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xiaoyao-cvs-plugin/resources/sr/character//data.json

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{
"id": "1205",
"name": "刃",
"rarity": 5,
"element": "风",
"path": "毁灭",
"isTopImg": 20,
"jpcv": "三木眞一郎",
"cncv": "刘以嘉",
"allegiance": "星核猎手",
"sp": 130,
"affiliation": "星核猎手",
"factions": "星核猎手",
"baseAttr": {
"atk": 543.312,
"hp": 1358.2800000000002,
"def": 485.1,
"speed": 97,
"cpct": 5,
"cdmg": 50,
"aggro": 125
},
"growAttr": {
"hp": [
4,
4,
6,
6,
8
],
"cpct": [
2.7,
4,
5.3
],
"resist": [
4,
6
]
},
"desc": "「星核猎手」的成员,弃身锋刃的剑客。 效忠于「命运的奴隶」,拥有可怖的自愈能力。",
"skills": [
"120501",
"120502",
"120503",
"120504",
"120506",
"120507",
"120508"
],
"eidolons": [
{
"id": "120501",
"name": "剑录大限,地狱变相",
"effect": "终结技对指定敌方单体造成的伤害额外提高提高数值等同于刃150%本场战斗中累计的已损失生命值。\\n本场战斗中累计已损失生命值最高不超过刃生命上限的90%,施放终结技后会清空并进行重新累计。",
"icon": "icon/skill/1205_rank1.png"
},
{
"id": "120502",
"name": "支离旧梦,万端遗恨",
"effect": "刃处于【地狱变】状态时暴击率提高15%。",
"icon": "icon/skill/1205_rank2.png"
},
{
"id": "120503",
"name": "冶炼玄钢,铣淬寒芒",
"effect": "终结技等级+2最多不超过15级天赋等级+2最多不超过15级。",
"icon": "icon/skill/1205_skill.png"
},
{
"id": "120504",
"name": "泉台歧路,百骸回春",
"effect": "当前生命值百分比从大于50%降低至小于等于50%时生命上限提高20%该效果最多叠加2层。",
"icon": "icon/skill/1205_rank4.png"
},
{
"id": "120505",
"name": "十王判死,业镜悬照",
"effect": "战技等级+2最多不超过15级普攻等级+1最多不超过10级。",
"icon": "icon/skill/1205_ultimate.png"
},
{
"id": "120506",
"name": "命留魂销,复返此身",
"effect": "充能的层数上限降低至4层。天赋触发追加攻击造成的伤害额外提高提高数值等同于刃50%的生命上限。",
"icon": "icon/skill/1205_rank6.png"
}
],
"skillsData": {
"120501": {
"id": "120501",
"name": "支离剑",
"max_level": 9,
"element": "Wind",
"type": "Normal",
"type_text": "普攻",
"effect": "SingleAttack",
"effect_text": "单攻",
"simple_desc": "对敌方单体造成少量风属性伤害。",
"desc": "对指定敌方单体造成等同于刃<span class=\"textColor\">50%/60%/70%/80%/90%/100%/110%/120%/130%</span>攻击力的风属性伤害。",
"params": [
[
0.5
],
[
0.6
],
[
0.7
],
[
0.8
],
[
0.9
],
[
1
],
[
1.1
],
[
1.2
],
[
1.3
]
],
"icon": "icon/skill/1205_basic_atk.png"
},
"120502": {
"id": "120502",
"name": "地狱变",
"max_level": 15,
"element": "Wind",
"type": "BPSkill",
"type_text": "战技",
"effect": "Enhance",
"effect_text": "强化",
"simple_desc": "消耗自身生命值,获得强化普攻,且本回合不会结束。",
"desc": "消耗等同于刃生命上限<span class=\"textColor\">30%</span>的生命值,进入【地狱变】状态。\n处于【地狱变】状态时无法施放战技同时使自身造成的伤害提高<span class=\"textColor\">12%/14%/17%/20%/23%/26%/29%/33%/36%/40%/42%/45%/48%/51%/54%</span>,普攻【支离剑】强化为【无间剑树】,持续<span class=\"textColor\">3</span>回合。\n若当前生命值不足施放战技时刃的当前生命值降低至1点。\n该战技无法恢复能量。施放该战技后本回合不会结束。",
"params": [
[
0.3,
3,
1,
0.12
],
[
0.3,
3,
1,
0.148
],
[
0.3,
3,
1,
0.176
],
[
0.3,
3,
1,
0.204
],
[
0.3,
3,
1,
0.232
],
[
0.3,
3,
1,
0.26
],
[
0.3,
3,
1,
0.295
],
[
0.3,
3,
1,
0.33
],
[
0.3,
3,
1,
0.365
],
[
0.3,
3,
1,
0.4
],
[
0.3,
3,
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0.428
