2024-06-23 10:42:58 +08:00
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{
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"id": "1102",
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"name": "希儿",
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"rarity": 5,
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"element": "量子",
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"path": "巡猎",
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"jpcv": "中原麻衣",
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"cncv": "唐雅菁",
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"allegiance": "贝洛伯格",
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"sp": 120,
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"affiliation": "雅利洛-VI",
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"factions": "/",
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"baseAttr": {
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"atk": 640.332,
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"hp": 931.392,
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"def": 363.82500000000005,
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"speed": 115,
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"cpct": 5,
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"cdmg": 50,
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"aggro": 75
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},
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"growAttr": {
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"atk": [
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4,
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4,
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6,
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6,
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8
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],
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"cdmg": [
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5.3,
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8,
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10.7
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],
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"def": [
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5,
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7.5
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]
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},
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"desc": "地底反抗组织「地火」的骨干,别号「蝴蝶」。 性格率真直爽,内心隐藏着细腻敏锐的一面。",
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"skills": [
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"110201",
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"110202",
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"110203",
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"110204",
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"110206",
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"110207"
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],
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"eidolons": [
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{
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"id": "110201",
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"name": "斩尽",
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"effect": "对当前生命值百分比小于等于80%的敌方目标造成伤害时,暴击率提高15%。",
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"icon": "icon/skill/1102_rank1.png"
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},
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{
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"id": "110202",
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"name": "蝶舞",
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"effect": "战技的加速效果可以叠加,最多叠加2层。",
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"icon": "icon/skill/1102_rank2.png"
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},
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{
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"id": "110203",
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"name": "缭乱",
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"effect": "战技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
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"icon": "icon/skill/1102_skill.png"
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},
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{
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"id": "110204",
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"name": "掠影",
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"effect": "希儿消灭敌方目标时,自身恢复15点能量。",
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"icon": "icon/skill/1102_rank4.png"
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},
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{
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"id": "110205",
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"name": "锋锐",
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"effect": "终结技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
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"icon": "icon/skill/1102_ultimate.png"
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},
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{
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"id": "110206",
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"name": "离析",
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"effect": "施放终结技后使受到攻击的敌方单体陷入【乱蝶】状态,持续1回合。【乱蝶】状态下的敌方目标受到攻击后,额外受到1次等同于希儿终结技伤害15%的量子属性附加伤害。若该目标被我方其他目标触发【乱蝶】状态的附加伤害消灭,将不会触发希儿的天赋。\\n当希儿陷入无法战斗状态时,敌方目标的【乱蝶】状态被解除。",
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"icon": "icon/skill/1102_rank6.png"
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}
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],
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"skillsData": {
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"110201": {
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"id": "110201",
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"name": "强袭",
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"max_level": 9,
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"element": "Quantum",
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"type": "Normal",
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"type_text": "普攻",
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"effect": "SingleAttack",
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"effect_text": "单攻",
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"simple_desc": "对敌方单体造成少量量子属性伤害。",
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"desc": "对指定敌方单体造成等同于希儿<span class=\"textColor\">50%/60%/70%/80%/90%/100%/110%/120%/130%</span>攻击力的量子属性伤害。",
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"params": [
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[
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0.5
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],
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[
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0.6
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],
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[
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0.7
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],
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[
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0.8
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],
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[
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0.9
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],
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[
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1
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],
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[
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1.1
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],
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[
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1.2
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],
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[
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1.3
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]
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],
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"icon": "icon/skill/1102_basic_atk.png",
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"AttributeBuff": [
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"属性加成·防御强化:防御力提高5%。"
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]
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},
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"110202": {
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"id": "110202",
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"name": "归刃",
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"max_level": 15,
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"element": "Quantum",
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"type": "BPSkill",
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"type_text": "战技",
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"effect": "SingleAttack",
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"effect_text": "单攻",
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"simple_desc": "对敌方单体造成量子属性伤害,并使自身速度提高。",
