠加1层【灼热意志】。", + "abridged_effect": "对敌方单体造成少量火属性伤害,获得【灼热意志】。", + "element_type": "火", + "icon": "icon/skill/8003_basic_atk.png" + }, + "skill": { + "id": "800302", + "name": "炽燃不灭的琥珀", + "tag": "防御", + "max_level": 15, + "effect": "施放战技后,开拓者受到的伤害降低40%并叠加1层【灼热意志】,此外有100%基础概率使敌方全体陷入嘲讽状态,持续1回合。", + "abridged_effect": "降低自身受到的伤害,并获得【灼热意志】,大概率使敌方全体陷入嘲讽状态。", + "element_type": "", + "icon": "icon/skill/8003_skill.png" + }, + "ultimate": { + "id": "800303", + "name": "陷阵无回的炎枪", + "tag": "群攻", + "max_level": 15, + "effect": "对敌方全体造成等同于开拓者50%攻击力+75%防御力的火属性伤害。下一次施放普攻时,自动获得强化且不消耗【灼热意志】。", + "abridged_effect": "对敌方全体造成火属性伤害,强化下一次的普攻。", + "element_type": "火", + "icon": "icon/skill/8003_ultimate.png" + }, + "talent": { + "id": "800304", + "name": "筑城者遗宝", + "tag": "强化", + "max_level": 15, + "effect": "每受到1次攻击,叠加1层【灼热意志】,最多可叠加8层。\n【灼热意志】层数不低于4时,普攻将获得强化,对指定敌方单体及其相邻目标同时造成伤害。\n开拓者施放普攻、战技、终结技后,为我方全体提供能够抵消等同于开拓者#1[f1]%防御力+20伤害的护盾,持续2回合。", + "element_type": "", + "icon": "icon/skill/8003_talent.png" + }, + "technique": { + "id": "800307", + "name": "守护者召令", + "tag": "防御", + "max_level": 1, + "effect": "使用秘技后,下一次战斗开始时给自身提供能够抵消等同于开拓者30%防御力+384伤害的护盾,持续1回合。", + "element_type": "", + "icon": 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+.role-talent-attribute>.role-talent-extraInfo:nth-child(2){ + font-family: 'MiSans-Regular'; + margin-left: 30px; +} +.role-talent-attribute{ + background-color: #f2f2f2; +} +.textColor { + background: linear-gradient(to right, rgba(253,78,53) 0%, rgba(225,42,110)) 100%; + -webkit-background-clip: text; + color: transparent; + font-weight: 600; +} \ No newline at end of file diff --git a/resources/sr/character/index.html b/resources/sr/character/index.html new file mode 100644 index 0000000..77cfb1d --- /dev/null +++ b/resources/sr/character/index.html @@ -0,0 +1,208 @@ + + + + + + + + +
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+
+
+ +
+
+
+
+
{{name}}
+
+ <% for(var i = 0; i < rarity; i++){ %> +
+ +
+ <% } %> +
+
+
+
+ +
+
+ +
+
+
+
+
+
+
命途
+
{{path}}
+
+
+
属性
+
{{element}}
+
+
+
+
+
派系
+
{{factions}}
+
+
+
所属
+
{{affiliation}}
+
+
+
+
+
配音
+
中:{{cncv}} / 日:{{jpcv}}
+
+
+
+ {{each baseAttr list}} +
+
{{list.num}}
+
{{list.name}}
+
+ {{/each}} +
+
xiaoyao-cvs
+
制作
+
+
+
+ {{each growAttr list}} +
+
+
{{list.num}}
+
{{list.name}}
+
+ {{/each}} +
+
+ +
+
+
+
+
+ +
+
升级消耗(Lv1-Lv80)
+
+ +
+
+
+
+ {{each materials list}} +
+
+
+
{{list.name}}
+
×{{list.num}}
+
+ {{/each}} +
+ + + + + +
+
+
+ +
+
角色行迹
+
+ +
+
+
+ {{each skillMaterial list}} +
+
+
+
{{list.name}}
+
×{{list.num}}
+
+ {{/each}} +
+ + {{each skillsData list}} +
+
+ +
+
+ {{list.name}} +
+
+ {{list.type_text}} {{if(list.max_level!=1)}}(Lv1-Lv{{list.max_level}}){{/if}} +
+
+
+
+ {{@list.desc}} +
+ {{each list.newAttributeBuff item}} + {{if item.isType=="attribute"}} +
+
{{item.key}}
+
{{item.value}}
+
+ {{else}} +
+
{{item.key}}
+
+
+
+ {{@item.value}} +
+ {{/if }} + {{/each}} + {{/each}} +
+
+ +
+
星魂
+
+ +
+
+ {{each eidolons list}} +
+
+ +
+
+ {{list.name}} +
+
+
+
+
+ {{list.effect}} +
+ {{/each}} +
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