],
[
0.3,
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],
[
0.3,
3,
1,
0.484
],
[
0.3,
3,
1,
0.512
],
[
0.3,
3,
1,
0.54
]
],
"icon": "icon/skill/1205_skill.png"
},
"120503": {
"id": "120503",
"name": "大辟万死",
"max_level": 15,
"element": "Wind",
"type": "Ultra",
"type_text": "终结技",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "将当前生命值转化为生命上限的50%,并对敌方单体造成大量风属性伤害,对相邻目标造成风属性伤害。",
"desc": "将刃的当前生命值转化为生命上限的50%,并对敌方单体造成等同于刃<span class=\"textColor\">24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%</span>攻击力+<span class=\"textColor\">60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%</span>生命上限+<span class=\"textColor\">60%/64%/68%/72%/76%/80%/85%/90%/95%/100%/104%/108%/112%/115%/120%</span>本场战斗中累计已损失生命值的风属性伤害,同时对其相邻目标造成等同于刃<span class=\"textColor\">9%/10%/11%/12%/13%/14%/15%/16%/17%/18%/19%</span>攻击力+<span class=\"textColor\">24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%</span>生命上限+<span class=\"textColor\">24%/25%/27%/28%/30%/32%/34%/36%/38%/40%/41%/43%/44%/46%/48%</span>本场战斗中累计已损失生命值的风属性伤害。\n本场战斗中累计已损失生命值最高不超过刃生命上限的<span class=\"textColor\">90%</span>,施放终结技后会清空并进行重新累计。",
"params": [
[
0.24,
0.6,
0.096,
0.24,
0.6,
0.24,
0.9
],
[
0.256,
0.64,
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0.256,
0.64,
0.256,
0.9
],
[
0.272,
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0.68,
0.272,
0.9
],
[
0.288,
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0.1152,
0.288,
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0.9
],
[
0.304,
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0.304,
0.76,
0.304,
0.9
],
[
0.32,
0.8,
0.128,
0.32,
0.8,
0.32,
0.9
],
[
0.34,
0.85,
0.136,
0.34,
0.85,
0.34,
0.9
],
[
0.36,
0.9,
0.144,
0.36,
0.9,
0.36,
0.9
],
[
0.38,
0.95,
0.152,
0.38,
0.95,
0.38,
0.9
],
[
0.4,
1,
0.16,
0.4,
1,
0.4,
0.9
],
[
0.416,
1.04,
0.1664,
0.416,
1.04,
0.416,
0.9
],
[
0.432,
1.08,
0.1728,
0.432,
1.08,
0.432,
0.9
],
[
0.448,
1.12,
0.1792,
0.448,
1.12,
0.448,
0.9
],
[
0.464,
1.16,
0.1856,
0.464,
1.16,
0.464,
0.9
],
[
0.48,
1.2,
0.192,
0.48,
1.2,
0.48,
0.9
]
],
"icon": "icon/skill/1205_ultimate.png"
},
"120504": {
"id": "120504",
"name": "倏忽恩赐",
"max_level": 15,
"element": "Wind",
"type": "Talent",
"type_text": "天赋",
"effect": "AoEAttack",
"effect_text": "群攻",
"simple_desc": "刃的生命值降低时获得1层充能。当充能叠加至上限时立即对敌方全体造成风属性伤害并回复生命值随后消耗所有充能。",
"desc": "刃受到伤害或消耗生命值时获得1层充能最多叠加5层。该效果每次受到攻击最多叠加1层。\n当充能叠加至上限时立即对敌方全体施放1次追加攻击造成等同于刃<span class=\"textColor\">22%/24%/26%/28%/30%/33%/35%/38%/41%/44%/46%/48%/50%/52%/55%</span>攻击力+<span class=\"textColor\">55%/60%/66%/71%/77%/82%/89%/96%/103%/110%/115%/121%/126%/132%/137%</span>生命上限的风属性伤害并回复等同于刃生命上限<span class=\"textColor\">25%</span>的生命值,施放追加攻击后,消耗所有充能。",
"params": [
[
3,
0.22,
0.25,
0.55
],
[
3,
0.242,
0.25,
0.605
],
[