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"desc": "使希儿的速度提高<span class=\"textColor\">25%</span>,并对指定敌方单体造成等同于希儿<span class=\"textColor\">110%/121%/132%/143%/154%/165%/178%/192%/206%/220%/231%/242%/252%/264%/275%</span>攻击力的量子属性伤害,速度提高效果持续<span class=\"textColor\">2</span>回合。",
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"params": [
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[
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1.1,
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0.25,
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2
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],
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[
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1.21,
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0.25,
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2
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],
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[
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1.32,
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0.25,
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2
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],
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[
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1.43,
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0.25,
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2
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],
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[
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1.54,
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0.25,
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2
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],
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[
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1.65,
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0.25,
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2
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],
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[
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1.7875,
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0.25,
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2
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],
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[
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1.925,
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0.25,
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2
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],
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[
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2.0625,
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0.25,
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2
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],
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[
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2.2,
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0.25,
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2
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],
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[
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2.31,
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0.25,
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2
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],
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[
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2.42,
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0.25,
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2
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],
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[
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2.53,
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0.25,
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2
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],
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[
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2.64,
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0.25,
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2
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],
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[
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2.75,
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0.25,
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2
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]
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],
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"icon": "icon/skill/1102_skill.png",
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"AttributeBuff": [
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"属性加成·攻击强化:攻击力提高6%。"
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]
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},
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"110203": {
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"id": "110203",
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"name": "乱蝶",
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"max_level": 15,
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"element": "Quantum",
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"type": "Ultra",
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"type_text": "终结技",
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"effect": "SingleAttack",
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"effect_text": "单攻",
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"simple_desc": "进入增幅状态,对敌方单体造成大量量子属性伤害。",
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"desc": "立即进入增幅状态,并对指定敌方单体造成等同于希儿<span class=\"textColor\">254%/272%/289%/306%/323%/340%/361%/382%/403%/425%/442%/459%/476%/493%/509%</span>攻击力的量子属性伤害。",
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"params": [
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[
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2.55
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],
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[
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2.72
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],
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[
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2.89
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],
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[
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3.06
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],
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[
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3.23
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],
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[
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3.4
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],
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[
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3.6125
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],
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[
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3.825
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],
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[
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4.0375
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],
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[
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4.25
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],
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[
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4.42
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],
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[
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4.59
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],
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[
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4.76
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],
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[
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4.93
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],
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[
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5.1
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]
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],
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"icon": "icon/skill/1102_ultimate.png"
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},
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"110204": {
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"id": "110204",
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"name": "再现",
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"max_level": 15,
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"element": "",
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"type": "Talent",
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"type_text": "天赋",
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"effect": "Enhance",
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"effect_text": "强化",
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"simple_desc": "",
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"desc": "施放普攻、战技、终结技消灭敌方目标时立即获得1个额外回合并进入增幅状态,增幅状态下希儿施放攻击造成的伤害提高<span class=\"textColor\">40%/44%/48%/52%/56%/60%/65%/70%/75%/80%/84%/88%/92%/96%/100%</span>,持续<span class=\"textColor\">1</span>回合。\n若希儿在因天赋【再现】获得的额外回合中消灭敌方目标,此天赋不会生效。",
