2024-06-23 10:42:58 +08:00
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{
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"id": "1003",
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"name": "姬子",
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"rarity": 5,
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"element": "火",
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"path": "智识",
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"jpcv": "田中理恵",
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"cncv": "林簌",
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"allegiance": "星穹列车",
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"sp": 120,
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"affiliation": "星穹列车",
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"factions": "无名客",
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"baseAttr": {
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"atk": 756.756,
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"hp": 1047.816,
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"def": 436.59000000000003,
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"speed": 96,
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"cpct": 5,
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"cdmg": 50,
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"aggro": 75
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},
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"growAttr": {
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"damage": [
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3.2,
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3.2,
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4.8,
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4.8,
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6.4
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],
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"atk": [
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4,
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6,
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8
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],
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"resist": [
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4,
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6
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]
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},
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"desc": "星穹列车的修复者。 为了见证广阔的星空,选择与星穹列车同行。 爱好是制作手调咖啡。",
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"skills": [
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"100301",
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"100302",
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"100303",
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"100304",
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"100306",
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"100307"
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],
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"eidolons": [
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{
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"id": "100301",
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"name": "童年",
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"effect": "【乘胜追击】触发后,姬子的速度提高20%,持续2回合。",
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"icon": "icon/skill/1003_rank1.png"
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},
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{
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"id": "100302",
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"name": "邂逅",
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"effect": "对当前生命值百分比小于等于50%的敌方目标造成的伤害提高15%。",
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"icon": "icon/skill/1003_rank2.png"
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},
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{
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"id": "100303",
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"name": "自我",
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"effect": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。",
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"icon": "icon/skill/1003_skill.png"
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},
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{
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"id": "100304",
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"name": "投入",
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"effect": "施放战技对敌方目标造成弱点击破时,姬子额外获得1点充能。",
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"icon": "icon/skill/1003_rank4.png"
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},
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{
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"id": "100305",
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"name": "梦想",
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"effect": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。",
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"icon": "icon/skill/1003_ultimate.png"
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},
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{
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"id": "100306",
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"name": "开拓!",
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"effect": "终结技额外造成2次伤害,对随机敌方单体各造成等同于原伤害40%的火属性伤害。",
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"icon": "icon/skill/1003_rank6.png"
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}
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],
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"skillsData": {
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"100301": {
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"id": "100301",
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"name": "武装调律",
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"max_level": 9,
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"element": "Fire",
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"type": "Normal",
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"type_text": "普攻",
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"effect": "SingleAttack",
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"effect_text": "单攻",
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"simple_desc": "对敌方单体造成少量火属性伤害。",
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"desc": "对指定敌方单体造成等同于姬子<span class=\"textColor\">50%/60%/70%/80%/90%/100%/110%/120%/130%</span>攻击力的火属性伤害。",
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"params": [
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[
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0.5
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],
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[
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0.6
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],
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[
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0.7
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],
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[
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0.8
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],
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[
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0.9
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],
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[
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1
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],
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[
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1.1
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],
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[
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1.2
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],
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[
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1.3
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]
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],
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"icon": "icon/skill/1003_basic_atk.png",
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"AttributeBuff": [
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"额外能力·星火:施放攻击后,有50%的基础概率使敌方目标陷入灼烧状态,持续2回合。灼烧状态下,敌方目标每回合开始时受到等同于姬子30%攻击力的火属性持续伤害。",
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"属性加成·攻击强化:攻击力提高4%。",
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"属性加成·伤害强化•火:火属性伤害提高3.2%。",
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"属性加成·效果抵抗强化:效果抵抗提高4%。"
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]
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},
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"100302": {
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"id": "100302",
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"name": "熔核爆裂",
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"max_level": 15,
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"element": "Fire",
