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xiaoyao-cvs-plugin/model/srGallery.js

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import fs from "fs";
import {
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Cfg, Data
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} from "../components/index.js";
import lodash from 'lodash';
import Common from "../components/Common.js";
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const _path = process.cwd();
let pathPlus = `${_path}/plugins/xiaoyao-cvs-plugin/resources/sr/`
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export async function AtlasAlias(e, {render}) {
let data
data = await GetRoleData(e)
if (data?.url) return sendMsg(e, {render}, data.data, data.url)
data = await GetWeaPonData(e)
if (data?.url) return sendMsg(e, {render}, data.data, data.url)
return false
}
export async function sendMsg(e, {render}, data, url) {
await Common.render(url, {
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...data
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}, {
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e,
render,
scale: 1.4
})
return true
}
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export async function GetRoleData(e) {
let name = e.msg.replace(/\*|#|星铁|星穹铁道|图鉴/g, '')
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let roleName = GetRole(name)?.name
if(!roleName){
return false
}
if(/开拓者/.test(name)){
// roleName = "开拓者 (火)"
e.reply("开拓者图鉴暂不支持查询")
return false
}
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let data = Data.readJSON(pathPlus, `character/${roleName}/data.json`)
let items = Data.readJSON(pathPlus, 'items/data.json')
if(!data) return false
let baseAttr=[{key:'sp',name:'能量',num:data.sp}]
let baseObj={
atk:'攻击力',
hp:'生命值',
def: "防御力",
speed: "速度",
cpct: "暴击率",
cdmg: "暴击伤害",
aggro: "嘲讽"
}
for (const item of Object.keys(data.baseAttr)) {
baseAttr.push({
key:item,
name:baseObj[item],
num: parseInt(data.baseAttr[item])
})
}
let growObj={
atk:'攻击',
hp:'生命',
def: "防御",
speed: "速度",
cpct: "暴击率",
cdmg: "暴击伤害",
aggro: "嘲讽",
effect:"效果命中",
damage:"伤害",
resist:"效果抵抗"
}
let growAttr=[]
for (const item of Object.keys(data.growAttr)) {
growAttr.push({
name:growObj[item]+"强化",
key:item,
num: parseInt(lodash.sum(data.growAttr[item]))+"%"
})
}
let newMaterial = [{...items["213"],num:294},{...items["2"],num: data.rarity==5?89600:834400}]
for (const materialElement of data.materials) {
for (const newMaterialElement of materialElement) {
if([2].includes(newMaterialElement.id * 1)) continue
if (!lodash.map(newMaterial, 'id').includes(newMaterialElement.id)) {
newMaterial.push(newMaterialElement)
} else {
for (let v = 0; v < newMaterial.length; v++) {
if (newMaterial[v].id == newMaterialElement.id) {
newMaterial[v].num += newMaterialElement.num
}
newMaterial[v] = {...items[newMaterial[v].id], ...newMaterial[v]}
}
}
}
}
data.skillMaterial=[]
for (const [index,item] of Object.entries(data.skill_tree)) {
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let levelsMaterial=lodash.map(Object.values(item.levels), 'materials')
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for (const levelsMaterialElement of levelsMaterial) {
for (const levelsMaterialElement1 of levelsMaterialElement) {
if (!lodash.map(data.skillMaterial, 'id').includes(levelsMaterialElement1.id)) {
data.skillMaterial.push(levelsMaterialElement1)
} else {
for (let v = 0; v < data.skillMaterial.length; v++) {
if (data.skillMaterial[v].id == levelsMaterialElement1.id) {
data.skillMaterial[v].num += levelsMaterialElement1.num
}
data.skillMaterial[v] = {...items[data.skillMaterial[v].id], ...data.skillMaterial[v]}
}
}
}
}
}
for (const [i,item] of Object.entries(data.skillsData)) {
let newAttributeBuff=[]
if(item?.AttributeBuff&&item.AttributeBuff.length>0){
for (const item1 of item.AttributeBuff) {
let text = item1.replace(/:|/,":").split(':')
newAttributeBuff.push({
key:text[0],
isType:text[0].includes('额外')?"extra":"attribute",
value:text[1]
})
}
}
data.skillsData[i].newAttributeBuff=newAttributeBuff
}
data.materials = newMaterial
data.baseAttr=baseAttr
data.growAttr=growAttr
return {data,url: 'sr/character/index'}
}
export async function GetWeaPonData(e) {
let name = e.msg.replace(/\*|#|星铁|(四|4)星|(五|5)星|星穹铁道|图鉴|专武/g, '')
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let list = Data.readJSON(pathPlus, 'weapon/data.json')
let items = Data.readJSON(pathPlus, 'items/data.json')
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let role = GetRole(name)
let isUp = false;
if (role) {
name = role.name
isUp = true
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}
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let roleData, roleList = [];
lodash.forEach(list, (v, k) => {
if (isUp && v.belongRole.includes(name)) {
roleList.push(v)
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return
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} else if ([v.name, ...v.names, ...v?.suitRole].includes(name) && !isUp) {
roleList.push(v)
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return
}
})
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let isUp4 = /4|四/.test(e.msg)
let isUp5 = /5|五/.test(e.msg)
if (roleList.length == 0) return false
roleData = roleList[0]
for (const role of roleList) {
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if (isUp4 && role.star == 4) {
roleData = role
} else if (isUp5 && role.star == 5) {
roleData = role
} else if (!isUp4 && !isUp5 && roleData.star < role.star) {
roleData = role
}
}
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if (roleData) {
let newMaterial = []
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for (const materialElement of roleData.material) {
for (const newMaterialElement of materialElement) {
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if (!lodash.map(newMaterial, 'id').includes(newMaterialElement.id) && ![2].includes(newMaterialElement.id * 1)) {
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newMaterial.push(newMaterialElement)
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} else {
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for (let v = 0; v < newMaterial.length; v++) {
if (newMaterial[v].id == newMaterialElement.id) {
newMaterial[v].num += newMaterialElement.num
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}
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newMaterial[v] = {...items[newMaterial[v].id], ...newMaterial[v]}
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}
}
}
}
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roleData.material = newMaterial
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for (const item of Object.keys(roleData.fullValues)) {
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let {base, stop} = roleData.fullValues[item]
roleData.fullValues[item] = {
base: parseInt(base), stop: parseInt(stop)
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}
}
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let suitRole = []
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for (const item of roleData.suitRole) {
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let list = GetRole(item)
if (roleData.belongRole.includes(item)) list.isUp = true
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suitRole.push(list)
}
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roleData.suitRole = suitRole
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}
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return {data: roleData, url: `sr/weapon/index`}
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}
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let GetRole = (name) => {
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let list = Data.readJSON(pathPlus, 'character/data.json')
let role;
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lodash.forEach(list, (v, k) => {
if ([v.name, ...v.names].includes(name)) {
role = v
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}
})
return role
}