3,
0.264,
0.25,
0.66
],
[
3,
0.286,
0.25,
0.715
],
[
3,
0.308,
0.25,
0.77
],
[
3,
0.33,
0.25,
0.825
],
[
3,
0.3575,
0.25,
0.8938
],
[
3,
0.385,
0.25,
0.9625
],
[
3,
0.4125,
0.25,
1.0313
],
[
3,
0.44,
0.25,
1.1
],
[
3,
0.462,
0.25,
1.155
],
[
3,
0.484,
0.25,
1.21
],
[
3,
0.506,
0.25,
1.265
],
[
3,
0.528,
0.25,
1.32
],
[
3,
0.55,
0.25,
1.375
]
],
"icon": "icon/skill/1205_talent.png",
"AttributeBuff": [
"额外能力·坏劫隳亡天赋施放的追加攻击伤害提高20%。"
]
},
"120506": {
"id": "120506",
"name": "攻击",
"max_level": 1,
"element": "Wind",
"type": "MazeNormal",
"type_text": "dev_连携",
"effect": "MazeAttack",
"effect_text": "",
"simple_desc": "",
"desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
"params": [],
"icon": "icon/skill/1205_basic_atk.png"
},
"120507": {
"id": "120507",
"name": "业途风",
"max_level": 1,
"element": "Wind",
"type": "Maze",
"type_text": "秘技",
"effect": "MazeAttack",
"effect_text": "",
"simple_desc": "攻击敌人,进战后消耗自身生命值,并对敌方全体造成风属性伤害。",
"desc": "立即攻击敌人,进入战斗后消耗等同于刃生命上限<span class=\"textColor\">20%</span>的生命值,同时对敌方全体造成等同于刃生命上限<span class=\"textColor\">40%</span>的风属性伤害。\n若当前生命值不足施放秘技时刃的当前生命值降低至1点。",
"params": [
[
0.4,
0.2
]
],
"icon": "icon/skill/1205_technique.png",
"AttributeBuff": [
"额外能力·无尽形寿刃的当前生命值百分比小于等于生命上限的50%时受到治疗时的回复量提高20%。",
"额外能力·吞刃百死施放【无间剑树】后若击中处于弱点击破状态的敌方目标刃回复等同于自身5%生命上限+100的生命值。"
]
},
"120508": {
"id": "120508",
"name": "无间剑树",
"max_level": 9,
"element": "Wind",
"type": "Normal",
"type_text": "普攻",
"effect": "Blast",
"effect_text": "扩散",
"simple_desc": "消耗自身生命值,对敌方单体造成风属性伤害的同时对相邻目标造成少量风属性伤害。",
"desc": "消耗等同于刃生命上限<span class=\"textColor\">10%</span>的生命值,对指定敌方单体造成等同于刃<span class=\"textColor\">20%/24%/28%/32%/36%/40%/44%/48%/52%</span>攻击力+<span class=\"textColor\">50%/60%/70%/80%/90%/100%/110%/120%/130%</span>生命上限的风属性伤害,同时对其相邻目标造成等同于刃<span class=\"textColor\">8%/9%/11%/12%/14%/16%/17%/19%/20%</span>攻击力+<span class=\"textColor\">20%/24%/28%/32%/36%/40%/44%/48%/52%</span>生命上限的风属性伤害。\n若当前生命值不足施放【无间剑树】时刃的当前生命值降低至1点。\n【无间剑树】无法恢复战技点。",
"params": [
[
0.1,
0.2,
0.08,
0.5,
0.2
],
[
0.1,
0.24,
0.096,
0.6,
0.24
],
[
0.1,
0.28,
0.112,
0.7,
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],
[
0.1,
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0.8,
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],
[
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0.9,
0.36
],
[
0.1,
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1,
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],
[
0.1,
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1.1,
0.44
],
[
0.1,
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0.192,
1.2,
0.48
],
[
0.1,
0.52,
0.208,
1.3,
0.52
]
],
"icon": "icon/skill/1205_basic_atk.png"
}
},
"skill_tree": {
"1205001": {
"id": "1205001",
"max_level": 6,
"anchor": "Point01",
"pre_points": [],