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"type": "BPSkill",
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"type_text": "战技",
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"effect": "Blast",
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"effect_text": "扩散",
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"simple_desc": "对敌方单体造成火属性伤害,对相邻目标造成少量火属性伤害。",
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"desc": "对指定敌方单体造成等同于姬子<span class=\"textColor\">100%/110%/120%/130%/140%/150%/162%/175%/187%/2%/210%/220%/229%/240%/250%</span>攻击力的火属性伤害,同时对其相邻目标造成等同于姬子<span class=\"textColor\">40%/44%/48%/52%/56%/60%/65%/70%/75%/80%/84%/88%/92%/96%/100%</span>攻击力的火属性伤害。",
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"params": [
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[
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1,
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0.4
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],
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[
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1.1,
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0.44
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],
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[
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1.2,
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0.48
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],
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[
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1.3,
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0.52
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],
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[
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1.4,
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0.56
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],
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[
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1.5,
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0.6
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],
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[
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1.625,
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0.65
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],
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[
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1.75,
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0.7
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],
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[
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1.875,
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0.75
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],
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[
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2,
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0.8
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],
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[
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2.1,
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0.84
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],
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[
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2.2,
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0.88
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],
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[
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2.3,
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0.92
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],
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[
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2.4,
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0.96
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],
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[
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2.5,
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1
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]
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],
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"icon": "icon/skill/1003_skill.png",
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"AttributeBuff": [
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"额外能力·灼热:战技对灼烧状态下的敌方目标造成的伤害提高20%。",
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"属性加成·伤害强化•火:火属性伤害提高4.8%。",
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"属性加成·伤害强化•火:火属性伤害提高4.8%。",
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"属性加成·攻击强化:攻击力提高6%。"
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]
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},
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"100303": {
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"id": "100303",
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"name": "天坠之火",
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"max_level": 15,
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"element": "Fire",
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"type": "Ultra",
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"type_text": "终结技",
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"effect": "AoEAttack",
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"effect_text": "群攻",
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"simple_desc": "对敌方全体造成火属性伤害,消灭敌人时恢复能量。",
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"desc": "对敌方全体造成等同于姬子<span class=\"textColor\">138%/147%/156%/165%/174%/184%/195%/206%/218%/229%/239%/248%/257%/266%/276%</span>攻击力的火属性伤害,每消灭1个敌方目标额外恢复姬子<span class=\"textColor\">5</span>点能量。",
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"params": [
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[
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1.38,
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5
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],
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[
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1.472,
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5
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],
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[
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1.564,
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5
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],
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[
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1.656,
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5
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],
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[
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1.748,
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5
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],
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[
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1.84,
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5
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],
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[
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1.955,
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5
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],
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[
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2.07,
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5
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],
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[
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2.185,
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5
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],
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[
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2.3,
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5
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],
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[
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2.392,
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5
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],
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[
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2.484,
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5
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],
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[
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2.576,
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|
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5
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],
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[
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2.668,
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|
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5
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],
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[
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2.76,
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5
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]
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],