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"params": [
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[
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0.4,
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1
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],
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[
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0.44,
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1
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],
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[
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0.48,
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1
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],
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[
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0.52,
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1
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],
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[
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0.56,
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1
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],
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[
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0.6,
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1
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],
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[
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0.65,
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1
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],
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[
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0.7,
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1
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],
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[
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0.75,
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1
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],
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[
|
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0.8,
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|
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1
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],
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[
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0.84,
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1
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],
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|
|
|
|
[
|
|
|
|
|
0.88,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.92,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
0.96,
|
|
|
|
|
1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1,
|
|
|
|
|
1
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"icon": "icon/skill/1102_talent.png",
|
|
|
|
|
"AttributeBuff": [
|
|
|
|
|
"额外能力·涟漪:施放普攻后,希儿的下一次行动提前20%。",
|
|
|
|
|
"属性加成·防御强化:防御力提高7.5%。",
|
|
|
|
|
"属性加成·暴击伤害强化:暴击伤害提高10.7%。",
|
|
|
|
|
"属性加成·攻击强化:攻击力提高8%。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"110206": {
|
|
|
|
|
"id": "110206",
|
|
|
|
|
"name": "攻击",
|
|
|
|
|
"max_level": 1,
|
|
|
|
|
"element": "Quantum",
|
|
|
|
|
"type": "MazeNormal",
|
|
|
|
|
"type_text": "dev_连携",
|
|
|
|
|
"effect": "MazeAttack",
|
|
|
|
|
"effect_text": "",
|
|
|
|
|
"simple_desc": "",
|
|
|
|
|
"desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
|
|
|
|
|
"params": [],
|
|
|
|
|
"icon": "icon/skill/1102_basic_atk.png"
|
|
|
|
|
},
|
|
|
|
|
"110207": {
|
|
|
|
|
"id": "110207",
|
|
|
|
|
"name": "幻身",
|
|
|
|
|
"max_level": 1,
|
|
|
|
|
"element": "",
|
|
|
|
|
"type": "Maze",
|
|
|
|
|
"type_text": "秘技",
|
|
|
|
|
"effect": "Enhance",
|
|
|
|
|
"effect_text": "强化",
|
|
|
|
|
"simple_desc": "",
|
|
|
|
|
"desc": "使用秘技后进入持续<span class=\"textColor\">20</span>秒的隐身状态。隐身状态下不会被敌人发现,且主动攻击敌人进入战斗时,希儿立即进入增幅状态。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
20
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"icon": "icon/skill/1102_technique.png",
|
|
|
|
|
"AttributeBuff": [
|
|
|
|
|
"属性加成·攻击强化:攻击力提高4%。",
|
|
|
|
|
"额外能力·夜行:若当前生命值百分比小于等于50%,则被敌方目标攻击的概率降低。",
|
|
|
|
|
"属性加成·暴击伤害强化:暴击伤害提高5.3%。",
|
|
|
|
|
"属性加成·攻击强化:攻击力提高4%。",
|
|
|
|
|
"额外能力·割裂:增幅状态下希儿的量子属性抗性穿透提高20%。",
|
|
|
|
|
"属性加成·攻击强化:攻击力提高6%。",
|
|
|
|
|
"属性加成·暴击伤害强化:暴击伤害提高8%。"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"skill_tree": {
|
|
|
|
|
"1102001": {
|
|
|
|
|
"id": "1102001",
|
|
|
|
|
"max_level": 6,
|
|
|
|
|
"anchor": "Point01",
|
|
|
|
|
"pre_points": [],
|
|
|
|
|
"level_up_skills": [
|
|
|
|
|
{
|
|
|
|
|
"id": "110201",
|
|
|
|
|
"num": 1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"levels": [
|
|
|
|
|
{
|
|
|
|
|
"promotion": 0,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": []
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 2,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 5000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110121",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111011",
|
|
|
|
|
"num": 6
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 3,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 10000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110122",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111012",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 4,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 20000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110122",
|
|
|
|
|
"num": 5
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111012",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 5,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 45000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110123",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111013",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 6,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 160000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110123",
|
|
|
|
|
"num": 8
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111013",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"icon": "icon/skill/1102_basic_atk.png"
|
|
|
|
|
},
|
|
|
|
|
"1102002": {
|
|
|
|
|
"id": "1102002",
|
|
|
|
|
"max_level": 10,
|
|
|
|
|
"anchor": "Point02",
|
|
|
|
|
"pre_points": [],
|
|
|
|
|
"level_up_skills": [
|
|
|
|
|
{
|
|
|
|
|
"id": "110202",
|
|
|
|
|
"num": 1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"levels": [
|
|
|
|
|
{
|
|
|
|
|
"promotion": 0,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": []
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 1,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 2500
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111011",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 2,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 5000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110121",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111011",
|
|
|
|
|
"num": 6
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 3,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 10000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110122",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111012",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 4,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 20000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110122",
|
|
|
|
|
"num": 5
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111012",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 4,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 30000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110122",
|
|
|
|
|
"num": 7
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111012",
|
|
|
|
|
"num": 6
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 5,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 45000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110123",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111013",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 5,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 80000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110123",
|
|
|
|
|
"num": 5
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110502",
|
|
|
|
|
"num": 1
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111013",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 6,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 160000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110123",
|
|
|
|
|
"num": 8
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "241",
|
|
|
|
|
"num": 1
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110502",
|
|
|
|
|
"num": 1
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 6,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 300000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110123",
|
|
|
|
|
"num": 14
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "241",
|
|
|
|
|
"num": 1
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110502",
|
|
|
|
|
"num": 1
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"icon": "icon/skill/1102_skill.png"
|
|
|
|
|
},
|
|
|
|
|
"1102003": {
|
|
|
|
|
"id": "1102003",
|
|
|
|
|
"max_level": 10,
|
|
|
|
|
"anchor": "Point03",
|
|
|
|
|
"pre_points": [],
|
|
|
|
|
"level_up_skills": [
|
|
|
|
|
{
|
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{
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