"level_up_skills": [
{
"id": "120501",
"num": 1
},
{
"id": "120508",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
},
{
"promotion": 2,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110111",
"num": 3
},
{
"id": "113001",
"num": 6
}
]
},
{
"promotion": 3,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110112",
"num": 3
},
{
"id": "113002",
"num": 3
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 20000
},
{
"id": "110112",
"num": 5
},
{
"id": "113002",
"num": 4
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 45000
},
{
"id": "110113",
"num": 3
},
{
"id": "113003",
"num": 3
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 160000
},
{
"id": "110113",
"num": 8
},
{
"id": "113003",
"num": 4
}
]
}
],
"icon": "icon/skill/1205_basic_atk.png"
},
"1205002": {
"id": "1205002",
"max_level": 10,
"anchor": "Point02",
"pre_points": [],
"level_up_skills": [
{
"id": "120502",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
},
{
"promotion": 1,
"properties": [],
"materials": [
{
"id": "2",
"num": 2500
},
{
"id": "113001",
"num": 3
}
]
},
{
"promotion": 2,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110111",
"num": 3
},
{
"id": "113001",
"num": 6
}
]
},
{
"promotion": 3,
"properties": [],
"materials": [
{
"id": "2",
"num": 10000
},
{
"id": "110112",
"num": 3
},
{
"id": "113002",
"num": 3
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 20000
},
{
"id": "110112",
"num": 5
},
{
"id": "113002",
"num": 4
}
]
},
{
"promotion": 4,
"properties": [],
"materials": [
{
"id": "2",
"num": 30000
},
{
"id": "110112",
"num": 7
},
{
"id": "113002",
"num": 6
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 45000
},
{
"id": "110113",
"num": 3
},
{
"id": "113003",
"num": 3
}
]
},
{
"promotion": 5,
"properties": [],
"materials": [
{
"id": "2",
"num": 80000
},
{
"id": "110113",
"num": 5
},
{
"id": "110503",
"num": 1
},
{
"id": "113003",
"num": 4
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 160000
},
{
"id": "110113",
"num": 8
},
{
"id": "241",
"num": 1
},
{
"id": "110503",
"num": 1
}
]
},
{
"promotion": 6,
"properties": [],
"materials": [
{
"id": "2",
"num": 300000
},
{
"id": "110113",
"num": 14
},
{
"id": "241",
"num": 1
},
{
"id": "110503",
"num": 1
}
]
}
],
"icon": "icon/skill/1205_skill.png"
},
"1205003": {
"id": "1205003",
"max_level": 10,
"anchor": "Point03",
"pre_points": [],
"level_up_skills": [
{
"id": "120503",
"num": 1
}
],
"levels": [
{
"promotion": 0,
"properties": [],
"materials": []
},
{
"promotion": 1,
"properties": [],
"materials": [
{
"id": "2",
"num": 2500
},
{
"id": "113001",
"num": 3
}
]
},
{
"promotion": 2,
"properties": [],
"materials": [
{
"id": "2",
"num": 5000
},
{
"id": "110111",
"num": 3
},
{
"id": "113001",
"num": 6
}
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