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"icon": "icon/skill/1003_ultimate.png"
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},
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"100304": {
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"id": "100304",
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"name": "乘胜追击",
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"max_level": 15,
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"element": "Fire",
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"type": "Talent",
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"type_text": "天赋",
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"effect": "AoEAttack",
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"effect_text": "群攻",
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"simple_desc": "敌人弱点被击破时获得充能。\n我方目标攻击后,若充能达到上限则立即发动追加攻击,对敌方全体造成火属性伤害并消耗全部充能。\n战斗开始时获得1点充能。",
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"desc": "当有敌方目标的弱点被击破时,姬子获得充能,上限<span class=\"textColor\">3</span>点。\n当我方目标施放攻击后,若姬子的充能达到上限则立即发动1次追加攻击,对敌方全体目标造成等同于姬子<span class=\"textColor\">70%/77%/84%/91%/98%/105%/113%/122%/131%/140%/147%/154%/161%/168%/175%</span>攻击力的火属性伤害,并消耗全部充能。\n战斗开始时获得1点充能。",
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"params": [
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[
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0.7,
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3
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],
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[
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0.77,
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3
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],
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[
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0.84,
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3
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],
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[
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0.91,
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|
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3
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],
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[
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0.98,
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3
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],
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|
|
[
|
|
|
|
|
1.05,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.1375,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.225,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.3125,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.4,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.47,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.54,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.61,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.68,
|
|
|
|
|
3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
1.75,
|
|
|
|
|
3
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"icon": "icon/skill/1003_talent.png",
|
|
|
|
|
"AttributeBuff": [
|
|
|
|
|
"额外能力·道标:若当前生命值百分比大于等于80%,则暴击率提高15%。",
|
|
|
|
|
"属性加成·效果抵抗强化:效果抵抗提高6%。",
|
|
|
|
|
"属性加成·攻击强化:攻击力提高8%。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"100306": {
|
|
|
|
|
"id": "100306",
|
|
|
|
|
"name": "攻击",
|
|
|
|
|
"max_level": 1,
|
|
|
|
|
"element": "Fire",
|
|
|
|
|
"type": "MazeNormal",
|
|
|
|
|
"type_text": "dev_连携",
|
|
|
|
|
"effect": "MazeAttack",
|
|
|
|
|
"effect_text": "",
|
|
|
|
|
"simple_desc": "",
|
|
|
|
|
"desc": "攻击敌人,进入战斗后削弱敌方目标对应属性韧性。",
|
|
|
|
|
"params": [],
|
|
|
|
|
"icon": "icon/skill/1003_basic_atk.png"
|
|
|
|
|
},
|
|
|
|
|
"100307": {
|
|
|
|
|
"id": "100307",
|
|
|
|
|
"name": "不完全燃烧",
|
|
|
|
|
"max_level": 1,
|
|
|
|
|
"element": "",
|
|
|
|
|
"type": "Maze",
|
|
|
|
|
"type_text": "秘技",
|
|
|
|
|
"effect": "Impair",
|
|
|
|
|
"effect_text": "妨害",
|
|
|
|
|
"simple_desc": "制造特殊领域。与领域内敌人进入战斗后,大概率使敌方目标受到的火属性伤害提高。",
|
|
|
|
|
"desc": "使用秘技后,制造1片持续<span class=\"textColor\">15</span>秒的特殊领域。与处于特殊领域内的敌人进入战斗后,有<span class=\"textColor\">100%</span>的基础概率使敌方目标受到的火属性伤害提高<span class=\"textColor\">10%</span>,持续<span class=\"textColor\">2</span>回合。我方制造的领域效果最多存在1个。",
|
|
|
|
|
"params": [
|
|
|
|
|
[
|
|
|
|
|
1,
|
|
|
|
|
0.1,
|
|
|
|
|
2,
|
|
|
|
|
15
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"icon": "icon/skill/1003_technique.png",
|
|
|
|
|
"AttributeBuff": [
|
|
|
|
|
"属性加成·伤害强化•火:火属性伤害提高3.2%。",
|
|
|
|
|
"属性加成·伤害强化•火:火属性伤害提高6.4%。"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"skill_tree": {
|
|
|
|
|
"1003001": {
|
|
|
|
|
"id": "1003001",
|
|
|
|
|
"max_level": 6,
|
|
|
|
|
"anchor": "Point01",
|
|
|
|
|
"pre_points": [],
|
|
|
|
|
"level_up_skills": [
|
|
|
|
|
{
|
|
|
|
|
"id": "100301",
|
|
|
|
|
"num": 1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"levels": [
|
|
|
|
|
{
|
|
|
|
|
"promotion": 0,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": []
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 2,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 5000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110131",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111001",
|
|
|
|
|
"num": 6
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 3,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 10000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110132",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111002",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 4,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 20000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110132",
|
|
|
|
|
"num": 5
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111002",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 5,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 45000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110133",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111003",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 6,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 160000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110133",
|
|
|
|
|
"num": 8
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111003",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"icon": "icon/skill/1003_basic_atk.png"
|
|
|
|
|
},
|
|
|
|
|
"1003002": {
|
|
|
|
|
"id": "1003002",
|
|
|
|
|
"max_level": 10,
|
|
|
|
|
"anchor": "Point02",
|
|
|
|
|
"pre_points": [],
|
|
|
|
|
"level_up_skills": [
|
|
|
|
|
{
|
|
|
|
|
"id": "100302",
|
|
|
|
|
"num": 1
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"levels": [
|
|
|
|
|
{
|
|
|
|
|
"promotion": 0,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": []
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 1,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 2500
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111001",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 2,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 5000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110131",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111001",
|
|
|
|
|
"num": 6
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 3,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 10000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110132",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111002",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 4,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 20000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110132",
|
|
|
|
|
"num": 5
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111002",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 4,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 30000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110132",
|
|
|
|
|
"num": 7
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111002",
|
|
|
|
|
"num": 6
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 5,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 45000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110133",
|
|
|
|
|
"num": 3
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111003",
|
|
|
|
|
"num": 3
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 5,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 80000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110133",
|
|
|
|
|
"num": 5
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110501",
|
|
|
|
|
"num": 1
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "111003",
|
|
|
|
|
"num": 4
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 6,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 160000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110133",
|
|
|
|
|
"num": 8
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "241",
|
|
|
|
|
"num": 1
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110501",
|
|
|
|
|
"num": 1
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"promotion": 6,
|
|
|
|
|
"properties": [],
|
|
|
|
|
"materials": [
|
|
|
|
|
{
|
|
|
|
|
"id": "2",
|
|
|
|
|
"num": 300000
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "110133",
|
|
|
|
|
"num": 14
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"id": "241",
|
|
|
|
|
"num": 1
|
|
|
|
|
},
|
|
|
|
|
{
|
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